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-rwxr-xr-xjs/helper-classes/3D/math-utils.js11
1 files changed, 6 insertions, 5 deletions
diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js
index 2f0283a9..35ee8112 100755
--- a/js/helper-classes/3D/math-utils.js
+++ b/js/helper-classes/3D/math-utils.js
@@ -928,17 +928,18 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, {
928 return 0; 928 return 0;
929 } 929 }
930 //TODO testing...remove this block 930 //TODO testing...remove this block
931 console.log("getAxisAngleBetween3DVectors Angle: "+angle);
932 if (isNaN(angle)){ 931 if (isNaN(angle)){
933 console.log("getAxisAngleBetween3DVectors Angle is NaN"); 932 console.log("Warning! getAxisAngleBetween3DVectors Angle is NaN");
934 } 933 }
935 //TODO end testing block 934 //TODO end testing block
936 //optionally, if axis is provided, create the axis of rotation as well 935 //optionally, if axis is provided, create the axis of rotation as well
937 var rotAxis = VecUtils.vecCross(3, v1n, v2n); 936 var rotAxis = VecUtils.vecCross(3, v1n, v2n);
938 rotAxis = VecUtils.vecNormalize(3, rotAxis, 1); 937 rotAxis = VecUtils.vecNormalize(3, rotAxis, 1);
939 axis[0] = rotAxis[0]; 938 if (axis){
940 axis[1] = rotAxis[1]; 939 axis[0] = rotAxis[0];
941 axis[2] = rotAxis[2]; 940 axis[1] = rotAxis[1];
941 axis[2] = rotAxis[2];
942 }
942 return angle; 943 return angle;
943 } 944 }
944 }, 945 },