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-rw-r--r--js/lib/rdge/materials/cloud-material.js43
1 files changed, 22 insertions, 21 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 4e2a1a7c..46731fbd 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -225,7 +226,7 @@ var CloudMaterial = function CloudMaterial()
225 } 226 }
226 227
227 var technique, renderer, tex; 228 var technique, renderer, tex;
228 229
229 // update the cloud map material 230 // update the cloud map material
230 var material = this._materialNode; 231 var material = this._materialNode;
231 if (material) 232 if (material)
@@ -261,7 +262,7 @@ var CloudMaterial = function CloudMaterial()
261 { 262 {
262 // save the current RDGE context so we can reset it later 263 // save the current RDGE context so we can reset it later
263 var saveContext = RDGE.globals.engine.getContext(); 264 var saveContext = RDGE.globals.engine.getContext();
264 this.getWorld().stop(); 265 this.getWorld().stop();
265 266
266 // build a world to do the rendering 267 // build a world to do the rendering
267 if (!GLWorld) GLWorld = require("js/lib/drawing/world").World; 268 if (!GLWorld) GLWorld = require("js/lib/drawing/world").World;
@@ -349,7 +350,7 @@ var CloudMaterial = function CloudMaterial()
349 var hWidth = -z*(r-l)/(2.0*zn)*xFillNDC, 350 var hWidth = -z*(r-l)/(2.0*zn)*xFillNDC,
350 hHeight = -z*(t-b)/(2.0*zn)*yFillNDC; 351 hHeight = -z*(t-b)/(2.0*zn)*yFillNDC;
351 352
352 353
353 //this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); 354 //this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial);
354 var ctr = [x,y], width = 2*hWidth, height = 2*hHeight; 355 var ctr = [x,y], width = 2*hWidth, height = 2*hHeight;
355 var cloudSize = width > height ? 0.25*width : 0.25*height; 356 var cloudSize = width > height ? 0.25*width : 0.25*height;
@@ -377,12 +378,12 @@ var CloudMaterial = function CloudMaterial()
377 this._adjustedZMin = zMin; 378 this._adjustedZMin = zMin;
378 this._adjustedZMax = zMax; 379 this._adjustedZMax = zMax;
379 380
380 381
381 // build the polygons 382 // build the polygons
382 var verts = [], 383 var verts = [],
383 normals = [ [0,0,1], [0,0,1], [0,0,1], [0,0,1] ], 384 normals = [ [0,0,1], [0,0,1], [0,0,1], [0,0,1] ],
384 uvs = [ [0,0], [1,0], [1,1], [0,1] ]; 385 uvs = [ [0,0], [1,0], [1,1], [0,1] ];
385 386
386 for ( i = 0; i < 20; i++ ) 387 for ( i = 0; i < 20; i++ )
387 { 388 {
388// var x = hWidth*2*(Math.random() - 0.5), 389// var x = hWidth*2*(Math.random() - 0.5),
@@ -496,17 +497,17 @@ var cloudMaterialDef =
496 ] 497 ]
497 } 498 }
498}; 499};
499 500
500// the cloud map material def is used to map the cloud image onto 501// the cloud map material def is used to map the cloud image onto
501// the destination geometry 502// the destination geometry
502var cloudMapMaterialDef = 503var cloudMapMaterialDef =
503{'shaders': 504{'shaders':
504 { 505 {
505 'defaultVShader':"assets/shaders/Basic.vert.glsl", 506 'defaultVShader':"assets/shaders/Basic.vert.glsl",
506 'defaultFShader':"assets/shaders/BasicTex.frag.glsl" 507 'defaultFShader':"assets/shaders/BasicTex.frag.glsl"
507 }, 508 },
508 'techniques': 509 'techniques':
509 { 510 {
510 'default': 511 'default':
511 [ 512 [
512 { 513 {
@@ -520,13 +521,13 @@ var cloudMapMaterialDef =
520 'texcoord' : { 'type' : 'vec2' } 521 'texcoord' : { 'type' : 'vec2' }
521 }, 522 },
522 // parameters 523 // parameters
523 'params' : 524 'params' :
524 { 525 {
525 'u_tex0' : { 'type' : 'tex2d' }, 526 'u_tex0' : { 'type' : 'tex2d' },
526 }, 527 },
527 528
528 // render states 529 // render states
529 'states' : 530 'states' :
530 { 531 {
531 'depthEnable' : true, 532 'depthEnable' : true,
532 'offset':[1.0, 0.1] 533 'offset':[1.0, 0.1]