diff options
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-x | js/lib/rdge/materials/material.js | 101 |
1 files changed, 70 insertions, 31 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 65448c0c..e1d17aa8 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -1,7 +1,31 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | 2 | Copyright (c) 2012, Motorola Mobility, Inc |
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | 3 | All Rights Reserved. |
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | BSD License. |
5 | |||
6 | Redistribution and use in source and binary forms, with or without | ||
7 | modification, are permitted provided that the following conditions are met: | ||
8 | |||
9 | - Redistributions of source code must retain the above copyright notice, | ||
10 | this list of conditions and the following disclaimer. | ||
11 | - Redistributions in binary form must reproduce the above copyright | ||
12 | notice, this list of conditions and the following disclaimer in the | ||
13 | documentation and/or other materials provided with the distribution. | ||
14 | - Neither the name of Motorola Mobility nor the names of its contributors | ||
15 | may be used to endorse or promote products derived from this software | ||
16 | without specific prior written permission. | ||
17 | |||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | ||
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
25 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
26 | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
27 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
28 | POSSIBILITY OF SUCH DAMAGE. | ||
5 | </copyright> */ | 29 | </copyright> */ |
6 | 30 | ||
7 | var Texture = require("js/lib/rdge/texture").Texture; | 31 | var Texture = require("js/lib/rdge/texture").Texture; |
@@ -177,6 +201,8 @@ var Material = function GLMaterial( world ) { | |||
177 | }; | 201 | }; |
178 | 202 | ||
179 | this.validateProperty = function( prop, value ) { | 203 | this.validateProperty = function( prop, value ) { |
204 | if(prop === "gradient") return true; | ||
205 | |||
180 | var rtnVal = false; | 206 | var rtnVal = false; |
181 | try | 207 | try |
182 | { | 208 | { |
@@ -240,33 +266,37 @@ var Material = function GLMaterial( world ) { | |||
240 | var material = this._materialNode; | 266 | var material = this._materialNode; |
241 | if (material) technique = material.shaderProgram[this.getTechniqueName()]; | 267 | if (material) technique = material.shaderProgram[this.getTechniqueName()]; |
242 | 268 | ||
243 | switch (this.getPropertyType(prop)) | 269 | if(prop === "gradient") { |
244 | { | 270 | this.setGradientData(value); |
245 | case "angle": | 271 | } else { |
246 | case "float": | 272 | switch (this.getPropertyType(prop)) |
247 | this._propValues[prop] = value; | 273 | { |
248 | if (technique) technique[prop].set( [value] ); | 274 | case "angle": |
249 | break; | 275 | case "float": |
250 | 276 | this._propValues[prop] = value; | |
251 | case "file": | 277 | if (technique) technique[prop].set( [value] ); |
252 | this._propValues[prop] = value.slice(); | 278 | break; |
253 | if (technique) | 279 | |
254 | { | 280 | case "file": |
255 | var glTex = new Texture( this.getWorld(), value ); | 281 | this._propValues[prop] = value.slice(); |
256 | this._glTextures[prop] = glTex; | 282 | if (technique) |
257 | glTex.render(); | 283 | { |
258 | var tex = glTex.getTexture(); | 284 | var glTex = new Texture( this.getWorld(), value ); |
259 | if (tex) technique[prop].set( tex ); | 285 | this._glTextures[prop] = glTex; |
260 | } | 286 | glTex.render(); |
261 | break; | 287 | var tex = glTex.getTexture(); |
262 | 288 | if (tex) technique[prop].set( tex ); | |
263 | case "color": | 289 | } |
264 | case "vector2d": | 290 | break; |
265 | case "vector3d": | 291 | |
266 | this._propValues[prop] = value.slice(); | 292 | case "color": |
267 | if (technique) technique[prop].set( value ); | 293 | case "vector2d": |
268 | break; | 294 | case "vector3d": |
269 | } | 295 | this._propValues[prop] = value.slice(); |
296 | if (technique) technique[prop].set( value ); | ||
297 | break; | ||
298 | } | ||
299 | } | ||
270 | }; | 300 | }; |
271 | 301 | ||
272 | this.setShaderValues = function() | 302 | this.setShaderValues = function() |
@@ -398,8 +428,17 @@ var Material = function GLMaterial( world ) { | |||
398 | return tex; | 428 | return tex; |
399 | }; | 429 | }; |
400 | 430 | ||
431 | this.gradientType = null; | ||
432 | |||
433 | this.getGradientData = function() { | ||
434 | return null; | ||
435 | }; | ||
436 | |||
437 | this.setGradientData = function() { | ||
438 | // override in linear-gradient-material and radial-gradient-material | ||
439 | }; | ||
401 | }; | 440 | }; |
402 | 441 | ||
403 | if (typeof exports === "object") { | 442 | if (typeof exports === "object") { |
404 | exports.Material = Material; | 443 | exports.Material = Material; |
405 | } \ No newline at end of file | 444 | } |