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-rw-r--r--js/lib/rdge/materials/mandel-material.js44
1 files changed, 13 insertions, 31 deletions
diff --git a/js/lib/rdge/materials/mandel-material.js b/js/lib/rdge/materials/mandel-material.js
index a82a4bfc..e1c19145 100644
--- a/js/lib/rdge/materials/mandel-material.js
+++ b/js/lib/rdge/materials/mandel-material.js
@@ -5,6 +5,7 @@
5 </copyright> */ 5 </copyright> */
6 6
7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
8var Texture = require("js/lib/rdge/texture").Texture;
8 9
9var MandelMaterial = function MandelMaterial() { 10var MandelMaterial = function MandelMaterial() {
10 /////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////
@@ -13,7 +14,7 @@ var MandelMaterial = function MandelMaterial() {
13 this._name = "MandelMaterial"; 14 this._name = "MandelMaterial";
14 this._shaderName = "mandel"; 15 this._shaderName = "mandel";
15 16
16 this._texMap = 'assets/images/rocky-normal.jpg'; 17 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
17 18
18 this._time = 0.0; 19 this._time = 0.0;
19 this._dTime = 0.01; 20 this._dTime = 0.01;
@@ -26,31 +27,23 @@ var MandelMaterial = function MandelMaterial() {
26 /////////////////////////////////////////////////////////////////////// 27 ///////////////////////////////////////////////////////////////////////
27 // Material Property Accessors 28 // Material Property Accessors
28 /////////////////////////////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////
30 var u_tex0_index = 0, u_speed_index = 1;
31 this._propNames = ["u_tex0", "u_speed" ];
32 this._propLabels = ["Texture map", "Speed" ];
33 this._propTypes = ["file", "float" ];
34 this._propValues = [];
35 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
36 this._propValues[this._propNames[u_speed_index]] = 1.0;
29 37
30 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
31 39
32 this.isAnimated = function() { 40 this.isAnimated = function() { return true; };
33 return true; 41 this.getShaderDef = function() { return MandelMaterialDef; }
34 };
35 42
36 /////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////
37 // Methods 44 // Methods
38 /////////////////////////////////////////////////////////////////////// 45 ///////////////////////////////////////////////////////////////////////
39 // duplcate method requirde 46 // duplcate method requirde
40 this.dup = function( world ) {
41 // allocate a new uber material
42 var newMat = new MandelMaterial();
43
44 // copy over the current values;
45 var propNames = [], propValues = [], propTypes = [], propLabels = [];
46 this.getAllProperties( propNames, propValues, propTypes, propLabels);
47 var n = propNames.length;
48 for (var i=0; i<n; i++) {
49 newMat.setProperty( propNames[i], propValues[i] );
50 }
51
52 return newMat;
53 };
54 47
55 this.init = function( world ) { 48 this.init = function( world ) {
56 // save the world 49 // save the world
@@ -71,22 +64,10 @@ var MandelMaterial = function MandelMaterial() {
71 } 64 }
72 65
73 // set the shader values in the shader 66 // set the shader values in the shader
67 this.setShaderValues();
74 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 68 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
75 this.update( 0 ); 69 this.update( 0 );
76 }; 70 };
77
78 this.update = function( time ) {
79 var material = this._materialNode;
80 if (material) {
81 var technique = material.shaderProgram['default'];
82 var renderer = RDGE.globals.engine.getContext().renderer;
83 if (renderer && technique) {
84 if (this._shader && this._shader['default'])
85 this._shader['default'].u_time.set( [this._time] );
86 this._time = time;
87 }
88 }
89 };
90}; 71};
91 72
92/////////////////////////////////////////////////////////////////////////////////////// 73///////////////////////////////////////////////////////////////////////////////////////
@@ -118,6 +99,7 @@ var MandelMaterialDef =
118 { 99 {
119 'u_tex0': { 'type' : 'tex2d' }, 100 'u_tex0': { 'type' : 'tex2d' },
120 'u_time' : { 'type' : 'float' }, 101 'u_time' : { 'type' : 'float' },
102 'u_speed' : { 'type' : 'float' },
121 'u_resolution' : { 'type' : 'vec2' }, 103 'u_resolution' : { 'type' : 'vec2' },
122 }, 104 },
123 105