diff options
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/sub-path.js | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js index d784fbc6..33bcfc9a 100755 --- a/js/lib/geom/sub-path.js +++ b/js/lib/geom/sub-path.js | |||
@@ -620,7 +620,28 @@ GLSubpath.prototype._isWithinBoundingBox = function(point, ctrlPts, radius) { | |||
620 | return true; | 620 | return true; |
621 | }; | 621 | }; |
622 | 622 | ||
623 | GLSubpath.prototype._checkAnchorIntersection = function(pickX, pickY, pickZ, radSq, anchorIndex, minDistance) { | 623 | GLSubpath.prototype._checkAnchorIntersection = function(pickX, pickY, pickZ, radSq, anchorIndex, minDistance, useLocal) { |
624 | //if we are asked to use the local coordinate and the local coordinate for this anchor exists | ||
625 | if (useLocal && this._anchorSampleIndex.length>anchorIndex && this._LocalPoints.length > this._anchorSampleIndex[anchorIndex]) { | ||
626 | var localCoord = this._LocalPoints[this._anchorSampleIndex[anchorIndex]] | ||
627 | var distSq = VecUtils.vecDistSq(3, [pickX, pickY, pickZ], localCoord); | ||
628 | //check the anchor point | ||
629 | if (distSq < radSq && distSq<minDistance) { | ||
630 | return this.SEL_ANCHOR; | ||
631 | } | ||
632 | /* | ||
633 | //check the prev. and next of the selected anchor point | ||
634 | distSq = this._Anchors[anchorIndex].getPrevDistanceSq(pickX, pickY, pickZ); | ||
635 | if (distSq<radSq && distSq<minDistance){ | ||
636 | return this.SEL_PREV; | ||
637 | } | ||
638 | distSq = this._Anchors[anchorIndex].getNextDistanceSq(pickX, pickY, pickZ); | ||
639 | if (distSq<radSq && distSq<minDistance){ | ||
640 | return this.SEL_NEXT; | ||
641 | }*/ | ||
642 | return this.SEL_NONE; | ||
643 | } | ||
644 | |||
624 | var distSq = this._Anchors[anchorIndex].getDistanceSq(pickX, pickY, pickZ); | 645 | var distSq = this._Anchors[anchorIndex].getDistanceSq(pickX, pickY, pickZ); |
625 | //check the anchor point | 646 | //check the anchor point |
626 | if (distSq < radSq && distSq<minDistance) { | 647 | if (distSq < radSq && distSq<minDistance) { |
@@ -638,7 +659,7 @@ GLSubpath.prototype._checkAnchorIntersection = function(pickX, pickY, pickZ, rad | |||
638 | return this.SEL_NONE; | 659 | return this.SEL_NONE; |
639 | }; | 660 | }; |
640 | 661 | ||
641 | GLSubpath.prototype.pickAnchor = function (pickX, pickY, pickZ, radius) { | 662 | GLSubpath.prototype.pickAnchor = function (pickX, pickY, pickZ, radius, useLocal) { |
642 | var numAnchors = this._Anchors.length; | 663 | var numAnchors = this._Anchors.length; |
643 | var selAnchorIndex = -1; | 664 | var selAnchorIndex = -1; |
644 | var retCode = this.SEL_NONE; | 665 | var retCode = this.SEL_NONE; |
@@ -646,14 +667,14 @@ GLSubpath.prototype.pickAnchor = function (pickX, pickY, pickZ, radius) { | |||
646 | var radSq = radius * radius; | 667 | var radSq = radius * radius; |
647 | //check if the clicked location is close to the currently selected anchor position | 668 | //check if the clicked location is close to the currently selected anchor position |
648 | if (this._selectedAnchorIndex>=0 && this._selectedAnchorIndex<this._Anchors.length){ | 669 | if (this._selectedAnchorIndex>=0 && this._selectedAnchorIndex<this._Anchors.length){ |
649 | retCode = this._checkAnchorIntersection(pickX, pickY, pickZ, radSq, this._selectedAnchorIndex, minDistance); | 670 | retCode = this._checkAnchorIntersection(pickX, pickY, pickZ, radSq, this._selectedAnchorIndex, minDistance, useLocal); |
650 | if (retCode!==this.SEL_NONE){ | 671 | if (retCode!==this.SEL_NONE){ |
651 | return [this._selectedAnchorIndex, retCode]; | 672 | return [this._selectedAnchorIndex, retCode]; |
652 | } | 673 | } |
653 | } | 674 | } |
654 | //now check if the click location is close to any anchor position | 675 | //now check if the click location is close to any anchor position |
655 | for (var i = 0; i < numAnchors; i++) { | 676 | for (var i = 0; i < numAnchors; i++) { |
656 | retCode = this._checkAnchorIntersection(pickX, pickY, pickZ, radSq, i, minDistance); | 677 | retCode = this._checkAnchorIntersection(pickX, pickY, pickZ, radSq, i, minDistance, useLocal); |
657 | if (retCode!==this.SEL_NONE){ | 678 | if (retCode!==this.SEL_NONE){ |
658 | selAnchorIndex=i; | 679 | selAnchorIndex=i; |
659 | break; | 680 | break; |