diff options
Diffstat (limited to 'js/helper-classes/RDGE/src')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/engine.js | 174 | ||||
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/jshader.js | 6 |
2 files changed, 90 insertions, 90 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js index cf576702..d437d5f8 100755 --- a/js/helper-classes/RDGE/src/core/script/engine.js +++ b/js/helper-classes/RDGE/src/core/script/engine.js | |||
@@ -76,151 +76,151 @@ RDGE.stateManager = function () { | |||
76 | }; | 76 | }; |
77 | }; | 77 | }; |
78 | 78 | ||
79 | RDGE.Engine = function() { | 79 | RDGE.Engine = function () { |
80 | this._assetPath = "assets/"; | 80 | this._assetPath = "assets/"; |
81 | 81 | ||
82 | // map of scene graphs to names | 82 | // map of scene graphs to names |
83 | this.sceneMap = []; | 83 | this.sceneMap = []; |
84 | 84 | ||
85 | // number of states on the stack | 85 | // number of states on the stack |
86 | this.stateTop = undefined; | 86 | this.stateTop = undefined; |
87 | 87 | ||
88 | // size of the browser window | 88 | // size of the browser window |
89 | this.lastWindowWidth = window.innerWidth; | 89 | this.lastWindowWidth = window.innerWidth; |
90 | this.lastWindowHeight = window.innerHeight; | 90 | this.lastWindowHeight = window.innerHeight; |
91 | 91 | ||
92 | this.defaultContext = null; | 92 | this.defaultContext = null; |
93 | 93 | ||
94 | this.lightManager = null; | 94 | this.lightManager = null; |
95 | 95 | ||
96 | clearColor = [0.0, 0.0, 0.0, 0.0]; | 96 | clearColor = [0.0, 0.0, 0.0, 0.0]; |
97 | 97 | ||
98 | this.initializeComplete = false; | 98 | this.initializeComplete = false; |
99 | 99 | ||
100 | this.RDGECanvas = null; | 100 | this.RDGECanvas = null; |
101 | 101 | ||
102 | /* | 102 | /* |
103 | * a map of canvas names to renderer | 103 | * a map of canvas names to renderer |
104 | */ | 104 | */ |
105 | this.canvasToRendererMap = {}; | 105 | this.canvasToRendererMap = {}; |
106 | 106 | ||
107 | /* | 107 | /* |
108 | * states to canvas map - maps a state stack to the canvas context it belongs to | 108 | * states to canvas map - maps a state stack to the canvas context it belongs to |
109 | */ | 109 | */ |
110 | this.canvasNameToStateStack = {}; | 110 | this.canvasNameToStateStack = {}; |
111 | 111 | ||
112 | /* | 112 | /* |
113 | * the list of context's that are active | 113 | * the list of context's that are active |
114 | */ | 114 | */ |
115 | this.canvasCtxList = []; | 115 | this.canvasCtxList = []; |
116 | 116 | ||
117 | /* | 117 | /* |
118 | * regex object to verify runtime object is not some sort of exploit | 118 | * regex object to verify runtime object is not some sort of exploit |
119 | */ | 119 | */ |
120 | invalidObj = new RegExp("([()]|function)"); | 120 | invalidObj = new RegExp("([()]|function)"); |
121 | 121 | ||
122 | isValidObj = function (name) { | 122 | isValidObj = function (name) { |
123 | // do a quick test make sure user isn't trying to execute a function | 123 | // do a quick test make sure user isn't trying to execute a function |
124 | if (invalidObj.test(name)) { | 124 | if (invalidObj.test(name)) { |
125 | window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); | 125 | window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); |
126 | return false; | 126 | return false; |
127 | } | 127 | } |
128 | 128 | ||
129 | return true; | 129 | return true; |
130 | }; | 130 | }; |
131 | 131 | ||
132 | /* | 132 | /* |
133 | * The context definition - every context shares these parameters | 133 | * The context definition - every context shares these parameters |
134 | */ | 134 | */ |
135 | contextDef = function () { | 135 | contextDef = function () { |
136 | this.id = null; | 136 | this.id = null; |
137 | this.renderer = null; | 137 | this.renderer = null; |
138 | this.ctxStateManager = null; | 138 | this.ctxStateManager = null; |
139 | this.startUpState = null; | 139 | this.startUpState = null; |
140 | this.sceneGraphMap = []; | 140 | this.sceneGraphMap = []; |
141 | this.currentScene = null; | 141 | this.currentScene = null; |
142 | this.getScene = function () { | 142 | this.getScene = function () { |
143 | return this.sceneGraphMap[this.currentScene]; | 143 | return this.sceneGraphMap[this.currentScene]; |
144 | } | 144 | } |
145 | this.debug = | 145 | this.debug = |
146 | { | 146 | { |
147 | 'frameCounter' : 0, | 147 | 'frameCounter': 0, |
148 | 'mat4CallCount': 0 | 148 | 'mat4CallCount': 0 |
149 | } | 149 | } |
150 | }; | 150 | }; |
151 | 151 | ||
152 | // maintains the contexts | 152 | // maintains the contexts |
153 | contextManager = new RDGE.objectManager(); | 153 | contextManager = new RDGE.objectManager(); |
154 | this.ctxMan = contextManager; | 154 | this.ctxMan = contextManager; |
155 | 155 | ||
156 | // the context currently being updated | 156 | // the context currently being updated |
157 | contextManager.currentCtx = null; | 157 | contextManager.currentCtx = null; |
158 | 158 | ||
159 | contextManager._addObject = contextManager.addObject; | 159 | contextManager._addObject = contextManager.addObject; |
160 | contextManager.contextMap = {}; | 160 | contextManager.contextMap = {}; |
161 | 161 | ||
162 | contextManager.addObject = function (context) { | 162 | contextManager.addObject = function (context) { |
163 | this.contextMap[context.id] = context; | 163 | this.contextMap[context.id] = context; |
164 | return this._addObject(context); | 164 | return this._addObject(context); |
165 | }; | 165 | }; |
166 | 166 | ||
167 | contextManager.start = function () { | 167 | contextManager.start = function () { |
168 | var len = this.objects.length; | 168 | var len = this.objects.length; |
169 | for (var i = 0; i < len; ++i) { | 169 | for (var i = 0; i < len; ++i) { |
170 | // set the current context | 170 | // set the current context |
171 | contextManager.currentCtx = this.objects[i]; | 171 | contextManager.currentCtx = this.objects[i]; |
172 | this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState); | 172 | this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState); |
173 | } | 173 | } |
174 | }; | 174 | }; |
175 | 175 | ||
176 | contextManager.forEach = function (cb) { | 176 | contextManager.forEach = function (cb) { |
177 | var len = this.objects.length; | 177 | var len = this.objects.length; |
178 | for (var i = 0; i < len; ++i) { | 178 | for (var i = 0; i < len; ++i) { |
179 | cb(this.objects[i]); | 179 | cb(this.objects[i]); |
180 | } | 180 | } |
181 | }; | 181 | }; |
182 | 182 | ||
183 | this.getContext = function (optCanvasID) { | 183 | this.getContext = function (optCanvasID) { |
184 | if (!optCanvasID) { | 184 | if (!optCanvasID) { |
185 | return contextManager.currentCtx; | 185 | return contextManager.currentCtx; |
186 | } | 186 | } |
187 | else { | 187 | else { |
188 | return contextManager.contextMap[optCanvasID]; | 188 | return contextManager.contextMap[optCanvasID]; |
189 | } | 189 | } |
190 | }; | 190 | }; |
191 | 191 | ||
192 | this.clearContext = function( canvasID ) | 192 | this.clearContext = function (canvasID) { |
193 | { | 193 | contextManager.contextMap[canvasID] = undefined; |
194 | contextManager.contextMap[canvasID] = undefined; | 194 | }; |
195 | } | 195 | |
196 | |||
197 | /* | 196 | /* |
198 | * give the contextID (canvas id) of the context to set | 197 | * give the contextID (canvas id) of the context to set |
199 | */ | 198 | */ |
200 | this.setContext = function (contextID) { | 199 | this.setContext = function (contextID) { |
201 | contextManager.currentCtx = contextManager.contextMap[contextID]; | 200 | contextManager.currentCtx = contextManager.contextMap[contextID]; |
202 | }; | 201 | }; |
203 | |||
204 | this.tickContext = function(contextID) { | ||
205 | var savedCtx = contextManager.currentCtx; | ||
206 | contextManager.currentCtx = contextManager.contextMap[contextID]; | ||
207 | this.objects[i].ctxStateManager.tick(dt); | ||
208 | contextManager.currentCtx = savedCtx; | ||
209 | 202 | ||
210 | } | 203 | this.tickContext = function (contextID) { |
204 | var savedCtx = contextManager.currentCtx; | ||
205 | contextManager.currentCtx = contextManager.contextMap[contextID]; | ||
206 | this.objects[i].ctxStateManager.tick(dt); | ||
207 | contextManager.currentCtx = savedCtx; | ||
208 | }; | ||
211 | 209 | ||
212 | this.remapAssetFolder = fu |