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-rwxr-xr-xjs/helper-classes/3D/view-utils.js48
1 files changed, 0 insertions, 48 deletions
diff --git a/js/helper-classes/3D/view-utils.js b/js/helper-classes/3D/view-utils.js
index a72b7906..63c2cb52 100755
--- a/js/helper-classes/3D/view-utils.js
+++ b/js/helper-classes/3D/view-utils.js
@@ -1099,54 +1099,6 @@ exports.ViewUtils = Montage.create(Component, {
1099 } 1099 }
1100 }, 1100 },
1101 1101
1102 transformStringToMat: {
1103 value: function( str ) {
1104 var rtnMat;
1105
1106 var index1 = str.indexOf( "matrix3d(");
1107 if (index1 >= 0)
1108 {
1109 index1 += 9; // do not include 'matrix3d('
1110 var index2 = str.indexOf( ")", index1 );
1111 if (index2 >= 0)
1112 {
1113 var substr = str.substr( index1, (index2-index1));
1114 if (substr && (substr.length > 0))
1115 {
1116 var numArray = substr.split(',');
1117 var nNums = numArray.length;
1118 if (nNums == 16)
1119 {
1120 // gl-matrix wants row order
1121 rtnMat = numArray;
1122 for (var i=0; i<16; i++)
1123 rtnMat[i] = Number( rtnMat[i] );
1124
1125 // the matrix as input is column major order. The Matrix
1126 // class expects the numbers in row major order.
1127 /*
1128 var rowArray = new Array;
1129 for (var i=0; i<4; i++)
1130 {
1131 rtnMat.push( numArray[i] );
1132 var row = new Array;
1133 row.push( Number(numArray[i ]) );
1134 row.push( Number(numArray[i+ 4]) );
1135 row.push( Number(numArray[i+ 8]) );
1136 row.push( Number(numArray[i+12]) );
1137 rowArray.push( row );
1138 }
1139 rtnMat = Matrix.create( rowArray );
1140 */
1141 }
1142 }
1143 }
1144 }
1145
1146 return rtnMat;
1147 }
1148 },
1149
1150 pushViewportObj: { 1102 pushViewportObj: {
1151 value: function( obj ) { 1103 value: function( obj ) {
1152 this._viewportObjStack.push( this.m_viewportObj ); 1104 this._viewportObjStack.push( this.m_viewportObj );