diff options
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index efd21c4a..89ef79fb 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -117,7 +117,7 @@ var BrushStroke = function GLBrushStroke() { | |||
117 | }; | 117 | }; |
118 | 118 | ||
119 | this.getPoint = function (index) { | 119 | this.getPoint = function (index) { |
120 | return this._Points[index]; | 120 | return this._Points[index].slice(0); |
121 | }; | 121 | }; |
122 | 122 | ||
123 | this.addPoint = function (pt) { | 123 | this.addPoint = function (pt) { |
@@ -399,7 +399,7 @@ var BrushStroke = function GLBrushStroke() { | |||
399 | 399 | ||
400 | // ***** unproject all the centered points and convert them to 2D (plane space)***** | 400 | // ***** unproject all the centered points and convert them to 2D (plane space)***** |
401 | // (undo the projection step performed by the browser) | 401 | // (undo the projection step performed by the browser) |
402 | localPoint = this._unprojectPt(localPoint, 1400); //todo get the perspective distance from the canvas | 402 | //localPoint = this._unprojectPt(localPoint, 1400); //todo get the perspective distance from the canvas |
403 | localPoint = MathUtils.transformPoint(localPoint, this._planeMatInv); | 403 | localPoint = MathUtils.transformPoint(localPoint, this._planeMatInv); |
404 | 404 | ||
405 | //add to the list of local points | 405 | //add to the list of local points |
@@ -572,13 +572,13 @@ var BrushStroke = function GLBrushStroke() { | |||
572 | ctx.restore(); | 572 | ctx.restore(); |
573 | } //this.render() | 573 | } //this.render() |
574 | 574 | ||
575 | this.drawToContext = function(ctx, origX, origY, drawStageWorldPts){ | 575 | this.drawToContext = function(ctx, deltaX, deltaY, drawStageWorldPts, stageWorldToScreenMat){ |
576 | var points = this._LocalPoints; | 576 | var points = this._LocalPoints; |
577 | if (drawStageWorldPts){ | 577 | if (drawStageWorldPts){ //this is usually true when we're drawing the brush stroke on the stage (no canvas yet) |
578 | points = this._Points; | 578 | points = this._Points; |
579 | } | 579 | } |
580 | var numPoints = points.length; | 580 | var numPoints = points.length; |
581 | 581 | var tempP, p; | |
582 | if (this._strokeUseCalligraphic) { | 582 | if (this._strokeUseCalligraphic) { |
583 | //build the stamp for the brush stroke | 583 | //build the stamp for the brush stroke |
584 | var t=0; | 584 | var t=0; |
@@ -623,9 +623,9 @@ var BrushStroke = function GLBrushStroke() { | |||
623 | //ctx.strokeStyle="rgba("+parseInt(255*currStrokeColor[0])+","+parseInt(255*currStrokeColor[1])+","+parseInt(255*currStrokeColor[2])+","+alphaVal+")"; | 623 | //ctx.strokeStyle="rgba("+parseInt(255*currStrokeColor[0])+","+parseInt(255*currStrokeColor[1])+","+parseInt(255*currStrokeColor[2])+","+alphaVal+")"; |
624 | ctx.translate(disp[0],disp[1]); | 624 | ctx.translate(disp[0],disp[1]); |
625 | ctx.beginPath(); | 625 | ctx.beginPath(); |
626 | ctx.moveTo(points[0][0]-origX, points[0][1]-origY); | 626 | ctx.moveTo(points[0][0]-deltaX, points[0][1]-deltaY); |
627 | for (var i=0;i<numPoints;i++){ | 627 | for (var i=0;i<numPoints;i++){ |
628 | ctx.lineTo(points[i][0]-origX, points[i][1]-origY); | 628 | ctx.lineTo(points[i][0]-deltaX, points[i][1]-deltaY); |
629 | } | 629 | } |
630 | ctx.stroke(); | 630 | ctx.stroke(); |
631 | ctx.restore(); | 631 | ctx.restore(); |
@@ -641,13 +641,27 @@ var BrushStroke = function GLBrushStroke() { | |||
641 | ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")"; | 641 | ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")"; |
642 | for (var l=0;l<numlayers;l++){ | 642 | for (var l=0;l<numlayers;l++){ |
643 | ctx.beginPath(); | 643 | ctx.beginPath(); |
644 | ctx.moveTo(points[0][0]-origX, points[0][1]-origY); | 644 | if (drawStageWorldPts) { |
645 | tempP = points[0].slice(0); | ||
646 | tempP[0]+=deltaX; tempP[1]+=deltaY; | ||
647 | p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat); | ||
648 | } else { | ||
649 | p = points[0]; | ||
650 | } | ||
651 | ctx.moveTo(p[0],p[1]); | ||
645 | if (numPoints===1){ | 652 | if (numPoints===1){ |
646 | //display a tiny segment as a single point | 653 | //display a tiny segment as a single point |
647 | ctx.lineTo(points[0][0]-origX, points[0][1]-origY+0.01); | 654 | ctx.lineTo(p[0],p[1]+0.01); |
648 | } | 655 | } |
649 | for (var i=1;i<numPoints;i++){ | 656 | for (var i=1;i<numPoints;i++){ |
650 | ctx.lineTo(points[i][0]-origX, points[i][1]-origY); | 657 | if (drawStageWorldPts) { |
658 | tempP = points[i].slice(0); | ||
659 | tempP[0]+=deltaX; tempP[1]+=deltaY; | ||
660 | p = MathUtils.transformAndDivideHomogeneousPoint(tempP, stageWorldToScreenMat); | ||
661 | } else { | ||
662 | p = points[i]; | ||
663 | } | ||
664 | ctx.lineTo(p[0],p[1]); | ||
651 | } | 665 | } |
652 | ctx.lineWidth=2*l+minStrokeWidth; | 666 | ctx.lineWidth=2*l+minStrokeWidth; |
653 | ctx.stroke(); | 667 | ctx.stroke(); |