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-rwxr-xr-xjs/lib/rdge/materials/material.js101
1 files changed, 70 insertions, 31 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 34524097..a7183187 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -1,7 +1,31 @@
1/* <copyright> 1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2Copyright (c) 2012, Motorola Mobility, Inc
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3All Rights Reserved.
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4BSD License.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9 - Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright
12 notice, this list of conditions and the following disclaimer in the
13 documentation and/or other materials provided with the distribution.
14 - Neither the name of Motorola Mobility nor the names of its contributors
15 may be used to endorse or promote products derived from this software
16 without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28POSSIBILITY OF SUCH DAMAGE.
5</copyright> */ 29</copyright> */
6 30
7var Texture = require("js/lib/rdge/texture").Texture; 31var Texture = require("js/lib/rdge/texture").Texture;
@@ -173,6 +197,8 @@ var Material = function GLMaterial( world ) {
173 }; 197 };
174 198
175 this.validateProperty = function( prop, value ) { 199 this.validateProperty = function( prop, value ) {
200 if(prop === "gradient") return true;
201
176 var rtnVal = false; 202 var rtnVal = false;
177 try 203 try
178 { 204 {
@@ -236,33 +262,37 @@ var Material = function GLMaterial( world ) {
236 var material = this._materialNode; 262 var material = this._materialNode;
237 if (material) technique = material.shaderProgram[this.getTechniqueName()]; 263 if (material) technique = material.shaderProgram[this.getTechniqueName()];
238 264
239 switch (this.getPropertyType(prop)) 265 if(prop === "gradient") {
240 { 266 this.setGradientData(value);
241 case "angle": 267 } else {
242 case "float": 268 switch (this.getPropertyType(prop))
243 this._propValues[prop] = value; 269 {
244 if (technique) technique[prop].set( [value] ); 270 case "angle":
245 break; 271 case "float":
246 272 this._propValues[prop] = value;
247 case "file": 273 if (technique) technique[prop].set( [value] );
248 this._propValues[prop] = value.slice(); 274 break;
249 if (technique) 275
250 { 276 case "file":
251 var glTex = new Texture( this.getWorld(), value ); 277 this._propValues[prop] = value.slice();
252 this._glTextures[prop] = glTex; 278 if (technique)
253 glTex.render(); 279 {
254 var tex = glTex.getTexture(); 280 var glTex = new Texture( this.getWorld(), value );
255 if (tex) technique[prop].set( tex ); 281 this._glTextures[prop] = glTex;
256 } 282 glTex.render();
257 break; 283 var tex = glTex.getTexture();
258 284 if (tex) technique[prop].set( tex );
259 case "color": 285 }
260 case "vector2d": 286 break;
261 case "vector3d": 287
262 this._propValues[prop] = value.slice(); 288 case "color":
263 if (technique) technique[prop].set( value ); 289 case "vector2d":
264 break; 290 case "vector3d":
265 } 291 this._propValues[prop] = value.slice();
292 if (technique) technique[prop].set( value );
293 break;
294 }
295 }
266 }; 296 };
267 297
268 this.setShaderValues = function() 298 this.setShaderValues = function()
@@ -402,8 +432,17 @@ var Material = function GLMaterial( world ) {
402 return tex; 432 return tex;
403 }; 433 };
404 434
435 this.gradientType = null;
436
437 this.getGradientData = function() {
438 return null;
439 };
440
441 this.setGradientData = function() {
442 // override in linear-gradient-material and radial-gradient-material
443 };
405}; 444};
406 445
407if (typeof exports === "object") { 446if (typeof exports === "object") {
408 exports.Material = Material; 447 exports.Material = Material;
409} \ No newline at end of file 448}