diff options
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-x | js/lib/rdge/materials/material.js | 69 |
1 files changed, 42 insertions, 27 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 34d3aa1f..e1d17aa8 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -201,6 +201,8 @@ var Material = function GLMaterial( world ) { | |||
201 | }; | 201 | }; |
202 | 202 | ||
203 | this.validateProperty = function( prop, value ) { | 203 | this.validateProperty = function( prop, value ) { |
204 | if(prop === "gradient") return true; | ||
205 | |||
204 | var rtnVal = false; | 206 | var rtnVal = false; |
205 | try | 207 | try |
206 | { | 208 | { |
@@ -264,33 +266,37 @@ var Material = function GLMaterial( world ) { | |||
264 | var material = this._materialNode; | 266 | var material = this._materialNode; |
265 | if (material) technique = material.shaderProgram[this.getTechniqueName()]; | 267 | if (material) technique = material.shaderProgram[this.getTechniqueName()]; |
266 | 268 | ||
267 | switch (this.getPropertyType(prop)) | 269 | if(prop === "gradient") { |
268 | { | 270 | this.setGradientData(value); |
269 | case "angle": | 271 | } else { |
270 | case "float": | 272 | switch (this.getPropertyType(prop)) |
271 | this._propValues[prop] = value; | 273 | { |
272 | if (technique) technique[prop].set( [value] ); | 274 | case "angle": |
273 | break; | 275 | case "float": |
274 | 276 | this._propValues[prop] = value; | |
275 | case "file": | 277 | if (technique) technique[prop].set( [value] ); |
276 | this._propValues[prop] = value.slice(); | 278 | break; |
277 | if (technique) | 279 | |
278 | { | 280 | case "file": |
279 | var glTex = new Texture( this.getWorld(), value ); | 281 | this._propValues[prop] = value.slice(); |
280 | this._glTextures[prop] = glTex; | 282 | if (technique) |
281 | glTex.render(); | 283 | { |
282 | var tex = glTex.getTexture(); | 284 | var glTex = new Texture( this.getWorld(), value ); |
283 | if (tex) technique[prop].set( tex ); | 285 | this._glTextures[prop] = glTex; |
284 | } | 286 | glTex.render(); |
285 | break; | 287 | var tex = glTex.getTexture(); |
286 | 288 | if (tex) technique[prop].set( tex ); | |
287 | case "color": | 289 | } |
288 | case "vector2d": | 290 | break; |
289 | case "vector3d": | 291 | |
290 | this._propValues[prop] = value.slice(); | 292 | case "color": |
291 | if (technique) technique[prop].set( value ); | 293 | case "vector2d": |
292 | break; | 294 | case "vector3d": |
293 | } | 295 | this._propValues[prop] = value.slice(); |
296 | if (technique) technique[prop].set( value ); | ||
297 | break; | ||
298 | } | ||
299 | } | ||
294 | }; | 300 | }; |
295 | 301 | ||
296 | this.setShaderValues = function() | 302 | this.setShaderValues = function() |
@@ -422,6 +428,15 @@ var Material = function GLMaterial( world ) { | |||
422 | return tex; | 428 | return tex; |
423 | }; | 429 | }; |
424 | 430 | ||
431 | this.gradientType = null; | ||
432 | |||
433 | this.getGradientData = function() { | ||
434 | return null; | ||
435 | }; | ||
436 | |||
437 | this.setGradientData = function() { | ||
438 | // override in linear-gradient-material and radial-gradient-material | ||
439 | }; | ||
425 | }; | 440 | }; |
426 | 441 | ||
427 | if (typeof exports === "object") { | 442 | if (typeof exports === "object") { |