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-rw-r--r--js/helper-classes/RDGE/GLCircle.js3
-rw-r--r--js/helper-classes/RDGE/GLLine.js3
-rw-r--r--js/helper-classes/RDGE/GLRectangle.js6
-rw-r--r--js/helper-classes/RDGE/GLWorld.js27
-rw-r--r--js/helper-classes/RDGE/Materials/RadialGradientMaterial.js1
-rw-r--r--js/helper-classes/RDGE/src/core/script/renderer.js13
-rw-r--r--js/helper-classes/RDGE/src/tools/compile-rdge-core.bat4
-rw-r--r--js/helper-classes/RDGE/src/tools/compile-rdge-core.sh3
-rw-r--r--js/helper-classes/RDGE/src/tools/compiler.jarbin0 -> 4927265 bytes
-rw-r--r--js/helper-classes/RDGE/src/tools/rdge-compiled.js461
10 files changed, 507 insertions, 14 deletions
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index 942eb528..08057778 100644
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -133,6 +133,9 @@ function GLCircle()
133 if (!world) throw( "null world in buildBuffers" ); 133 if (!world) throw( "null world in buildBuffers" );
134 134
135 if (!world._useWebGL) return; 135 if (!world._useWebGL) return;
136
137 // make sure RDGE has the correct context
138 g_Engine.setContext( world.getCanvas().uuid );
136 139
137 // create the gl buffer 140 // create the gl buffer
138 var gl = world.getGLContext(); 141 var gl = world.getGLContext();
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index bd3cbc26..f01e1610 100644
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -109,6 +109,9 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
109 var world = this.getWorld(); 109 var world = this.getWorld();
110 if (!world) throw( "null world in buildBuffers" ); 110 if (!world) throw( "null world in buildBuffers" );
111 if (!world._useWebGL) return; 111 if (!world._useWebGL) return;
112
113 // make sure RDGE has the correct context
114 g_Engine.setContext( world.getCanvas().uuid );
112 115
113 // create the gl buffer 116 // create the gl buffer
114 var gl = world.getGLContext(); 117 var gl = world.getGLContext();
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
index f6f5a899..595a5b48 100644
--- a/js/helper-classes/RDGE/GLRectangle.js
+++ b/js/helper-classes/RDGE/GLRectangle.js
@@ -210,8 +210,11 @@ function GLRectangle()
210 // get the world 210 // get the world
211 var world = this.getWorld(); 211 var world = this.getWorld();
212 if (!world) throw( "null world in buildBuffers" ); 212 if (!world) throw( "null world in buildBuffers" );
213 213 //console.log( "GLRectangle.buildBuffers " + world._worldCount );
214 if (!world._useWebGL) return; 214 if (!world._useWebGL) return;
215
216 // make sure RDGE has the correct context
217 g_Engine.setContext( world.getCanvas().uuid );
215 218
216 // create the gl buffer 219 // create the gl buffer
217 var gl = world.getGLContext(); 220 var gl = world.getGLContext();
@@ -284,6 +287,7 @@ function GLRectangle()
284 xFill -= strokeSize; 287 xFill -= strokeSize;
285 yFill -= strokeSize; 288 yFill -= strokeSize;
286 var fillMaterial = this.makeFillMaterial(); 289 var fillMaterial = this.makeFillMaterial();
290 //console.log( "fillMaterial: " + fillMaterial.getName() );
287 var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); 291 var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial);
288 this._primArray.push( fillPrim ); 292 this._primArray.push( fillPrim );
289 this._materialNodeArray.push( fillMaterial.getMaterialNode() ); 293 this._materialNodeArray.push( fillMaterial.getMaterialNode() );
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index afd61c8a..e6e7f466 100644
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -151,6 +151,7 @@ function GLWorld( canvas, use3D )
151 ctx2 = g_Engine.getContext(); 151 ctx2 = g_Engine.getContext();
152 if (ctx1 != ctx2) console.log( "***** different contexts *****" ); 152 if (ctx1 != ctx2) console.log( "***** different contexts *****" );
153 this.renderer = ctx1.renderer; 153 this.renderer = ctx1.renderer;
154 this.renderer._world = this;
154 155
155 // create a camera, set its perspective, and then point it at the origin 156 // create a camera, set its perspective, and then point it at the origin
156 var cam = new camera(); 157 var cam = new camera();
@@ -229,18 +230,24 @@ function GLWorld( canvas, use3D )
229 { 230 {
230 if (this._useWebGL) 231 if (this._useWebGL)
231 { 232 {
233 g_Engine.setContext( this._canvas.uuid );
232 var ctx = g_Engine.getContext(); 234 var ctx = g_Engine.getContext();
233 var ctx1 = g_Engine.ctxMan.handleToObject(this._canvas.rdgeCtxHandle); 235 var ctx1 = g_Engine.ctxMan.handleToObject(this._canvas.rdgeCtxHandle);
234 if (ctx1 != ctx) console.log( "***** different contexts (2) *****" ); 236 if (ctx1 != ctx)
237 console.log( "***** different contexts (2) *****" );
235 var aRenderer = ctx1.renderer; 238 var aRenderer = ctx1.renderer;
236 var renderer = ctx.renderer; 239 var renderer = ctx.renderer;
237 if (renderer != aRenderer) console.log( "***** DIFFERENT RENDERERS *****" ); 240 if (renderer != aRenderer)
241 {
242 console.log( "***** DIFFERENT RENDERERS *****" );
243 renderer = aRenderer;
244 }
238 245
239 if (renderer.unloadedTextureCount <= 0) 246 if (renderer.unloadedTextureCount <= 0)
240 { 247 {
241 renderer.disableCulling(); 248 renderer.disableCulling();
249 //console.log( "GLWorld.draw " + renderer._world._worldCount );
242 this.myScene.render(); 250 this.myScene.render();
243 console.log( "render" );
244 251
245 if (this._firstRender) 252 if (this._firstRender)
246 { 253 {
@@ -389,7 +396,6 @@ function GLWorld( canvas, use3D )
389 rdgeStarted = true; 396 rdgeStarted = true;
390 397
391 this._canvas.rdgeid = this._canvas.uuid; 398 this._canvas.rdgeid = this._canvas.uuid;
392 this._canvas.id = this._canvas.uuid;
393 399
394 g_Engine.registerCanvas(this._canvas, this); 400 g_Engine.registerCanvas(this._canvas, this);
395 RDGEStart( this._canvas ); 401 RDGEStart( this._canvas );
@@ -508,16 +514,22 @@ GLWorld.prototype.addObject = function( obj )
508 514
509GLWorld.prototype.restartRenderLoop = function() 515GLWorld.prototype.restartRenderLoop = function()
510{ 516{
511 console.log( "restartRenderLoop" ); 517 //console.log( "restartRenderLoop" );
512 518
513 this._firstRender = true; 519 this._firstRender = true;
514 this._renderCount = -1; 520 this._renderCount = -1;
515 if (this._canvas.task) 521 if (this._canvas.task)
516 { 522 {
517 if (this._allMapsLoaded) 523 if (this._allMapsLoaded)
524 {
525 //console.log( "starting task" );
518 this._canvas.task.start(); 526 this._canvas.task.start();
527 }
519 else 528 else
529 {
530 //console.log( "stopping task" );
520 this._canvas.task.stop(); 531 this._canvas.task.stop();
532 }
521 } 533 }
522} 534}
523 535
@@ -757,7 +769,10 @@ GLWorld.prototype.render = function()
757 } 769 }
758 else 770 else
759 { 771 {
760 this.draw(); 772 console.log( "GLWorld.render, " + this._worldCount );
773 g_Engine.setContext( this._canvas.uuid );
774 //this.draw();
775 this.restartRenderLoop();
761 } 776 }
762} 777}
763 778
diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
index cf91f1aa..50833f4f 100644
--- a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
+++ b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
@@ -264,7 +264,6 @@ var radialGradientMaterialDef =
264 'u_colorStop2': { 'type' : 'float' }, 264 'u_colorStop2': { 'type' : 'float' },
265 'u_colorStop3': { 'type' : 'float' }, 265 'u_colorStop3': { 'type' : 'float' },
266 'u_colorStop4': { 'type' : 'float' }, 266 'u_colorStop4': { 'type' : 'float' },
267 'u_cos_sin_angle' : { 'type' : 'vec2' }
268 //'u_colorCount': {'type' : 'int' } 267 //'u_colorCount': {'type' : 'int' }
269 }, 268 },
270 269
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js
index 04cb36a7..a50b8a68 100644
--- a/js/helper-classes/RDGE/src/core/script/renderer.js
+++ b/js/helper-classes/RDGE/src/core/script/renderer.js
@@ -371,7 +371,6 @@ _renderer = function(canvas) {
371 mips = true; 371 mips = true;
372 372
373 if (texture) { 373 if (texture) {
374 //console.log( "createTexture: " + url );
375 texture.image = new Image(); 374 texture.image = new Image();
376 texture.image.src = url; 375 texture.image.src = url;
377 texture.image.context = g_Engine.getContext(); 376 texture.image.context = g_Engine.getContext();
@@ -379,16 +378,16 @@ _renderer = function(canvas) {
379 texture.image.onload = function() { 378 texture.image.onload = function() {
380 var stateMan = this.context.ctxStateManager; 379 var stateMan = this.context.ctxStateManager;
381 stateMan.RDGEInitState.loadTexture(texture); 380 stateMan.RDGEInitState.loadTexture(texture);
382 //console.log( "loaded texture: " + texture.lookUpName );
383 if (texture.callback) texture.callback( texture );
384 this.context.renderer.unloadedTextureCount--; 381 this.context.renderer.unloadedTextureCount--;
382 //console.log( "loaded texture: " + texture.lookUpName + ",to: " + this.context.renderer._world._worldCount + ", textures remaining to load: " + this.context.renderer.unloadedTextureCount );
383 if (texture.callback) texture.callback( texture );
385 if (this.context.renderer.unloadedTextureCount < 0) 384 if (this.context.renderer.unloadedTextureCount < 0)
386 console.log( "more textures loaded then created..." ); 385 console.log( "more textures loaded then created..." );
387 };