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-rwxr-xr-xjs/lib/geom/brush-stroke.js52
-rwxr-xr-xjs/lib/geom/circle.js1388
-rwxr-xr-xjs/lib/geom/geom-obj.js789
-rwxr-xr-xjs/lib/geom/line.js914
-rwxr-xr-xjs/lib/geom/rectangle.js1449
-rwxr-xr-xjs/lib/geom/sub-path.js2
6 files changed, 2459 insertions, 2135 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index efd21c4a..6facdd5d 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -117,7 +117,7 @@ var BrushStroke = function GLBrushStroke() {
117 }; 117 };
118 118
119 this.getPoint = function (index) { 119 this.getPoint = function (index) {
120 return this._Points[index]; 120 return this._Points[index].slice(0);
121 }; 121 };
122 122
123 this.addPoint = function (pt) { 123 this.addPoint = function (pt) {
@@ -399,7 +399,7 @@ var BrushStroke = function GLBrushStroke() {
399 399
400 // ***** unproject all the centered points and convert them to 2D (plane space)***** 400 // ***** unproject all the centered points and convert them to 2D (plane space)*****
401 // (undo the projection step performed by the browser) 401 // (undo the projection step performed by the browser)
402 localPoint = this._unprojectPt(localPoint, 1400); //todo get the perspective distance from the canvas 402 //localPoint = this._unprojectPt(localPoint, 1400); //todo get the perspective distance from the canvas
403 localPoint = MathUtils.transformPoint(localPoint, this._planeMatInv); 403 localPoint = MathUtils.transformPoint(localPoint, this._planeMatInv);
404 404
405 //add to the list of local points 405 //add to the list of local points
@@ -568,17 +568,17 @@ var BrushStroke = function GLBrushStroke() {
568 } 568 }
569 ctx.save(); 569 ctx.save();
570 ctx.clearRect(0, 0, bboxWidth, bboxHeight); 570 ctx.clearRect(0, 0, bboxWidth, bboxHeight);
571 this.drawToContext(ctx, 0, 0, false); 571 this.drawToContext(ctx, false);
572 ctx.restore(); 572 ctx.restore();
573 } //this.render() 573 } //this.render()
574 574
575 this.drawToContext = function(ctx, origX, origY, drawStageWorldPts){ 575 this.drawToContext = function(ctx, drawStageWorldPts, stageWorldDeltaX, stageWorldDeltaY, stageWorldToScreenMat){
576 var points = this._LocalPoints; 576 var points = this._LocalPoints;
577 if (drawStageWorldPts){ 577 if (drawStageWorldPts){ //this is usually true when we're drawing the brush stroke on the stage (no canvas yet)
578 points = this._Points; 578 points = this._Points;
579 } 579 }
580 var numPoints = points.length; 580 var numPoints = points.length;
581 581 var tempP, p;
582 if (this._strokeUseCalligraphic) { 582 if (this._strokeUseCalligraphic) {
583 //build the stamp for the brush stroke 583 //build the stamp for the brush stroke
584 var t=0; 584 var t=0;
@@ -623,9 +623,23 @@ var BrushStroke = function GLBrushStroke() {
623 //ctx.strokeStyle="rgba("+parseInt(255*currStrokeColor[0])+","+parseInt(255*currStrokeColor[1])+","+parseInt(255*currStrokeColor[2])+","+alphaVal+")"; 623 //ctx.strokeStyle="rgba("+parseInt(255*currStrokeColor[0])+","+parseInt(255*currStrokeColor[1])+","+parseInt(255*currStrokeColor[2])+","+alphaVal+")";
624 ctx.translate(disp[0],disp[1]); 624 ctx.translate(disp[0],disp[1]);
625 ctx.beginPath(); 625 ctx.beginPath();
626 ctx.moveTo(points[0][0]-origX, points[0][1]-origY); 626 if (drawStageWorldPts) {
627 tempP = points[0].slice(0);
628 tempP[0]+=stageWorldDeltaX; tempP[1]+=stageWorldDeltaY;
629 p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat);
630 } else {
631 p = points[0];
632 }
633 ctx.moveTo(p[0],p[1]);
627 for (var i=0;i<numPoints;i++){ 634 for (var i=0;i<numPoints;i++){
628 ctx.lineTo(points[i][0]-origX, points[i][1]-origY); 635 if (drawStageWorldPts) {
636 tempP = points[i].slice(0);
637 tempP[0]+=stageWorldDeltaX; tempP[1]+=stageWorldDeltaY;
638 p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat);
639 } else {
640 p = points[i];
641 }
642 ctx.lineTo(p[0],p[1]);
629 } 643 }
630 ctx.stroke(); 644 ctx.stroke();
631 ctx.restore(); 645 ctx.restore();
@@ -641,13 +655,27 @@ var BrushStroke = function GLBrushStroke() {
641 ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")"; 655 ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")";
642 for (var l=0;l<numlayers;l++){ 656 for (var l=0;l<numlayers;l++){
643 ctx.beginPath(); 657 ctx.beginPath();
644 ctx.moveTo(points[0][0]-origX, points[0][1]-origY); 658 if (drawStageWorldPts) {
659 tempP = points[0].slice(0);
660 tempP[0]+=stageWorldDeltaX; tempP[1]+=stageWorldDeltaY;
661 p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat);
662 } else {
663 p = points[0];
664 }
665 ctx.moveTo(p[0],p[1]);
645 if (numPoints===1){ 666 if (numPoints===1){
646 //display a tiny segment as a single point 667 //display a tiny segment as a single point
647 ctx.lineTo(points[0][0]-origX, points[0][1]-origY+0.01); 668 ctx.lineTo(p[0],p[1]+0.01);
648 } 669 }
649 for (var i=1;i<numPoints;i++){ 670 for (var i=1;i<numPoints;i++){
650 ctx.lineTo(points[i][0]-origX, points[i][1]-origY); 671 if (drawStageWorldPts) {
672 tempP = points[i].slice(0);
673 tempP[0]+=stageWorldDeltaX; tempP[1]+=stageWorldDeltaY;
674 p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat);
675 } else {
676 p = points[i];
677 }
678 ctx.lineTo(p[0],p[1]);
651 } 679 }
652 ctx.lineWidth=2*l+minStrokeWidth; 680 ctx.lineWidth=2*l+minStrokeWidth;
653 ctx.stroke(); 681 ctx.stroke();
@@ -740,7 +768,7 @@ var BrushStroke = function GLBrushStroke() {
740 768
741}; //function BrushStroke ...class definition 769}; //function BrushStroke ...class definition
742 770
743BrushStroke.prototype = new GeomObj(); 771BrushStroke.prototype = Object.create(GeomObj, {});
744 772
745BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t) 773BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t)
746{ 774{
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js
index 218dcfa6..425b869a 100755
--- a/js/lib/geom/circle.js
+++ b/js/lib/geom/circle.js
@@ -7,705 +7,801 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
7var GeomObj = require("js/lib/geom/geom-obj").GeomObj; 7var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
8var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; 8var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;
9var MaterialsModel = require("js/models/materials-model").MaterialsModel; 9var MaterialsModel = require("js/models/materials-model").MaterialsModel;
10var drawUtils = require("js/helper-classes/3D/draw-utils").DrawUtils;
11var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
12
10/////////////////////////////////////////////////////////////////////// 13///////////////////////////////////////////////////////////////////////
11// Class GLCircle 14// Class GLCircle
12// GL representation of a circle. 15// GL representation of a circle.
13// Derived from class GLGeomObj 16// Derived from class GLGeomObj
14// The position and dimensions of the stroke, fill, and inner Radius should be in pixels 17// The position and dimensions of the stroke, fill, and inner Radius should be in pixels
15/////////////////////////////////////////////////////////////////////// 18///////////////////////////////////////////////////////////////////////
16var Circle = function GLCircle() { 19exports.Circle = Object.create(GeomObj, {
17 20
18 this.init = function( world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) { 21 ///////////////////////////////////////////////////////////////////////
19 /////////////////////////////////////////////////////////////////////// 22 // Instance variables
20 // Instance variables 23 ///////////////////////////////////////////////////////////////////////
21 /////////////////////////////////////////////////////////////////////// 24 _width: { value : 2.0, writable: true },
22 this._width = 2.0; 25 _height: { value : 2.0, writable: true },
23 this._height = 2.0; 26 _xOffset: { value : 0, writable: true },
24 this._xOffset = 0; 27 _yOffset: { value : 0, writable: true },
25 this._yOffset = 0; 28
26 29 _radius: { value : 2.0, writable: true },
27 this._radius = 2.0; 30 _strokeWidth: { value : 0.25, writable: true },
28 this._strokeWidth = 0.25; 31 _innerRadius: { value : 0, writable: true },
29 this._innerRadius = 0; 32 _ovalHeight: { value : 4.0, writable: true },
30 33 _strokeStyle: { value : "Solid", writable: true },
31 this._ovalHeight = this._ovalHeight = 2.0 * this._radius; 34 _aspectRatio: { value : 1.0, writable: true },
32 35
33 this._strokeStyle = "Solid"; 36 init: {
34 37 value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) {
35 this._aspectRatio = 1.0; 38 if(arguments.length > 0) {
36 39 this._width = width;
37 if (arguments.length > 0) { 40 this._height = height;
38 this._width = width; 41 this._xOffset = xOffset;
39 this._height = height; 42 this._yOffset = yOffset;
40 this._xOffset = xOffset; 43 this._ovalHeight = 2.0 * this._radius;
41 this._yOffset = yOffset; 44
42 45 this._strokeWidth = strokeSize;
43 this._strokeWidth = strokeSize; 46 this._innerRadius = innerRadius;
44 this._innerRadius = innerRadius; 47 this._strokeColor = strokeColor;
45 this._strokeColor = strokeColor; 48 this._fillColor = fillColor;
46 this._fillColor = fillColor; 49
47 50 this._strokeStyle = strokeStyle;
48 this._strokeStyle = strokeStyle; 51
49 } 52 this._matrix = Matrix.I(4);
50 53 //this._matrix[12] = xOffset;
51 this.m_world = world; 54 //this._matrix[13] = yOffset;
52 55 }
53 if(strokeMaterial){ 56
54 this._strokeMaterial = strokeMaterial; 57 this.m_world = world;
55 } else {
56 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() );
57 }
58 58
59 if(fillMaterial) { 59 if(strokeMaterial) {
60 this._fillMaterial = fillMaterial; 60 this._strokeMaterial = strokeMaterial;
61 } else { 61 } else {
62 this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ); 62 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() );
63 }
64
65 if(fillMaterial) {
66 this._fillMaterial = fillMaterial;
67 } else {
68 this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() );