diff options
Diffstat (limited to 'js/helper-classes/RDGE')
33 files changed, 12613 insertions, 12580 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js index 768b7213..4ff95cc4 100755 --- a/js/helper-classes/RDGE/src/core/script/MeshManager.js +++ b/js/helper-classes/RDGE/src/core/script/MeshManager.js | |||
@@ -1,247 +1,248 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | 4 | |
5 | 5 | Redistribution and use in source and binary forms, with or without | |
6 | Redistribution and use in source and binary forms, with or without | 6 | modification, are permitted provided that the following conditions are met: |
7 | modification, are permitted provided that the following conditions are met: | 7 | |
8 | 8 | * Redistributions of source code must retain the above copyright notice, | |
9 | - Redistributions of source code must retain the above copyright notice, | 9 | this list of conditions and the following disclaimer. |
10 | this list of conditions and the following disclaimer. | 10 | |
11 | - Redistributions in binary form must reproduce the above copyright | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
12 | notice, this list of conditions and the following disclaimer in the | 12 | this list of conditions and the following disclaimer in the documentation |
13 | documentation and/or other materials provided with the distribution. | 13 | and/or other materials provided with the distribution. |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 14 | |
15 | may be used to endorse or promote products derived from this software | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | without specific prior written permission. | 16 | contributors may be used to endorse or promote products derived from this |
17 | 17 | software without specific prior written permission. | |
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 18 | |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
25 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
26 | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 26 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
27 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 27 | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
28 | POSSIBILITY OF SUCH DAMAGE. | 28 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
29 | </copyright> */ | 29 | POSSIBILITY OF SUCH DAMAGE. |
30 | 30 | </copyright> */ | |
31 | // RDGE namespaces | 31 | |
32 | var RDGE = RDGE || {}; | 32 | // RDGE namespaces |
33 | 33 | var RDGE = RDGE || {}; | |
34 | RDGE.Model = function (name, mesh) { | 34 | |
35 | this.name = name; | 35 | RDGE.Model = function (name, mesh) { |
36 | this.mesh = mesh; | 36 | this.name = name; |
37 | this.camera = null; | 37 | this.mesh = mesh; |
38 | }; | 38 | this.camera = null; |
39 | 39 | }; | |
40 | /* | 40 | |
41 | * Maintains a list of meshes to allow instancing of data | 41 | /* |
42 | */ | 42 | * Maintains a list of meshes to allow instancing of data |
43 | RDGE.MeshManager = function () { | 43 | */ |
44 | this.contentUrl = "assets_web/mesh/"; | 44 | RDGE.MeshManager = function () { |
45 | this.modelMap = {}; | 45 | this.contentUrl = "assets_web/mesh/"; |
46 | this.readyList = []; // meshes that have data ready | 46 | this.modelMap = {}; |
47 | this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading | 47 | this.readyList = []; // meshes that have data ready |
48 | this.postMeshLoadCallbackList = []; | 48 | this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading |
49 | this.tempSphere = null; | 49 | this.postMeshLoadCallbackList = []; |
50 | this.requestCounter = 0; | 50 | this.tempSphere = null; |
51 | }; | 51 | this.requestCounter = 0; |
52 | 52 | }; | |
53 | /* | 53 | |
54 | * Pass the scene meshNode stump, loads temp object while real mesh is downloading | 54 | /* |
55 | */ | 55 | * Pass the scene meshNode stump, loads temp object while real mesh is downloading |
56 | RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { | 56 | */ |
57 | // if it exists already, return the mesh requested | 57 | RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { |
58 | if ( this.modelMap[meshStump.name] !== undefined ) | 58 | // if it exists already, return the mesh requested |
59 | return this.modelMap[meshStump.name]; | 59 | if ( this.modelMap[meshStump.name] !== undefined ) |
60 | 60 | return this.modelMap[meshStump.name]; | |
61 | meshStump.ready = false; | 61 | |
62 | meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; | 62 | meshStump.ready = false; |
63 | meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; | 63 | meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; |
64 | 64 | meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; | |
65 | // sets a temp mesh up in place of the final mesh to load | 65 | |
66 | if (!tempMesh) { | 66 | // sets a temp mesh up in place of the final mesh to load |
67 | if (this.tempSphere == null) { | 67 | if (!tempMesh) { |
68 | this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); | 68 | if (this.tempSphere == null) { |
69 | } | 69 | this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); |
70 | 70 | } | |
71 | tempMesh = this.tempSphere; | 71 | |
72 | } | 72 | tempMesh = this.tempSphere; |
73 | 73 | } | |
74 | // add the temp mesh to the map of loaded meshes | 74 | |
75 | this.modelMap[meshStump.name] = tempMesh; | 75 | // add the temp mesh to the map of loaded meshes |
76 | 76 | this.modelMap[meshStump.name] = tempMesh; | |
77 | // update the request counter - we now have one more mesh to load | 77 | |
78 | this.requestCounter++; | 78 | // update the request counter - we now have one more mesh to load |
79 | 79 | this.requestCounter++; | |
80 | RDGE.requestMesh(meshStump); | 80 | |
81 | 81 | RDGE.requestMesh(meshStump); | |
82 | return null; | 82 | |
83 | }; | 83 | return null; |
84 | 84 | }; | |
85 | /* | 85 | |
86 | * Deletes the passed mesh from the manager as well as all renderers | 86 | /* |
87 | */ | 87 | * Deletes the passed mesh from the manager as well as all renderers |
88 | RDGE.MeshManager.prototype.deleteMesh = function (name) { | 88 | */ |
89 | var model = this.modelMap[name]; | 89 | RDGE.MeshManager.prototype.deleteMesh = function (name) { |
90 | 90 | var model = this.modelMap[name]; | |
91 | if (model) { | 91 | |
92 | RDGE.globals.engine.ctxMan.forEach(function (context) { | 92 | if (model) { |
93 | context.renderer.deletePrimitive(model.primitive); | 93 | RDGE.globals.engine.ctxMan.forEach(function (context) { |
94 | }); | 94 | context.renderer.deletePrimitive(model.primitive); |
95 | 95 | }); | |
96 | delete this.modelMap[name]; | 96 | |
97 | } | 97 | delete this.modelMap[name]; |
98 | }; | 98 | } |
99 | 99 | }; | |
100 | RDGE.MeshManager.prototype.getModelByName = function (name) { | 100 |