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-rw-r--r--js/lib/rdge/materials/deform-material.js5
1 files changed, 5 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index 328330bf..a7a0c178 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -5,6 +5,7 @@
5 </copyright> */ 5 </copyright> */
6 6
7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
8var Texture = require("js/lib/rdge/texture").Texture;
8 9
9var DeformMaterial = function DeformMaterial() { 10var DeformMaterial = function DeformMaterial() {
10 /////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////
@@ -68,6 +69,10 @@ var DeformMaterial = function DeformMaterial() {
68 this._shader['default'].u_time.set([this._time]); 69 this._shader['default'].u_time.set([this._time]);
69 } 70 }
70 71
72 // set up the texture
73 var texMapName = this._propValues[this._propNames[0]];
74 this._glTex = new Texture( world, texMapName );
75
71 // set the shader values in the shader 76 // set the shader values in the shader
72 this.updateTexture(); 77 this.updateTexture();
73 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 78 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);