diff options
Diffstat (limited to 'js/lib/rdge/materials/cloud-material.js')
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 247 |
1 files changed, 126 insertions, 121 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js index 4200c1b2..0cf428b0 100644 --- a/js/lib/rdge/materials/cloud-material.js +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -1,8 +1,8 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | 2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> |
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | 3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> |
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; |
8 | var Material = require("js/lib/rdge/materials/material").Material; | 8 | var Material = require("js/lib/rdge/materials/material").Material; |
@@ -15,25 +15,27 @@ var TagTool = require("js/tools/TagTool").TagTool; | |||
15 | // Class GLMaterial | 15 | // Class GLMaterial |
16 | // RDGE representation of a material. | 16 | // RDGE representation of a material. |
17 | /////////////////////////////////////////////////////////////////////// | 17 | /////////////////////////////////////////////////////////////////////// |
18 | var CloudMaterial = function CloudMaterial() { | 18 | var CloudMaterial = function CloudMaterial() |
19 | { | ||
19 | /////////////////////////////////////////////////////////////////////// | 20 | /////////////////////////////////////////////////////////////////////// |
20 | // Instance variables | 21 | // Instance variables |
21 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
22 | this._name = "CloudMaterial"; | 23 | this._name = "CloudMaterial"; |
23 | this._shaderName = "cloud"; | 24 | this._shaderName = "cloud"; |
24 | 25 | ||
25 | this._texMap = 'assets/images/cloud10.png'; | 26 | this._texMap = 'assets/images/cloud10.png'; |
27 | this._texMap = 'assets/images/cloud2.jpg'; | ||
26 | //this._texMap = 'assets/images/CL13.png'; | 28 | //this._texMap = 'assets/images/CL13.png'; |
27 | //this._texMap = 'assets/images/material_paint.png'; | 29 | //this._texMap = 'assets/images/material_paint.png'; |
28 | //this._texMap = 'assets/images/us_flag.png'; | 30 | //this._texMap = 'assets/images/us_flag.png'; |
29 | //this._texMap = 'assets/images/cubelight.png'; | 31 | //this._texMap = 'assets/images/cubelight.png'; |
30 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | 32 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; |
31 | 33 | ||
32 | // base size of cloud polygons. Random adjustments made to each quad | 34 | // base size of cloud polygons. Random adjustments made to each quad |
33 | this._cloudSize = 40; | 35 | this._cloudSize = 40; |
34 | 36 | ||
35 | this._time = 0.0; | 37 | this._time = 0.0; |
36 | this._dTime = 0.001; | 38 | this._dTime = 0.01; |
37 | 39 | ||
38 | // parameter initial values | 40 | // parameter initial values |
39 | this._time = 0.0; | 41 | this._time = 0.0; |
@@ -54,73 +56,75 @@ var CloudMaterial = function CloudMaterial() { | |||
54 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
55 | // Property Accessors | 57 | // Property Accessors |
56 | /////////////////////////////////////////////////////////////////////// | 58 | /////////////////////////////////////////////////////////////////////// |
57 | this.getName = function() { return this._name; }; | 59 | this.getName = function () { return this._name; }; |
58 | this.getShaderName = function() { return this._shaderName; }; | 60 | this.getShaderName = function () { return this._shaderName; }; |
59 | 61 | ||
60 | this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; | 62 | this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; |
61 | this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; | 63 | this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; |
62 | 64 | ||
63 | this.isAnimated = function() { return true; }; | 65 | this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; |
66 | this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; | ||
67 | this.isAnimated = function () { return true; }; | ||
64 | 68 | ||
65 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
66 | // Material Property Accessors | 70 | // Material Property Accessors |
67 | /////////////////////////////////////////////////////////////////////// | 71 | /////////////////////////////////////////////////////////////////////// |
68 | this._propNames = ["texmap", "diffusecolor"]; | 72 | this._propNames = ["texmap", "diffusecolor"]; |
69 | this._propLabels = ["Texture map", "Diffuse Color"]; | 73 | this._propLabels = ["Texture map", "Diffuse Color"]; |
70 | this._propTypes = ["file", "color"]; | 74 | this._propTypes = ["file", "color"]; |
71 | this._propValues = []; | 75 | this._propValues = []; |
72 | 76 | ||
73 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 77 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
74 | this._propValues[ this._propNames[1] ] = this._diffuseColor.slice(); | 78 | this._propValues[this._propNames[1]] = this._diffuseColor.slice(); |
75 | 79 | ||
76 | this.setProperty = function( prop, value ) | 80 | this.setProperty = function (prop, value) { |
77 | { | 81 | if (prop === 'color') prop = 'diffusecolor'; |
78 | if (prop === 'color') prop = 'diffusecolor'; | ||
79 | 82 | ||
80 | // make sure we have legitimate imput | 83 | // make sure we have legitimate imput |
81 | var ok = this.validateProperty( prop, value ); | 84 | var ok = this.validateProperty(prop, value); |
82 | if (!ok) { | 85 | if (!ok) { |
83 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | 86 | console.log("invalid property in Radial Gradient Material:" + prop + " : " + value); |
84 | } | 87 | } |
85 | 88 | ||
86 | switch (prop) | 89 | switch (prop) { |
87 | { | 90 | case "texmap": |
88 | case "texmap": | 91 | this.setTextureMap(value); |
89 | this.setTextureMap(value); | 92 | break; |
90 | break; | ||
91 | 93 | ||
92 | case "color": | 94 | case "diffusecolor": |
93 | break; | 95 | this.setDiffuseColor(value); |
94 | } | 96 | break; |
95 | }; | 97 | case "color": |
98 | break; | ||
99 | } | ||
100 | }; | ||
96 | /////////////////////////////////////////////////////////////////////// | 101 | /////////////////////////////////////////////////////////////////////// |
97 | 102 | ||
98 | 103 | ||
99 | /////////////////////////////////////////////////////////////////////// | 104 | /////////////////////////////////////////////////////////////////////// |
100 | // Methods | 105 | // Methods |
101 | /////////////////////////////////////////////////////////////////////// | 106 | /////////////////////////////////////////////////////////////////////// |
102 | // duplcate method requirde | 107 | // duplicate method required |
103 | this.dup = function( world ) | 108 | /**************************************************************/ |
104 | { | 109 | this.dup = function (world) { |
105 | // save the world | 110 | // save the world |
106 | if (world) this.setWorld( world ); | 111 | if (world) this.setWorld(world); |
107 | 112 | ||
108 | // allocate a new uber material | 113 | // allocate a new uber material |
109 | var newMat = new CloudMaterial(); | 114 | var newMat = new CloudMaterial(); |
110 | 115 | ||
111 | // copy over the current values; | 116 | // copy over the current values; |
112 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 117 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
113 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | 118 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
114 | var n = propNames.length; | 119 | var n = propNames.length; |
115 | for (var i=0; i<n; i++) { | 120 | for (var i = 0; i < n; i++) { |
116 | newMat.setProperty( propNames[i], propValues[i] ); | 121 | newMat.setProperty(propNames[i], propValues[i]); |
117 | } | 122 | } |
118 | 123 | ||
119 | return newMat; | 124 | return newMat; |
120 | }; | 125 | }; |
121 | 126 | ||
122 | this.init = function( world ) | 127 | this.init = function (world) { |
123 | { | ||
124 | var GLWorld = require("js/lib/drawing/world").World, | 128 | var GLWorld = require("js/lib/drawing/world").World, |
125 | NJUtils = require("js/lib/NJUtils").NJUtils; | 129 | NJUtils = require("js/lib/NJUtils").NJUtils; |
126 | 130 | ||
@@ -152,12 +156,12 @@ var CloudMaterial = function CloudMaterial() { | |||
152 | this.buildSource(); | 156 | this.buildSource(); |
153 | 157 | ||
154 | // set up the shader | 158 | // set up the shader |
155 | this._shader = new jshader(); | 159 | this._shader = new RDGE.jshader(); |
156 | this._shader.def = cloudMapMaterialDef; | 160 | this._shader.def = cloudMapMaterialDef; |
157 | this._shader.init(); | 161 | this._shader.init(); |
158 | 162 | ||
159 | // set up the material node | 163 | // set up the material node |
160 | this._materialNode = createMaterialNode("cloudMapMaterial" + "_" + world.generateUniqueNodeID()); | 164 | this._materialNode = RDGE.createMaterialNode("cloudMapMaterial" + "_" + world.generateUniqueNodeID()); |
161 | this._materialNode.setShader(this._shader); | 165 | this._materialNode.setShader(this._shader); |
162 | 166 | ||
163 | // initialize the time | 167 | // initialize the time |
@@ -170,34 +174,34 @@ var CloudMaterial = function CloudMaterial() { | |||
170 | // set the shader values in the shader | 174 | // set the shader values in the shader |
171 | this.updateTexture(); | 175 | this.updateTexture(); |
172 | this.update( 0 ); | 176 | this.update( 0 ); |
173 | }; | 177 | }; |
178 | /**************************************************************/ | ||
174 | 179 | ||
175 | this.updateTexture = function() | 180 | this.updateTexture = function () |
176 | { | 181 | { |
177 | var material = this._materialNode; | 182 | var material = this._materialNode; |
178 | if (material) | 183 | if (material) |
179 | { | 184 | { |
180 | // save the current context | 185 |