diff options
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/circle.js | 8 | ||||
-rwxr-xr-x | js/lib/geom/rectangle.js | 39 |
2 files changed, 33 insertions, 14 deletions
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js index 1073c2db..896803bf 100755 --- a/js/lib/geom/circle.js +++ b/js/lib/geom/circle.js | |||
@@ -46,6 +46,10 @@ var Circle = function GLCircle() { | |||
46 | this._fillColor = fillColor; | 46 | this._fillColor = fillColor; |
47 | 47 | ||
48 | this._strokeStyle = strokeStyle; | 48 | this._strokeStyle = strokeStyle; |
49 | |||
50 | this._matrix = Matrix.I(4); | ||
51 | //this._matrix[12] = xOffset; | ||
52 | //this._matrix[13] = yOffset; | ||
49 | } | 53 | } |
50 | 54 | ||
51 | this.m_world = world; | 55 | this.m_world = world; |
@@ -187,7 +191,7 @@ var Circle = function GLCircle() { | |||
187 | // get the normalized device coordinates (NDC) for | 191 | // get the normalized device coordinates (NDC) for |
188 | // all position and dimensions. | 192 | // all position and dimensions. |
189 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | 193 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); |
190 | var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph, | 194 | var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph, |
191 | xRadNDC = this._width/vpw, yRadNDC = this._height/vph, | 195 | xRadNDC = this._width/vpw, yRadNDC = this._height/vph, |
192 | xStrokeNDC = 2*this._strokeWidth/vpw, yStrokeNDC = 2*this._strokeWidth/vph, | 196 | xStrokeNDC = 2*this._strokeWidth/vpw, yStrokeNDC = 2*this._strokeWidth/vph, |
193 | xInnRadNDC = this._innerRadius*xRadNDC, yInnRadNDC = this._innerRadius*yRadNDC; | 197 | xInnRadNDC = this._innerRadius*xRadNDC, yInnRadNDC = this._innerRadius*yRadNDC; |
@@ -725,7 +729,7 @@ var Circle = function GLCircle() { | |||
725 | // get the normalized device coordinates (NDC) for | 729 | // get the normalized device coordinates (NDC) for |
726 | // the position and radii. | 730 | // the position and radii. |
727 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | 731 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); |
728 | var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph, | 732 | var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph, |
729 | xRadNDC = this._width/vpw, yRadNDC = this._height/vph; | 733 | xRadNDC = this._width/vpw, yRadNDC = this._height/vph; |
730 | var projMat = world.makePerspectiveMatrix(); | 734 | var projMat = world.makePerspectiveMatrix(); |
731 | var z = -world.getViewDistance(); | 735 | var z = -world.getViewDistance(); |
diff --git a/js/lib/geom/rectangle.js b/js/lib/geom/rectangle.js index 91b1d426..d9f1f0b1 100755 --- a/js/lib/geom/rectangle.js +++ b/js/lib/geom/rectangle.js | |||
@@ -7,6 +7,7 @@ | |||
7 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | 7 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; |
8 | var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; | 8 | var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; |
9 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 9 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
10 | |||
10 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
11 | // Class GLRectangle | 12 | // Class GLRectangle |
12 | // GL representation of a rectangle. | 13 | // GL representation of a rectangle. |
@@ -54,6 +55,10 @@ var Rectangle = function GLRectangle() { | |||
54 | this.setBRRadius(brRadius); | 55 | this.setBRRadius(brRadius); |
55 | 56 | ||
56 | this._strokeStyle = strokeStyle; | 57 | this._strokeStyle = strokeStyle; |
58 | |||
59 | this._matrix = Matrix.I(4); | ||
60 | //this._matrix[12] = xoffset; | ||
61 | //this._matrix[13] = yoffset; | ||
57 | } | 62 | } |
58 | 63 | ||
59 | // the overall radius includes the fill and the stroke. separate the two based onthe stroke width | 64 | // the overall radius includes the fill and the stroke. separate the two based onthe stroke width |
@@ -365,26 +370,36 @@ var Rectangle = function GLRectangle() { | |||
365 | var blRad = this._blRadius; | 370 | var blRad = this._blRadius; |
366 | var brRad = this._brRadius; | 371 | var brRad = this._brRadius; |
367 | 372 | ||
373 | var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; | ||
374 | var world = this.getWorld(); | ||
375 | viewUtils.pushViewportObj( world.getCanvas() ); | ||
376 | var cop = viewUtils.getCenterOfProjection(); | ||
377 | viewUtils.popViewportObj(); | ||
378 | var xCtr = cop[0] + this._xOffset, yCtr = cop[1] - this._yOffset; | ||
379 | var xLeft = xCtr - 0.5*this.getWidth(), yTop = yCtr - 0.5*this.getHeight(); | ||
380 | var xDist = cop[0] - xLeft, yDist = cop[1] - yTop; | ||
381 | var xOff = 0.5*world.getViewportWidth() - xDist, yOff = 0.5*world.getViewportHeight() - yDist; | ||
382 | |||
368 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) { | 383 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) { |
369 | ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); | 384 | ctx.rect(pt[0]+xOff, pt[1]+yOff, width - 2*inset, height - 2*inset); |
370 | } else { | 385 | } else { |
371 | // get the top left point | 386 | // get the top left point |
372 | rad = tlRad - inset; | 387 | rad = tlRad - inset; |
373 | if (rad < 0) rad = 0; | 388 | if (rad < 0) rad = 0; |
374 | pt[1] += rad; | 389 | pt[1] += rad; |
375 | if (MathUtils.fpSign(rad) == 0) pt[1] = inset; | 390 | if (MathUtils.fpSign(rad) == 0) pt[1] = inset; |
376 | ctx.moveTo( pt[0], pt[1] ); | 391 | ctx.moveTo( pt[0]+xOff, pt[1]+yOff ); |
377 | 392 | ||
378 | // get the bottom left point | 393 | // get the bottom left point |
379 | pt = [inset, height - inset]; | 394 | pt = [inset, height - inset]; |
380 | rad = blRad - inset; | 395 | rad = blRad - inset; |
381 | if (rad < 0) rad = 0; | 396 | if (rad < 0) rad = 0; |
382 | pt[1] -= rad; | 397 | pt[1] -= rad; |
383 | ctx.lineTo( pt[0], pt[1] ); | 398 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
384 | 399 | ||
385 | // get the bottom left curve | 400 | // get the bottom left curve |
386 | if (MathUtils.fpSign(rad) > 0) { | 401 | if (MathUtils.fpSign(rad) > 0) { |
387 | ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); | 402 | ctx.quadraticCurveTo( inset+xOff, height-inset+yOff, inset+rad+xOff, height-inset+yOff ); |
388 | } | 403 | } |
389 | 404 | ||
390 | // do the bottom of the rectangle | 405 | // do the bottom of the rectangle |
@@ -392,11 +407,11 @@ var Rectangle = function GLRectangle() { | |||
392 | rad = brRad - inset; | 407 | rad = brRad - inset; |
393 | if (rad < 0) rad = 0; | 408 | if (rad < 0) rad = 0; |
394 | pt[0] -= rad; | 409 | pt[0] -= rad; |
395 | ctx.lineTo( pt[0], pt[1] ); | 410 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
396 | 411 | ||
397 | // get the bottom right arc | 412 | // get the bottom right arc |
398 | if (MathUtils.fpSign(rad) > 0) { | 413 | if (MathUtils.fpSign(rad) > 0) { |
399 | ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); | 414 | ctx.quadraticCurveTo( width-inset+xOff, height-inset+yOff, width-inset+xOff, height-inset-rad+yOff ); |
400 | } | 415 | } |
401 | 416 | ||
402 | // get the right of the rectangle | 417 | // get the right of the rectangle |
@@ -404,11 +419,11 @@ var Rectangle = function GLRectangle() { | |||
404 | rad = trRad - inset; | 419 | rad = trRad - inset; |
405 | if (rad < 0) rad = 0; | 420 | if (rad < 0) rad = 0; |
406 | pt[1] += rad; | 421 | pt[1] += rad; |
407 | ctx.lineTo( pt[0], pt[1] ); | 422 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
408 | 423 | ||
409 | // do the top right corner | 424 | // do the top right corner |
410 | if (MathUtils.fpSign(rad) > 0) { | 425 | if (MathUtils.fpSign(rad) > 0) { |
411 | ctx.quadraticCurveTo( width-inset, inset, width-inset-rad, inset ); | 426 | ctx.quadraticCurveTo( width-inset+xOff, inset+yOff, width-inset-rad+xOff, inset+yOff ); |
412 | } | 427 | } |
413 | 428 | ||
414 | // do the top of the rectangle | 429 | // do the top of the rectangle |
@@ -416,13 +431,13 @@ var Rectangle = function GLRectangle() { | |||
416 | rad = tlRad - inset; | 431 | rad = tlRad - inset; |
417 | if (rad < 0) rad = 0; | 432 | if (rad < 0) rad = 0; |
418 | pt[0] += rad; | 433 | pt[0] += rad; |
419 | ctx.lineTo( pt[0], pt[1] ); | 434 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
420 | 435 | ||
421 | // do the top left corner | 436 | // do the top left corner |
422 | if (MathUtils.fpSign(rad) > 0) { | 437 | if (MathUtils.fpSign(rad) > 0) { |
423 | ctx.quadraticCurveTo( inset, inset, inset, inset+rad ); | 438 | ctx.quadraticCurveTo( inset+xOff, inset+yOff, inset+xOff, inset+rad+yOff ); |
424 | } else { | 439 | } else { |
425 | ctx.lineTo( inset, 2*inset ); | 440 | ctx.lineTo( inset+xOff, 2*inset+yOff ); |
426 | } | 441 | } |
427 | } | 442 | } |
428 | }; | 443 | }; |
@@ -430,7 +445,7 @@ var Rectangle = function GLRectangle() { | |||
430 | this.render = function() { | 445 | this.render = function() { |
431 | // get the world | 446 | // get the world |
432 | var world = this.getWorld(); | 447 | var world = this.getWorld(); |
433 | if (!world) throw( "null world in rectangle render" ); | 448 | if (!world) throw( "null world in rectangle render" ); |
434 | 449 | ||
435 | // get the context | 450 | // get the context |
436 | var ctx = world.get2DContext(); | 451 | var ctx = world.get2DContext(); |