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-rwxr-xr-xjs/lib/geom/brush-stroke.js16
-rwxr-xr-xjs/lib/geom/sub-path.js549
2 files changed, 417 insertions, 148 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index 26ac42e9..8c5ffef3 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -413,7 +413,7 @@ var BrushStroke = function GLBrushStroke() {
413 this._LocalPoints[i][1]+= halfheight; 413 this._LocalPoints[i][1]+= halfheight;
414 414
415 //store the original points 415 //store the original points
416 this._OrigLocalPoints .push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); 416 this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]);
417 } 417 }
418 //update the bbox with the same adjustment as was made for the local points above 418 //update the bbox with the same adjustment as was made for the local points above
419 this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; 419 this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth;
@@ -541,6 +541,10 @@ var BrushStroke = function GLBrushStroke() {
541 var bboxWidth = bboxMax[0] - bboxMin[0]; 541 var bboxWidth = bboxMax[0] - bboxMin[0];
542 var bboxHeight = bboxMax[1] - bboxMin[1]; 542 var bboxHeight = bboxMax[1] - bboxMin[1];
543 543
544 if (!this._canvas){
545 //set the canvas by querying the world
546 this._canvas = this.getWorld().getCanvas();
547 }
544 if (this._canvas) { 548 if (this._canvas) {
545 var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); 549 var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth);
546 var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); 550 var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight);
@@ -550,7 +554,7 @@ var BrushStroke = function GLBrushStroke() {
550 554
551 CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); 555 CanvasController.setProperty(this._canvas, "width", bboxWidth+"px");
552 CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); 556 CanvasController.setProperty(this._canvas, "height", bboxHeight+"px");
553 this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); 557 //this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas);
554 } 558 }
555 559
556 560
@@ -662,8 +666,8 @@ var BrushStroke = function GLBrushStroke() {
662 this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> 666 this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto>
663 667
664 retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; 668 retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]];
665 retObject.planeMat = [this._planeMat[0],this._planeMat[1],this._planeMat[2],this._planeMat[3]]; 669 retObject.planeMat = this._planeMat;
666 retObject.planeMatInv = [this._planeMatInv[0],this._planeMatInv[1],this._planeMatInv[2],this._planeMatInv[3]]; 670 retObject.planeMatInv = this._planeMatInv;
667 retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; 671 retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]];
668 672
669 //stroke appearance properties 673 //stroke appearance properties
@@ -691,8 +695,8 @@ var BrushStroke = function GLBrushStroke() {
691 this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> 695 this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto>
692 696
693 this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; 697 this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]];
694 this._planeMat = [jo.planeMat[0], jo.planeMat[1],jo.planeMat[2],jo.planeMat[3]]; 698 this._planeMat = jo.planeMat;
695 this._planeMatInv = [jo.planeMatInv[0],jo.planeMatInv[1],jo.planeMatInv[2],jo.planeMatInv[3]]; 699 this._planeMatInv = jo.planeMatInv;
696 this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; 700 this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]];
697 701
698 //stroke appearance properties 702 //stroke appearance properties
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js
index 7046673e..d784fbc6 100755
--- a/js/lib/geom/sub-path.js
+++ b/js/lib/geom/sub-path.js
@@ -12,6 +12,7 @@ var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint;
12var MaterialsModel = require("js/models/materials-model").MaterialsModel; 12var MaterialsModel = require("js/models/materials-model").MaterialsModel;
13 13
14// TODO Those function do not seems to be used. We should remove them 14// TODO Those function do not seems to be used. We should remove them
15/*
15function SubpathOffsetPoint(pos, mapPos) { 16function SubpathOffsetPoint(pos, mapPos) {
16 this.Pos = [pos[0],pos[1],pos[2]]; 17 this.Pos = [pos[0],pos[1],pos[2]];
17 this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]]; 18 this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]];
@@ -33,7 +34,7 @@ function sortNumberDescending(a,b){
33function SegmentIntersections(){ 34function SegmentIntersections(){
34 this.paramArray = []; 35 this.paramArray = [];
35} 36}
36 37*/
37/////////////////////////////////////////////////////////////////////// 38///////////////////////////////////////////////////////////////////////
38// Class GLSubpath 39// Class GLSubpath
39// representation a sequence of cubic bezier curves. 40// representation a sequence of cubic bezier curves.
@@ -49,27 +50,34 @@ var GLSubpath = function GLSubpath() {
49 this._BBoxMax = [0, 0, 0]; 50 this._BBoxMax = [0, 0, 0];
50 this._isClosed = false; 51 this._isClosed = false;
51 52
52 this._samples = []; //polyline representation of this curve 53 this._samples = []; //polyline representation of this curve in stage world space
53 this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) 54 this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open)
54 this._anchorSampleIndex = []; //index within _samples corresponding to anchor points 55 this._anchorSampleIndex = []; //index within _samples corresponding to anchor points
55 56
57 this._LocalPoints = []; //polyline representation of this curve in canvas space
58 this._LocalBBoxMin = [0,0,0]; //bbox min point of _LocalPoints
59 this._LocalBBoxMax = [0,0,0]; //bbox max point of _LocalPoints
60
56 this._UnprojectedAnchors = []; 61 this._UnprojectedAnchors = [];
57 62
58 //initially set the _dirty bit so we will construct samples 63 //initially set the _dirty bit so we will construct samples
59 this._dirty = true; 64 this._dirty = true;
60 65
66 //initially set the local dirty bit so we will construct local coordinates
67 this._isLocalDirty = true;
68
61 //whether or not to use the canvas drawing to stroke/fill 69 //whether or not to use the canvas drawing to stroke/fill
62 this._useCanvasDrawing = true; 70 this._useCanvasDrawing = true;
63 71
64 //the canvas that will draw this subpath 72 //the canvas that will draw this subpath
65 this._canvas = null; 73 this._canvas = null;
66 74
67 //the X and Y location of this subpath's canvas in stage world space of Ninja 75 //the top left location of this subpath's canvas in screen space
68 this._canvasX = 0; 76 this._canvasLeft = 0;
69 this._canvasY = 0; 77 this._canvasTop = 0;
70 78
71 //stroke information 79 //stroke information
72 this._strokeWidth = 0.0; 80 this._strokeWidth = 1.0;
73 this._strokeColor = [0.4, 0.4, 0.4, 1.0]; 81 this._strokeColor = [0.4, 0.4, 0.4, 1.0];
74 this._strokeMaterial = null 82 this._strokeMaterial = null
75 this._strokeStyle = "Solid"; 83 this._strokeStyle = "Solid";
@@ -87,6 +95,7 @@ var GLSubpath = function GLSubpath() {
87 this._planeMat = null; 95 this._planeMat = null;
88 this._planeMatInv = null; 96 this._planeMatInv = null;
89 this._planeCenter = null; 97 this._planeCenter = null;
98 this._dragPlane = null;
90 99
91 //used to query what the user selected, OR-able for future extensions 100 //used to query what the user selected, OR-able for future extensions
92 this.SEL_NONE = 0; //nothing was selected 101 this.SEL_NONE = 0; //nothing was selected
@@ -109,42 +118,59 @@ var GLSubpath = function GLSubpath() {
109 // return; //no need to do anything for now 118 // return; //no need to do anything for now
110 }; 119 };
111 120
121 this._offsetLocalCoord = function(deltaW, deltaH){
122 var numPoints = this._LocalPoints.length;
123 for (var i=0;i<numPoints;i++) {
124 this._LocalPoints[i][0]+= deltaW;
125 this._LocalPoints[i][1]+= deltaH;
126 }
127 };
112 //render 128 //render
113 // specify how to render the subpath in Canvas2D 129 // specify how to render the subpath in Canvas2D
114 this.render = function () { 130 this.render = function () {
115 // get the world 131 // get the world
116 var world = this.getWorld(); 132 var world = this.getWorld();
117 if (!world) throw( "null world in subpath render" ); 133 if (!world) throw( "null world in subpath render" );
118 134 if (!this._canvas){
119 // get the context 135 //set the canvas by querying the world
136 this._canvas = this.getWorld().getCanvas();
137 }
138 // get the context
120 var ctx = world.get2DContext(); 139 var ctx = world.get2DContext();
121 if (!ctx) throw ("null context in subpath render") 140 if (!ctx) throw ("null context in subpath render");
122 141
123 var numAnchors = this.getNumAnchors(); 142 var numAnchors = this.getNumAnchors();
124 if (numAnchors === 0) { 143 if (numAnchors === 0) {
125 return; //nothing to do for empty paths 144 return; //nothing to do for empty paths
126 } 145 }
146 var useLocalCoord = true;
147 this.createSamples(); //dirty bit checked in this function...will generate a polyline representation
127 148
128 ctx.save(); 149 //build the coordinates of the samples in 2D (canvas) space (localDirty bit checked in buildLocalCoord
150 this.buildLocalCoord();
129 151
130 this.createSamples(); //dirty bit checked in this function...will generate a polyline representation 152 //figure the size of the area we will draw into
131 var bboxMin = this.getBBoxMin(); 153 var bboxWidth=0, bboxHeight=0;
132 var bboxMax = this.getBBoxMax(); 154 if (useLocalCoord){
133 var bboxWidth = bboxMax[0] - bboxMin[0]; 155 bboxWidth = this._LocalBBoxMax[0] - this._LocalBBoxMin[0];
134 var bboxHeight = bboxMax[1] - bboxMin[1]; 156 bboxHeight = this._LocalBBoxMax[1] - this._LocalBBoxMin[1];
135 var bboxMid = [0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])]; 157 }
136 158 else {
137 if (this._canvas) { 159 var bboxMin = this.getBBoxMin();
138 CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); 160 var bboxMax = this.getBBoxMax();
139 CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); 161 bboxWidth = bboxMax[0] - bboxMin[0];
140 this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); 162 bboxHeight = bboxMax[1] - bboxMin[1];
141 } 163 }
164
165 ctx.save();
142 ctx.clearRect(0, 0, bboxWidth, bboxHeight); 166 ctx.clearRect(0, 0, bboxWidth, bboxHeight);
143 167
144 ctx.lineWidth = this._strokeWidth; 168 ctx.lineWidth = this._strokeWidth;
145 ctx.strokeStyle = "black"; 169 ctx.strokeStyle = "black";
146 if (this._strokeColor) { 170 if (this._strokeColo