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-rwxr-xr-xjs/lib/drawing/world.js13
1 files changed, 6 insertions, 7 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 5a054224..e348f5e8 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -527,7 +527,7 @@ World.prototype.clearTree = function() {
527 if (this._useWebGL) { 527 if (this._useWebGL) {
528 var root = this._rootNode; 528 var root = this._rootNode;
529 root.children = new Array(); 529 root.children = new Array();
530 g_Engine.unregisterCanvas( this._canvas.rdgeid ) 530 g_Engine.unregisterCanvas( this._canvas.rdgeid );
531 531
532 this.update( 0 ); 532 this.update( 0 );
533 this.draw(); 533 this.draw();
@@ -540,8 +540,9 @@ World.prototype.updateMaterials = function( obj, time ) {
540 var matArray = obj.getMaterialArray(); 540 var matArray = obj.getMaterialArray();
541 if (matArray) { 541 if (matArray) {
542 var n = matArray.length; 542 var n = matArray.length;
543 for (var i=0; i<n; i++) 543 for (var i=0; i<n; i++) {
544 matArray[i].update( time ); 544 matArray[i].update( time );
545 }
545 } 546 }
546 547
547 this.updateMaterials( obj.getNext(), time ); 548 this.updateMaterials( obj.getNext(), time );
@@ -553,9 +554,8 @@ World.prototype.getNDCOrigin = function() {
553 var pt = MathUtils.transformPoint( [0,0,0], this.getCameraMatInverse() ); 554 var pt = MathUtils.transformPoint( [0,0,0], this.getCameraMatInverse() );
554 var projMat = Matrix.makePerspective( this.getFOV(), this.getAspect(), this.getZNear(), this.getZFar()); 555 var projMat = Matrix.makePerspective( this.getFOV(), this.getAspect(), this.getZNear(), this.getZFar());
555 var ndcPt = MathUtils.transformHomogeneousPoint( pt, projMat ); 556 var ndcPt = MathUtils.transformHomogeneousPoint( pt, projMat );
556 var ndcOrigin = MathUtils.applyHomogeneousCoordinate( ndcPt );
557 557
558 return ndcOrigin; 558 return MathUtils.applyHomogeneousCoordinate( ndcPt );
559}; 559};
560 560
561World.prototype.worldToScreen = function(v) { 561World.prototype.worldToScreen = function(v) {
@@ -570,9 +570,8 @@ World.prototype.worldToScreen = function(v) {
570 var x = v2[0], y = v2[1], z = v2[2]; 570 var x = v2[0], y = v2[1], z = v2[2];
571 571
572 var h = this.getGLContext().viewportHeight/2.0, w = this.getGLContext().viewportWidth/2.0; 572 var h = this.getGLContext().viewportHeight/2.0, w = this.getGLContext().viewportWidth/2.0;
573 var x2 = w*(1 + x), y2 = h*( 1 - y ), z2 = z; 573 var x2 = w * (1 + x), y2 = h * ( 1 - y );
574 574 return [x2, y2, z, 1];
575 return [x2, y2, z2, 1];
576}; 575};
577 576
578World.prototype.screenToView = function( x, y ) { 577World.prototype.screenToView = function( x, y ) {