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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderer.js3371
1 files changed, 1686 insertions, 1685 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js
index 9367c145..889cd62e 100755
--- a/js/helper-classes/RDGE/src/core/script/renderer.js
+++ b/js/helper-classes/RDGE/src/core/script/renderer.js
@@ -1,1685 +1,1686 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License. 4
5 5Redistribution and use in source and binary forms, with or without
6Redistribution and use in source and binary forms, with or without 6modification, are permitted provided that the following conditions are met:
7modification, are permitted provided that the following conditions are met: 7
8 8* Redistributions of source code must retain the above copyright notice,
9 - Redistributions of source code must retain the above copyright notice, 9 this list of conditions and the following disclaimer.
10 this list of conditions and the following disclaimer. 10
11 - Redistributions in binary form must reproduce the above copyright 11* Redistributions in binary form must reproduce the above copyright notice,
12 notice, this list of conditions and the following disclaimer in the 12 this list of conditions and the following disclaimer in the documentation
13 documentation and/or other materials provided with the distribution. 13 and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors 14
15 may be used to endorse or promote products derived from this software 15* Neither the name of Motorola Mobility LLC nor the names of its
16 without specific prior written permission. 16 contributors may be used to endorse or promote products derived from this
17 17 software without specific prior written permission.
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28POSSIBILITY OF SUCH DAMAGE. 28ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29</copyright> */ 29POSSIBILITY OF SUCH DAMAGE.
30 30</copyright> */
31var RDGE = RDGE || {}; 31
32 32var RDGE = RDGE || {};
33// runtime globals 33
34RDGE.rdgeConstants = (function () { 34// runtime globals
35 return { 35RDGE.rdgeConstants = (function () {
36 // clear flags 36 return {
37 colorBuffer: 0x00004000, 37 // clear flags
38 depthBuffer: 0x00000100, 38 colorBuffer: 0x00004000,
39 stencilBuffer: 0x00000400, 39 depthBuffer: 0x00000100,
40 40 stencilBuffer: 0x00000400,
41 // primitive types 41
42 POINTS: 0, 42 // primitive types
43 LINES: 1, 43 POINTS: 0,
44 LINE_LOOP: 2, 44 LINES: 1,
45 LINE_STRIP: 3, 45 LINE_LOOP: 2,
46 TRIANGLES: 4, 46 LINE_STRIP: 3,
47 TRIANGLE_STRIP: 5, 47 TRIANGLES: 4,
48 TRIANGLE_FAN: 6, 48 TRIANGLE_STRIP: 5,
49 49 TRIANGLE_FAN: 6,
50 // primitive data types 50
51 BYTE: 0x1400, 51 // primitive data types
52 UNSIGNED_BYTE: 0x1401, 52 BYTE: 0x1400,
53 SHORT: 0x1402, 53 UNSIGNED_BYTE: 0x1401,
54 UNSIGNED_SHORT: 0x1403, 54 SHORT: 0x1402,
55 INT: 0x1404, 55 UNSIGNED_SHORT: 0x1403,
56 UNSIGNED_INT: 0x1405, 56 INT: 0x1404,
57 FLOAT: 0x1406, 57 UNSIGNED_INT: 0x1405,
58 58 FLOAT: 0x1406,
59 // pre-defined vertex element type 59
60 VS_ELEMENT_FLOAT4: 4, 60 // pre-defined vertex element type
61 VS_ELEMENT_POS: 3, 61 VS_ELEMENT_FLOAT4: 4,
62 VS_ELEMENT_NORM: 3, 62 VS_ELEMENT_POS: 3,
63 VS_ELEMENT_FLOAT3: 3, 63 VS_ELEMENT_NORM: 3,
64 VS_ELEMENT_FLOAT2: 2, 64 VS_ELEMENT_FLOAT3: 3,
65 VS_ELEMENT_UV: 2, 65 VS_ELEMENT_FLOAT2: 2,
66 VS_ELEMENT_FLOAT: 1, 66 VS_ELEMENT_UV: 2,
67 MAX_ELEM_TYPES: 7, 67 VS_ELEMENT_FLOAT: 1,
68 68 MAX_ELEM_TYPES: 7,
69 // GL Definition of buffer types 69
70 BUFFER_STATIC: 0x88E0, 70 // GL Definition of buffer types
71 BUFFER_DYNAMIC: 0x88E4, 71 BUFFER_STATIC: 0x88E0,
72 BUFFER_STREAM: 0x88E8, 72 BUFFER_DYNAMIC: 0x88E4,
73 73 BUFFER_STREAM: 0x88E8,
74 // render constants 74
75 MAX_MATERIAL_LIGHTS: 4, 75 // render constants
76 76 MAX_MATERIAL_LIGHTS: 4,
77 // Material categories determine sorting materials support the following categories 77
78 categoryEnumeration: 78 // Material categories determine sorting materials support the following categories
79 { 79 categoryEnumeration:
80 'BACKGROUND': 0, 80 {
81 'OPAQUE': 1, 81 'BACKGROUND': 0,
82 'TRANSPARENT': 2, 82 'OPAQUE': 1,
83 'ADDITIVE': 3, 83 'TRANSPARENT': 2,
84 'TRANSLUCENT': 4, 84 'ADDITIVE': 3,
85 'FOREGROUND': 5, 85 'TRANSLUCENT': 4,
86 'MAX_CAT': 6 86 'FOREGROUND': 5,
87 }, 87 'MAX_CAT': 6
88 88 },
89 // Node types supported by the scene graph 89
90 nodeType: 90 // Node types supported by the scene graph
91 { 91 nodeType:
92 'TRNODE': 0, 92 {
93 'MESHNODE': 1, 93 'TRNODE': 0,
94 'MATNODE': 2, 94 'MESHNODE': 1,
95 'LIGHTNODE': 3 95 'MATNODE': 2,
96 } 96 'LIGHTNODE': 3
97 }; 97 }
98})(); 98 };
99 99})();
100RDGE._renderer = function (canvas) { 100
101 /* 101RDGE._renderer = function (canvas) {
102 * Initialize the context associated with this canvas 102 /*
103 */ 103 * Initialize the context associated with this canvas
104 try { 104 */
105 this.ctx = canvas.getContext("experimental-webgl", { preserveDrawingBuffer: true }); // true, true, false, true, true); 105 try {
106 106 this.ctx = canvas.getContext("experimental-webgl", { preserveDrawingBuffer: true }); // true, true, false, true, true);
107 if (!this.ctx) { 107
108 this.ctx = canvas.getContext("webgl", { preserveDrawingBuffer: true }); 108 if (!this.ctx) {
109 } 109 this.ctx = canvas.getContext("webgl", { preserveDrawingBuffer: true });
110 if (!this.ctx) { 110 }
111 this.ctx = canvas.getContext("webkit-3d", { preserveDrawingBuffer: true }); 111 if (!this.ctx) {
112 } 112 this.ctx = canvas.getContext("webkit-3d", { preserveDrawingBuffer: true });
113 if (!this.ctx) { 113 }
114 this.ctx = canvas.getContext("moz-webgl", { preserveDrawingBuffer: true }); 114 if (!this.ctx) {
115 } 115 this.ctx = canvas.getContext("moz-webgl", { preserveDrawingBuffer: true });
116 } 116 }
117 catch (err) { } 117 }
118 if (!this.ctx) { 118 catch (err) { }
119 window.console.log("Could not create GL context"); 119 if (!this.ctx) {
120 return null; 120 window.console.log("Could not create GL context");
121 } 121 return null;
122 122 }
123 // set viewport for the first time 123
124 this.ctx.viewport(0, 0, canvas.width, canvas.height); 124 // set viewport for the first time
125 125 this.ctx.viewport(0, 0, canvas.width, canvas.height);
126 // Add a console output to the renderer 126
127 this.console = ("console" in window) ? window.console : { log: function () { } }; 127 // Add a console output to the renderer
128 128 this.console = ("console" in window) ? window.console : { log: function () { } };
129 /* 129
130 * Set the default clear color 130 /*
131 */ 131 * Set the default clear color
132 this.ctx.clearColor(1, 0, 0, 1); 132 */
133 133 this.ctx.clearColor(1, 0, 0, 1);
134 /* 134
135 * the clear color of this renderer 135 /*
136 */ 136 * the clear color of this renderer
137 this.clearColor = [1, 0, 0, 1]; 137 */
138 138 this.clearColor = [1, 0, 0, 1];