diff options
Diffstat (limited to 'js/helper-classes/RDGE/src')
8 files changed, 62 insertions, 46 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js index 5bc9305c..f5724665 100755 --- a/js/helper-classes/RDGE/src/core/script/engine.js +++ b/js/helper-classes/RDGE/src/core/script/engine.js | |||
@@ -89,6 +89,8 @@ stateManager = function() | |||
89 | g_enableBenchmarks = true; | 89 | g_enableBenchmarks = true; |
90 | function Engine() | 90 | function Engine() |
91 | { | 91 | { |
92 | this._assetPath = "assets/"; | ||
93 | |||
92 | // map of scene graphs to names | 94 | // map of scene graphs to names |
93 | this.sceneMap = []; | 95 | this.sceneMap = []; |
94 | 96 | ||
@@ -228,6 +230,19 @@ function Engine() | |||
228 | contextManager.currentCtx = savedCtx; | 230 | contextManager.currentCtx = savedCtx; |
229 | 231 | ||
230 | } | 232 | } |
233 | |||
234 | this.remapAssetFolder = function( url ) | ||
235 | { | ||
236 | var searchStr = "assets/"; | ||
237 | var index = url.indexOf( searchStr ); | ||
238 | var rtnPath = url; | ||
239 | if (index >= 0) | ||
240 | { | ||
241 | rtnPath = url.substr( index + searchStr.length ); | ||
242 | rtnPath = this._assetPath + rtnPath; | ||
243 | } | ||
244 | return rtnPath; | ||
245 | } | ||
231 | 246 | ||
232 | } | 247 | } |
233 | 248 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/fx/ssao.js b/js/helper-classes/RDGE/src/core/script/fx/ssao.js index 05793594..9761b02d 100755 --- a/js/helper-classes/RDGE/src/core/script/fx/ssao.js +++ b/js/helper-classes/RDGE/src/core/script/fx/ssao.js | |||
@@ -32,7 +32,7 @@ function fxSSAO(enHRDepth) | |||
32 | } | 32 | } |
33 | 33 | ||
34 | // Load random normal texture | 34 | // Load random normal texture |
35 | this.randTexture = createTexture(gl, "assets/images/random_normal.png"); | 35 | this.randTexture = createTexture(gl, g_Engine._assetPath+"images/random_normal.png"); |
36 | gl.bindTexture(gl.TEXTURE_2D, this.randTexture); | 36 | gl.bindTexture(gl.TEXTURE_2D, this.randTexture); |
37 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR); | 37 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR); |
38 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.REPEAT); | 38 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.REPEAT); |
diff --git a/js/helper-classes/RDGE/src/core/script/init_state.js b/js/helper-classes/RDGE/src/core/script/init_state.js index 4b97a4f4..5ffbbd13 100755 --- a/js/helper-classes/RDGE/src/core/script/init_state.js +++ b/js/helper-classes/RDGE/src/core/script/init_state.js | |||
@@ -42,16 +42,16 @@ LoadState.prototype.Init = function() | |||
42 | if(this.sceneName) | 42 | if(this.sceneName) |
43 | { | 43 | { |
44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); | 44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); |
45 | } | 45 | } |
46 | 46 | ||
47 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | 47 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) |
48 | this.userRunState.onLoadState(); | 48 | this.userRunState.onLoadState(); |
49 | } | 49 | } |
50 | 50 | ||
51 | LoadState.prototype.ReInit = function() | 51 | LoadState.prototype.ReInit = function() |
52 | { | 52 | { |
53 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | 53 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) |
54 | this.userRunState.onLoadState(); | 54 | this.userRunState.onLoadState(); |
55 | } | 55 | } |
56 | 56 | ||
57 | LoadState.prototype.Resize = function() | 57 | LoadState.prototype.Resize = function() |
diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js index 36c5939e..ceb67536 100755 --- a/js/helper-classes/RDGE/src/core/script/jshader.js +++ b/js/helper-classes/RDGE/src/core/script/jshader.js | |||
@@ -191,8 +191,8 @@ jshader = function(addr) { | |||
191 | case "mat2": this.data = [0, 0, 0, 0]; break; | 191 | case "mat2": this.data = [0, 0, 0, 0]; break; |
192 | case "float": this.data = [0]; break; | 192 | case "float": this.data = [0]; break; |
193 | case "int": this.data = [0]; break; | 193 | case "int": this.data = [0]; break; |
194 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 194 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
195 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 195 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
196 | } | 196 | } |
197 | } | 197 | } |
198 | else { | 198 | else { |
@@ -243,8 +243,8 @@ jshader = function(addr) { | |||
243 | case "mat2": this.data = [0, 0, 0, 0]; break; | 243 | case "mat2": this.data = [0, 0, 0, 0]; break; |
244 | case "float": this.data = [0]; break; | 244 | case "float": this.data = [0]; break; |
245 | case "int": this.data = [0]; break; | 245 | case "int": this.data = [0]; break; |
246 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 246 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
247 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 247 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
248 | } | 248 | } |
249 | } | 249 | } |
250 | else { | 250 | else { |
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index a50b8a68..c01068a4 100755 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -338,6 +338,7 @@ _renderer = function(canvas) { | |||
338 | if (tex === undefined) | 338 | if (tex === undefined) |
339 | { | 339 | { |
340 | // load the texture | 340 | // load the texture |
341 | name = g_Engine.remapAssetFolder( name ); | ||
341 | tex = this.createTexture(name + ext, wrap, mips); | 342 | tex = this.createTexture(name + ext, wrap, mips); |
342 | this.textureMap[name] = tex; | 343 | this.textureMap[name] = tex; |
343 | tex.lookUpName = name; | 344 | tex.lookUpName = name; |
diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js index e80a14fb..93ee12bf 100755 --- a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js +++ b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js | |||
@@ -336,7 +336,7 @@ materialNodeTemplate = function(matNode) | |||
336 | matNode.setTexture = function(texType, texName) | 336 | matNode.setTexture = function(texType, texName) |
337 | { | 337 | { |
338 | var renderer = g_Engine.getContext().renderer; | 338 | var renderer = g_Engine.getContext().renderer; |
339 | this.textureList[texType].handle = renderer.getTextureByName("assets/images/" + texName); | 339 | this.textureList[texType].handle = renderer.getTextureByName(g_Engine._assetPath+"/images/" + texName); |
340 | this.textureList[texType].unit = texType; | 340 | this.textureList[texType].unit = texType; |
341 | this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; | 341 | this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; |
342 | 342 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/utilities.js b/js/helper-classes/RDGE/src/core/script/utilities.js index e19c727f..e55f2b33 100755 --- a/js/helper-classes/RDGE/src/core/script/utilities.js +++ b/js/helper-classes/RDGE/src/core/script/utilities.js | |||
@@ -159,7 +159,7 @@ function createShader(ctx, strVertShaderName, strFragShaderName, attribs) | |||
159 | } else | 159 | } else |
160 | { | 160 | { |
161 | var vshaderRequest = new XMLHttpRequest(); | 161 | var vshaderRequest = new XMLHttpRequest(); |
162 | vshaderRequest.open("GET", 'assets/shaders/' + strVertShaderName + '.glsl', false); | 162 | vshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strVertShaderName + '.glsl', false); |
163 | vshaderRequest.send(null); | 163 | vshaderRequest.send(null); |
164 | vShader = vshaderRequest.responseText; | 164 | vShader = vshaderRequest.responseText; |
165 | } | 165 | } |
@@ -169,7 +169,7 @@ function createShader(ctx, strVertShaderName, strFragShaderName, attribs) | |||
169 | } else | 169 | } else |
170 | { | 170 | { |
171 | var fshaderRequest = new XMLHttpRequest(); | 171 | var fshaderRequest = new XMLHttpRequest(); |
172 | fshaderRequest.open("GET", 'assets/shaders/' + strFragShaderName + '.glsl', false); | 172 | fshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strFragShaderName + '.glsl', false); |
173 | fshaderRequest.send(null); | 173 | fshaderRequest.send(null); |
174 | fShader = fshaderRequest.responseText; | 174 | fShader = fshaderRequest.responseText; |
175 | } | 175 | } |
diff --git a/js/helper-classes/RDGE/src/tools/rdge-compiled.js b/js/helper-classes/RDGE/src/tools/rdge-compiled.js index a211d17f..d1040d73 100644 --- a/js/helper-classes/RDGE/src/tools/rdge-compiled.js +++ b/js/helper-classes/RDGE/src/tools/rdge-compiled.js | |||
@@ -54,14 +54,14 @@ this.ctx.clearColor(1,0,0,1);this.clearColor=[1,0,0,1];this.clearFlags=this.ctx. | |||
54 | 5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; | 54 | 5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; |
55 | this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); | 55 | this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); |
56 | this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, | 56 | this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, |
57 | b,h){var l=a.split(".")[1],n=this.textureMap[a];n===void 0?(n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams= | 57 | b,h){var l=a.split(".")[1],l=l?"":".png",n=this.textureMap[a];n===void 0?(a=g_Engine.remapAssetFolder(a),n=this.createTexture(a+l,b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context= |
58 | new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")};return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D, | 58 | g_Engine.getContext(),l.texparams=new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")}; |
59 | a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT: | 59 | return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D,a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D, |
60 | this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width=b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b); | 60 | this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width= |
61 | try{n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width |