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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/MeshManager.js42
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/RenderInitProcs.js4
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/animation.js54
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/camera.js24
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/engine.js44
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/fx/blur.js8
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/fx/ssao.js8
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jpass.js8
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jshader.js20
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/math/mat4.js26
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/math/quat.js6
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/math/vec2.js6
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/math/vec3.js22
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/math/vec4.js4
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/objectManager.js24
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/particle.js12
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/precompiled.js10
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderUtils.js6
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderer.js26
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/scenegraph.js22
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/scenegraphNodes.js192
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/shadowLight.js2
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/sockets.js8
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/utilities.js26
24 files changed, 302 insertions, 302 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js
index 81359fc4..1fff19c5 100755
--- a/js/helper-classes/RDGE/src/core/script/MeshManager.js
+++ b/js/helper-classes/RDGE/src/core/script/MeshManager.js
@@ -73,7 +73,7 @@ RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) {
73 73
74 // add the temp mesh to the map of loaded meshes 74 // add the temp mesh to the map of loaded meshes
75 this.modelMap[meshStump.name] = tempMesh; 75 this.modelMap[meshStump.name] = tempMesh;
76 76
77 // update the request counter - we now have one more mesh to load 77 // update the request counter - we now have one more mesh to load
78 this.requestCounter++; 78 this.requestCounter++;
79 79
@@ -87,7 +87,7 @@ RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) {
87 */ 87 */
88RDGE.MeshManager.prototype.deleteMesh = function (name) { 88RDGE.MeshManager.prototype.deleteMesh = function (name) {
89 var model = this.modelMap[name]; 89 var model = this.modelMap[name];
90 90
91 if (model) { 91 if (model) {
92 RDGE.globals.engine.ctxMan.forEach(function (context) { 92 RDGE.globals.engine.ctxMan.forEach(function (context) {
93 context.renderer.deletePrimitive(model.primitive); 93 context.renderer.deletePrimitive(model.primitive);
@@ -113,20 +113,20 @@ RDGE.MeshManager.prototype.getModelNames = function () {
113 113
114RDGE.MeshManager.prototype.processMeshData = function () { 114RDGE.MeshManager.prototype.processMeshData = function () {
115 var renderer = RDGE.globals.engine.getContext().renderer; 115 var renderer = RDGE.globals.engine.getContext().renderer;
116 116
117 // loop through meshes and load ready data 117 // loop through meshes and load ready data
118 for (var index in this.readyList) { 118 for (var index in this.readyList) {
119 // if item is ready load it 119 // if item is ready load it
120 if (this.readyList[index] && this.readyList[index].ready && renderer.id === this.readyList[index].ctxID) { 120 if (this.readyList[index] && this.readyList[index].ready && renderer.id === this.readyList[index].ctxID) {
121 121
122 122
123 // pop the item 123 // pop the item
124 var model = this.readyList[index]; 124 var model = this.readyList[index];
125 this.readyList.splice(index, 1); 125 this.readyList.splice(index, 1);
126 126
127 var primset = new RDGE.rdgePrimitiveDefinition(); 127 var primset = new RDGE.rdgePrimitiveDefinition();
128 128
129 primset.vertexDefinition = 129 primset.vertexDefinition =
130 { 130 {
131 // this shows two ways to map this data to an attribute 131 // this shows two ways to map this data to an attribute
132 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 132 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
@@ -139,27 +139,27 @@ RDGE.MeshManager.prototype.processMeshData = function () {
139 "a_texcoords": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 139 "a_texcoords": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
140 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } 140 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }
141 }; 141 };
142 142
143 primset.bufferStreams = 143 primset.bufferStreams =
144 [ 144 [
145 model.root.data.coords, 145 model.root.data.coords,
146 model.root.data.normals, 146 model.root.data.normals,
147 model.root.data.uvs 147 model.root.data.uvs
148 ]; 148 ];
149 149
150 primset.streamUsage = 150 primset.streamUsage =
151 [ 151 [
152 RDGE.rdgeConstants.BUFFER_STATIC, 152 RDGE.rdgeConstants.BUFFER_STATIC,
153 RDGE.rdgeConstants.BUFFER_STATIC, 153 RDGE.rdgeConstants.BUFFER_STATIC,
154 RDGE.rdgeConstants.BUFFER_STATIC 154 RDGE.rdgeConstants.BUFFER_STATIC
155 ]; 155 ];
156 156
157 primset.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; 157 primset.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM;
158 158
159 primset.indexBuffer = model.root.data.indices; 159 primset.indexBuffer = model.root.data.indices;
160 160
161 renderer.createPrimitive( primset ); 161 renderer.createPrimitive( primset );
162 162
163 model.root.primitive = primset; 163 model.root.primitive = primset;
164 164
165 // generate a bounding box for this mesh 165 // generate a bounding box for this mesh
@@ -173,10 +173,10 @@ RDGE.MeshManager.prototype.processMeshData = function () {
173 } 173 }
174 174
175 this.modelMap[model.root.attribs.name] = model.root; 175 this.modelMap[model.root.attribs.name] = model.root;
176 176
177 // now that the model is load reduce the request count 177 // now that the model is load reduce the request count
178 this.requestCounter--; 178 this.requestCounter--;
179 179
180 this.onLoaded(model.root.attribs.name); 180 this.onLoaded(model.root.attribs.name);
181 //break; 181 //break;
182 } 182 }
@@ -185,7 +185,7 @@ RDGE.MeshManager.prototype.processMeshData = function () {
185}; 185};
186 186
187RDGE.MeshManager.prototype.isReady = function () { 187RDGE.MeshManager.prototype.isReady = function () {
188 return this.readyList.length == 0; 188 return this.readyList.length == 0;
189}; 189};
190 190
191RDGE.MeshManager.prototype.addOnLoadedCallback = function (callback) { 191RDGE.MeshManager.prototype.addOnLoadedCallback = function (callback) {
@@ -203,14 +203,14 @@ RDGE.MeshManager.prototype.exportJSON = function () {
203 for (var m in this.modelMap) { 203 for (var m in this.modelMap) {
204 this.modelMap[m].primitive.built = false; 204 this.modelMap[m].primitive.built = false;
205 } 205 }
206 206
207 return JSON.stringify(this.modelMap); 207 return JSON.stringify(this.modelMap);
208}; 208};
209 209
210RDGE.MeshManager.prototype.importJSON = function (jsonMeshExport) { 210RDGE.MeshManager.prototype.importJSON = function (jsonMeshExport) {
211 try { 211 try {
212 var tempModelMap = JSON.parse(jsonMeshExport); 212 var tempModelMap = JSON.parse(jsonMeshExport);
213 213
214 for (var m in tempModelMap) { 214 for (var m in tempModelMap) {
215 if (!this.modelMap[m]) { 215 if (!this.modelMap[m]) {
216 this.modelMap[m] = tempModelMap[m]; 216 this.modelMap[m] = tempModelMap[m];
@@ -218,13 +218,13 @@ RDGE.MeshManager.prototype.importJSON = function (jsonMeshExport) {
218 } 218 }
219 window.console.log("meshes imported"); 219 window.console.log("meshes imported");
220 } catch (e) { 220 } catch (e) {
221 window.console.error("error importing meshes: " + e.description ); 221 window.console.error("error importing meshes: " + e.description );
222 } 222 }
223}; 223};
224 224
225/* 225/*
226 * global function for the mesh manager to make mesh file requests 226 * global function for the mesh manager to make mesh file requests
227 */ 227 */
228RDGE.requestMesh = function (mesh) { 228RDGE.requestMesh = function (mesh) {
229 var request = new XMLHttpRequest(); 229 var request = new XMLHttpRequest();
230 request.mesh = mesh; 230 request.mesh = mesh;
diff --git a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js
index a374efa6..20b37abb 100755
--- a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js
+++ b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js
@@ -141,7 +141,7 @@ RDGE.renderInitProcDepthMap = function (renderObj) {
141 // renderObj.addUniform("u_WTF2", g_lightMat[1], RDGE.UNIFORMTYPE.FLOAT4); 141 // renderObj.addUniform("u_WTF2", g_lightMat[1], RDGE.UNIFORMTYPE.FLOAT4);