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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/runtime.js24
1 files changed, 12 insertions, 12 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/runtime.js b/js/helper-classes/RDGE/src/core/script/runtime.js
index 2660e26a..e671ece7 100755
--- a/js/helper-classes/RDGE/src/core/script/runtime.js
+++ b/js/helper-classes/RDGE/src/core/script/runtime.js
@@ -51,7 +51,7 @@ RDGE.globals = (function () {
51/***************************************************************************************************************/ 51/***************************************************************************************************************/
52 52
53/* 53/*
54 * RDGEState a RDGEstate is an interface that is defined by the user and called by the engine 54 * RDGEState a RDGEstate is an interface that is defined by the user and called by the engine
55 */ 55 */
56RDGE.core.RDGEState = function RDGEState() { }; 56RDGE.core.RDGEState = function RDGEState() { };
57RDGE.core.RDGEState.prototype.init = function () { }; 57RDGE.core.RDGEState.prototype.init = function () { };
@@ -62,7 +62,7 @@ RDGE.core.RDGEState.prototype.shutdown = function () { };
62RDGE.core.RDGEState.prototype.onComplete = function () { }; 62RDGE.core.RDGEState.prototype.onComplete = function () { };
63 63
64/* 64/*
65 * Calling this makes sure the passed in run state has all the functions 65 * Calling this makes sure the passed in run state has all the functions
66 * that are required, adding dummy functions where needed 66 * that are required, adding dummy functions where needed
67 */ 67 */
68RDGE.utilities.validateUserState = function (userState) { 68RDGE.utilities.validateUserState = function (userState) {
@@ -101,11 +101,11 @@ RDGE.utilities.validateUserState = function (userState) {
101}; 101};
102 102
103/* 103/*
104 * Used to start the RDGE engine, pass the initState and runState, both of which are RDGEState objects 104 * Used to start the RDGE engine, pass the initState and runState, both of which are RDGEState objects
105 * initState is used to asynchronously load scene data while allowing you to render and update if needed 105 * initState is used to asynchronously load scene data while allowing you to render and update if needed
106 * runState is used clear the execution path for regular rendering and updating once loading is complete 106 * runState is used clear the execution path for regular rendering and updating once loading is complete
107 * @param initState - the initialization state, false if you don't want to use one 107 * @param initState - the initialization state, false if you don't want to use one
108 * @param runState - the run state 108 * @param runState - the run state
109 */ 109 */
110RDGE.RDGEStart = function (canvasOrID) { 110RDGE.RDGEStart = function (canvasOrID) {
111 var canvas = canvasOrID; 111 var canvas = canvasOrID;
@@ -118,11 +118,11 @@ RDGE.RDGEStart = function (canvasOrID) {
118 118
119 RDGE.globals.engine.registerCanvas(canvas); 119 RDGE.globals.engine.registerCanvas(canvas);
120 120
121 if (!canvas.task) 121 if (!canvas.task)
122 { 122 {
123 //canvas.task = new RDGE.RDGETask(canvas, true); 123 //canvas.task = new RDGE.RDGETask(canvas, true);
124 canvas.task = new RDGE.RDGETask(canvas, false); 124 canvas.task = new RDGE.RDGETask(canvas, false);
125 } 125 }
126 126
127 if (!RDGE.globals.shaderMan) 127 if (!RDGE.globals.shaderMan)
128 RDGE.globals.shaderMan = new RDGE.ShaderManager(); 128 RDGE.globals.shaderMan = new RDGE.ShaderManager();