diff options
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r-- | js/lib/rdge/materials/deform-material.js | 102 |
1 files changed, 56 insertions, 46 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js index 234f22e4..274369d6 100644 --- a/js/lib/rdge/materials/deform-material.js +++ b/js/lib/rdge/materials/deform-material.js | |||
@@ -51,21 +51,21 @@ var DeformMaterial = function DeformMaterial() { | |||
51 | /////////////////////////////////////////////////////////////////////// | 51 | /////////////////////////////////////////////////////////////////////// |
52 | // all defined in parent PulseMaterial.js | 52 | // all defined in parent PulseMaterial.js |
53 | // load the local default value | 53 | // load the local default value |
54 | var u_tex0_index = 0; | 54 | var u_tex0_index = 0; |
55 | this._propNames = ["u_tex0", "u_speed" ]; | 55 | this._propNames = ["u_tex0", "u_speed" ]; |
56 | this._propLabels = ["Texture map", "Speed" ]; | 56 | this._propLabels = ["Texture map", "Speed" ]; |
57 | this._propTypes = ["file", "float" ]; | 57 | this._propTypes = ["file", "float" ]; |
58 | this._propValues = []; | 58 | this._propValues = []; |
59 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | 59 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); |
60 | this._propValues[this._propNames[1]] = 1.0; | 60 | this._propValues[this._propNames[1]] = 1.0; |
61 | 61 | ||
62 | this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); | 62 | this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); |
63 | 63 | ||
64 | /////////////////////////////////////////////////////////////////////// | 64 | /////////////////////////////////////////////////////////////////////// |
65 | // Material Property Accessors | 65 | // Material Property Accessors |
66 | /////////////////////////////////////////////////////////////////////// | 66 | /////////////////////////////////////////////////////////////////////// |
67 | this.isAnimated = function() { return true; }; | 67 | this.isAnimated = function() { return true; }; |
68 | this.getShaderDef = function() { return pulseMaterialDef; } | 68 | this.getShaderDef = function() { return pulseMaterialDef; } |
69 | 69 | ||
70 | /////////////////////////////////////////////////////////////////////// | 70 | /////////////////////////////////////////////////////////////////////// |
71 | 71 | ||
@@ -98,50 +98,60 @@ var DeformMaterial = function DeformMaterial() { | |||
98 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 98 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
99 | this.update(0); | 99 | this.update(0); |
100 | }; | 100 | }; |
101 | |||
102 | this.resetToDefault = function() | ||
103 | { | ||
104 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | ||
105 | this._propValues[this._propNames[1]] = 1.0; | ||
106 | |||
107 | var nProps = this._propNames.length; | ||
108 | for (var i=0; i<nProps; i++) | ||
109 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
110 | }; | ||
101 | }; | 111 | }; |
102 | 112 | ||
103 | /////////////////////////////////////////////////////////////////////////////////////// | 113 | /////////////////////////////////////////////////////////////////////////////////////// |
104 | // RDGE shader | 114 | // RDGE shader |
105 | 115 | ||
106 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 116 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
107 | var deformMaterialDef = | 117 | var deformMaterialDef = |
108 | {'shaders': | 118 | {'shaders': |
109 | { | 119 | { |
110 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 120 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
111 | 'defaultFShader':"assets/shaders/Deform.frag.glsl" | 121 | 'defaultFShader':"assets/shaders/Deform.frag.glsl" |
112 | }, | 122 | }, |
113 | 'techniques': | 123 | 'techniques': |
114 | { | 124 | { |
115 | 'default': | 125 | 'default': |
116 | [ | 126 | [ |
117 | { | 127 | { |
118 | 'vshader' : 'defaultVShader', | 128 | 'vshader' : 'defaultVShader', |
119 | 'fshader' : 'defaultFShader', | 129 | 'fshader' : 'defaultFShader', |
120 | // attributes | 130 | // attributes |
121 | 'attributes' : | 131 | 'attributes' : |
122 | { | 132 | { |
123 | 'vert' : { 'type' : 'vec3' }, | 133 | 'vert' : { 'type' : 'vec3' }, |
124 | 'normal' : { 'type' : 'vec3' }, | 134 | 'normal' : { 'type' : 'vec3' }, |
125 | 'texcoord' : { 'type' : 'vec2' } | 135 | 'texcoord' : { 'type' : 'vec2' } |
126 | }, | 136 | }, |
127 | // parameters | 137 | // parameters |
128 | 'params' : | 138 | 'params' : |
129 | { | 139 | { |
130 | 'u_tex0': { 'type' : 'tex2d' }, | 140 | 'u_tex0': { 'type' : 'tex2d' }, |
131 | 'u_time' : { 'type' : 'float' }, | 141 | 'u_time' : { 'type' : 'float' }, |
132 | 'u_speed' : { 'type' : 'float' }, | 142 | 'u_speed' : { 'type' : 'float' }, |
133 | 'u_resolution' : { 'type' : 'vec2' } | 143 | 'u_resolution' : { 'type' : 'vec2' } |
134 | }, | 144 | }, |
135 | 145 | ||
136 | // render states | 146 | // render states |
137 | 'states' : | 147 | 'states' : |
138 | { | 148 | { |
139 | 'depthEnable' : true, | 149 | 'depthEnable' : true, |
140 | 'offset':[1.0, 0.1] | 150 | 'offset':[1.0, 0.1] |
141 | } | 151 | } |
142 | } | 152 | } |
143 | ] | 153 | ] |
144 | } | 154 | } |
145 | }; | 155 | }; |
146 | 156 | ||
147 | DeformMaterial.prototype = new PulseMaterial(); | 157 | DeformMaterial.prototype = new PulseMaterial(); |