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-rwxr-xr-xjs/lib/geom/geom-obj.js189
1 files changed, 65 insertions, 124 deletions
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js
index 3c4e4bbf..56cf7c98 100755
--- a/js/lib/geom/geom-obj.js
+++ b/js/lib/geom/geom-obj.js
@@ -19,6 +19,7 @@ var GeomObj = function GLGeomObj() {
19 this.GEOM_TYPE_LINE = 3; 19 this.GEOM_TYPE_LINE = 3;
20 this.GEOM_TYPE_PATH = 4; 20 this.GEOM_TYPE_PATH = 4;
21 this.GEOM_TYPE_CUBIC_BEZIER = 5; 21 this.GEOM_TYPE_CUBIC_BEZIER = 5;
22 this.GEOM_TYPE_BRUSH_STROKE = 6;
22 this.GEOM_TYPE_UNDEFINED = -1; 23 this.GEOM_TYPE_UNDEFINED = -1;
23 24
24 // Needed for calculating dashed/dotted strokes 25 // Needed for calculating dashed/dotted strokes
@@ -110,14 +111,16 @@ var GeomObj = function GLGeomObj() {
110 return this.GEOM_TYPE_UNDEFINED; 111 return this.GEOM_TYPE_UNDEFINED;
111 }; 112 };
112 113
113 this.getPrimitiveArray = function() { return this._primArray; 114 this.getPrimitiveArray = function () {
115 return this._primArray;
114 }; 116 };
115 117
116 this.getMaterialNodeArray = function() { 118 this.getMaterialNodeArray = function() {
117 return this._materialNodeArray; 119 return this._materialNodeArray;
118 }; 120 };
119 121
120 this.getMaterialArray = function() { return this._materialArray; 122 this.getMaterialArray = function () {
123 return this._materialArray;
121 }; 124 };
122 125
123 this.getTransformNode = function() { 126 this.getTransformNode = function() {
@@ -141,46 +144,65 @@ var GeomObj = function GLGeomObj() {
141 this.setMaterialColor = function(c, type) { 144 this.setMaterialColor = function(c, type) {
142 var i = 0, 145 var i = 0,
143 nMats = 0; 146 nMats = 0;
144 if(c.gradientMode) { 147 if(c) {
145 // Gradient support 148 if(c.gradientMode) {
146 if (this._materialArray && this._materialTypeArray) { 149 // Gradient support
147 nMats = this._materialArray.length; 150 if (this._materialArray && this._materialTypeArray) {
148 } 151 nMats = this._materialArray.length;
149 152 }
150 var stops = [],
151 colors = c.color;
152 153
153 var len = colors.length; 154 var stops = [],
154 // TODO - Current shaders only support 4 color stops 155 colors = c.color;
155 if(len > 4) {
156 len = 4;
157 }
158 156
159 for(var n=0; n<len; n++) { 157 var len = colors.length;
160 var position = colors[n].position/100; 158 // TODO - Current shaders only support 4 color stops
161 var cs = colors[n].value; 159 if(len > 4) {
162 var stop = [cs.r/255, cs.g/255, cs.b/255, cs.a]; 160 len = 4;
163 stops.push(stop); 161 }
164 162
165 if (nMats === this._materialTypeArray.length) { 163 for(var n=0; n<len; n++) {
166 for (i=0; i<nMats; i++) { 164 var position = colors[n].position/100;
167 if (this._materialTypeArray[i] == type) { 165 var cs = colors[n].value;
168 this._materialArray[i].setProperty( "color"+(n+1), stop.slice(0) ); 166 var stop = [cs.r/255, cs.g/255, cs.b/255, cs.a];
169 this._materialArray[i].setProperty( "colorStop"+(n+1), position ); 167 stops.push(stop);
168
169 if (nMats === this._materialTypeArray.length) {
170 for (i=0; i<nMats; i++) {
171 if (this._materialTypeArray[i] == type) {
172 this._materialArray[i].setProperty( "color"+(n+1), stop.slice(0) );
173 this._materialArray[i].setProperty( "colorStop"+(n+1), position );
174 }
170 } 175 }
171 } 176 }
172 } 177 }
173 } 178 if (type === "fill") {
174 if (type === "fill") { 179 this._fillColor = c;
175 this._fillColor = c; 180 } else {
181 this._strokeColor = c;
182 }
176 } else { 183 } else {
177 this._strokeColor = c; 184 if (type === "fill") {
185 this._fillColor = c.slice(0);
186 } else {
187 this._strokeColor = c.slice(0);
188 }
189
190 if (this._materialArray && this._materialTypeArray) {
191 nMats = this._materialArray.length;
192 if (nMats === this._materialTypeArray.length) {
193 for (i=0; i<nMats; i++) {
194 if (this._materialTypeArray[i] == type) {
195 this._materialArray[i].setProperty( "color", c.slice(0) );
196 }
197 }
198 }
199 }
178 } 200 }
179 } else { 201 } else {
180 if (type === "fill") { 202 if (type === "fill") {
181 this._fillColor = c.slice(0); 203 this._fillColor = null;
182 } else { 204 } else {
183 this._strokeColor = c.slice(0); 205 this._strokeColor = null;
184 } 206 }
185 207
186 if (this._materialArray && this._materialTypeArray) { 208 if (this._materialArray && this._materialTypeArray) {
@@ -188,7 +210,8 @@ var GeomObj = function GLGeomObj() {
188 if (nMats === this._materialTypeArray.length) { 210 if (nMats === this._materialTypeArray.length) {
189 for (i=0; i<nMats; i++) { 211 for (i=0; i<nMats; i++) {
190 if (this._materialTypeArray[i] == type) { 212 if (this._materialTypeArray[i] == type) {
191 this._materialArray[i].setProperty( "color", c.slice(0) ); 213 // TODO - Not sure how to set color to null values in shaders
214 this._materialArray[i].setProperty( "color", [0,0,0,0] );
192 } 215 }
193 } 216 }
194 } 217 }
@@ -245,18 +268,14 @@ var GeomObj = function GLGeomObj() {
245 return fillMaterial; 268 return fillMaterial;
246 }; 269 };
247 270
248 this.exportMaterialsJSON = function() 271 this.exportMaterialsJSON = function () {
249 {
250 var jObj; 272 var jObj;
251 if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) 273 if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) {
252 {
253 var nMats = this._materialArray.length; 274 var nMats = this._materialArray.length;
254 if (nMats > 0) 275 if (nMats > 0) {
255 {
256 var arr = []; 276 var arr = [];
257 277
258 for (var i=0; i<nMats; i++) 278 for (var i = 0; i < nMats; i++) {
259 {
260 var matObj = 279 var matObj =
261 { 280 {
262 'materialNodeName' : this._materialNodeArray[i].name, 281 'materialNodeName' : this._materialNodeArray[i].name,
@@ -277,8 +296,7 @@ var GeomObj = function GLGeomObj() {
277 return jObj; 296 return jObj;
278 } 297 }
279 298
280 this.importMaterialsJSON = function( jObj ) 299 this.importMaterialsJSON = function (jObj) {
281 {
282 this._materialArray = []; 300 this._materialArray = [];
283 this._materialTypeArray = []; 301 this._materialTypeArray = [];
284 302
@@ -286,13 +304,11 @@ var GeomObj = function GLGeomObj() {
286 304
287 var nMaterials = jObj.nMaterials; 305 var nMaterials = jObj.nMaterials;
288 var matArray = jObj.materials; 306 var matArray = jObj.materials;
289 for (var i=0; i<nMaterials; i++) 307 for (var i = 0; i < nMaterials; i++) {
290 {
291 var mat; 308 var mat;
292 var matObj = matArray[i].material; 309 var matObj = matArray[i].material;
293 var shaderName = matObj.material; 310 var shaderName = matObj.material;
294 switch (shaderName) 311 switch (shaderName) {
295 {
296 case "flat": 312 case "flat":
297 case "radialGradient": 313 case "radialGradient":
298 case "linearGradient": 314 case "linearGradient":
@@ -324,8 +340,7 @@ var GeomObj = function GLGeomObj() {
324 break; 340 break;
325 } 341 }
326 342
327 if (mat) 343 if (mat) {
328 {
329 mat.importJSON( matObj ); 344 mat.importJSON( matObj );
330 this._materialArray.push( mat ); 345 this._materialArray.push( mat );
331 this._materialTypeArray.push( matObj.type ); 346 this._materialTypeArray.push( matObj.type );
@@ -334,80 +349,7 @@ var GeomObj = function GLGeomObj() {
334 else this._strokeMaterial = mat; 349 else this._strokeMaterial = mat;
335 } 350 }
336 } 351 }
337 } 352 };
338
339 this.exportMaterials = function()
340 {
341 var rtnStr = "";
342 if (this._materialArray && this._materialNodeArray)
343 {
344 var nMats = this._materialArray.length;
345 rtnStr += "nMaterials: " + nMats + "\n";
346 for (var i=0; i<nMats; i++)
347 {
348 var matNode = this._materialNodeArray[i];
349 rtnStr += "materialNodeName: " + matNode.name + "\n";
350
351 var material = this._materialArray[i];
352 rtnStr += material.export();
353 }
354 }
355 else
356 rtnStr += "nMaterials: 0\n" ;