diff options
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r-- | js/lib/rdge/materials/deform-material.js | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js index dfd89d12..328330bf 100644 --- a/js/lib/rdge/materials/deform-material.js +++ b/js/lib/rdge/materials/deform-material.js | |||
@@ -10,20 +10,20 @@ var DeformMaterial = function DeformMaterial() { | |||
10 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
11 | // Instance variables | 11 | // Instance variables |
12 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
13 | this._name = "DeformMaterial"; | 13 | this._name = "DeformMaterial"; |
14 | this._shaderName = "deform"; | 14 | this._shaderName = "deform"; |
15 | 15 | ||
16 | this._texMap = 'assets/images/rocky-normal.jpg'; | 16 | this._texMap = 'assets/images/rocky-normal.jpg'; |
17 | 17 | ||
18 | this._time = 0.0; | 18 | this._time = 0.0; |
19 | this._dTime = 0.01; | 19 | this._dTime = 0.01; |
20 | 20 | ||
21 | /////////////////////////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////////////////////////// |
22 | // Properties | 22 | // Properties |
23 | /////////////////////////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////////////////////////// |
24 | // all defined in parent PulseMaterial.js | 24 | // all defined in parent PulseMaterial.js |
25 | // load the local default value | 25 | // load the local default value |
26 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 26 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
27 | 27 | ||
28 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
29 | // Material Property Accessors | 29 | // Material Property Accessors |
@@ -35,44 +35,44 @@ var DeformMaterial = function DeformMaterial() { | |||
35 | /////////////////////////////////////////////////////////////////////// | 35 | /////////////////////////////////////////////////////////////////////// |
36 | // Methods | 36 | // Methods |
37 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
38 | // duplcate method requirde | 38 | // duplcate method requirde |
39 | this.dup = function( world ) { | 39 | this.dup = function (world) { |
40 | // allocate a new uber material | 40 | // allocate a new uber material |
41 | var newMat = new DeformMaterial(); | 41 | var newMat = new DeformMaterial(); |
42 | 42 | ||
43 | // copy over the current values; | 43 | // copy over the current values; |
44 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 44 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
45 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | 45 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
46 | var n = propNames.length; | 46 | var n = propNames.length; |
47 | for (var i=0; i<n; i++) | 47 | for (var i = 0; i < n; i++) |
48 | newMat.setProperty( propNames[i], propValues[i] ); | 48 | newMat.setProperty(propNames[i], propValues[i]); |
49 | 49 | ||
50 | return newMat; | 50 | return newMat; |
51 | }; | 51 | }; |
52 | 52 | ||
53 | this.init = function( world ) { | 53 | this.init = function (world) { |
54 | // save the world | 54 | // save the world |
55 | if (world) this.setWorld( world ); | 55 | if (world) this.setWorld(world); |
56 | 56 | ||
57 | // set up the shader | 57 | // set up the shader |
58 | this._shader = new jshader(); | 58 | this._shader = new RDGE.jshader(); |
59 | this._shader.def = deformMaterialDef; | 59 | this._shader.def = deformMaterialDef; |
60 | this._shader.init(); | 60 | this._shader.init(); |
61 | 61 | ||
62 | // set up the material node | 62 | // set up the material node |
63 | this._materialNode = createMaterialNode("deformMaterial" + "_" + world.generateUniqueNodeID()); | 63 | this._materialNode = RDGE.createMaterialNode("deformMaterial" + "_" + world.generateUniqueNodeID()); |
64 | this._materialNode.setShader(this._shader); | 64 | this._materialNode.setShader(this._shader); |
65 | 65 | ||
66 | this._time = 0; | 66 | this._time = 0; |
67 | if (this._shader && this._shader['default']) { | 67 | if (this._shader && this._shader['default']) { |
68 | this._shader['default'].u_time.set( [this._time] ); | 68 | this._shader['default'].u_time.set([this._time]); |
69 | } | 69 | } |
70 | 70 | ||
71 | // set the shader values in the shader | 71 | // set the shader values in the shader |
72 | this.updateTexture(); | 72 | this.updateTexture(); |
73 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 73 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
74 | this.update( 0 ); | 74 | this.update(0); |
75 | } | 75 | }; |
76 | }; | 76 | }; |
77 | 77 | ||
78 | /////////////////////////////////////////////////////////////////////////////////////// | 78 | /////////////////////////////////////////////////////////////////////////////////////// |