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Diffstat (limited to 'js/lib/rdge/materials/mandel-material.js')
-rw-r--r--js/lib/rdge/materials/mandel-material.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/js/lib/rdge/materials/mandel-material.js b/js/lib/rdge/materials/mandel-material.js
index 07e009a2..c4d5bf6f 100644
--- a/js/lib/rdge/materials/mandel-material.js
+++ b/js/lib/rdge/materials/mandel-material.js
@@ -61,12 +61,12 @@ var MandelMaterial = function MandelMaterial() {
61 if (world) this.setWorld( world ); 61 if (world) this.setWorld( world );
62 62
63 // set up the shader 63 // set up the shader
64 this._shader = new jshader(); 64 this._shader = new RDGE.jshader();
65 this._shader.def = MandelMaterialDef; 65 this._shader.def = MandelMaterialDef;
66 this._shader.init(); 66 this._shader.init();
67 67
68 // set up the material node 68 // set up the material node
69 this._materialNode = createMaterialNode("mandelMaterial"); 69 this._materialNode = RDGE.createMaterialNode("mandelMaterial");
70 this._materialNode.setShader(this._shader); 70 this._materialNode.setShader(this._shader);
71 71
72 this._time = 0; 72 this._time = 0;
@@ -83,7 +83,7 @@ var MandelMaterial = function MandelMaterial() {
83 var material = this._materialNode; 83 var material = this._materialNode;
84 if (material) { 84 if (material) {
85 var technique = material.shaderProgram['default']; 85 var technique = material.shaderProgram['default'];
86 var renderer = g_Engine.getContext().renderer; 86 var renderer = RDGE.globals.engine.getContext().renderer;
87 if (renderer && technique) { 87 if (renderer && technique) {
88 if (this._shader && this._shader['default']) 88 if (this._shader && this._shader['default'])
89 this._shader['default'].u_time.set( [this._time] ); 89 this._shader['default'].u_time.set( [this._time] );