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Diffstat (limited to 'js/lib/rdge/materials/plasma-material.js')
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js new file mode 100644 index 00000000..9ecc2b48 --- /dev/null +++ b/js/lib/rdge/materials/plasma-material.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var Material = require("js/lib/rdge/materials/material").Material; | ||
8 | |||
9 | var PlasmaMaterial = function PlasmaMaterial() { | ||
10 | /////////////////////////////////////////////////////////////////////// | ||
11 | // Instance variables | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | this._name = "PlasmaMaterial"; | ||
14 | this._shaderName = "plasma"; | ||
15 | |||
16 | this._time = 0.0; | ||
17 | this._dTime = 0.01; | ||
18 | this._speed = 1.0; | ||
19 | |||
20 | this._color = [1,0,0,1]; | ||
21 | |||
22 | |||
23 | /////////////////////////////////////////////////////////////////////// | ||
24 | // Property Accessors | ||
25 | /////////////////////////////////////////////////////////////////////// | ||
26 | this.getShaderName = function() { return this._shaderName; }; | ||
27 | |||
28 | this.isAnimated = function() { return true; }; | ||
29 | |||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | // Material Property Accessors | ||
32 | /////////////////////////////////////////////////////////////////////// | ||
33 | this._propNames = ["color"]; | ||
34 | this._propLabels = ["Color"]; | ||
35 | this._propTypes = ["color"]; | ||
36 | this._propValues = []; | ||
37 | |||
38 | this._propValues[ this._propNames[0] ] = this._color; | ||
39 | |||
40 | this.setProperty = function( prop, value ) { | ||
41 | // make sure we have legitimate imput | ||
42 | if (this.validateProperty( prop, value )) { | ||
43 | this._color = value.slice(0); | ||
44 | this._shader['default'][prop].set(value); | ||
45 | } | ||
46 | }; | ||
47 | /////////////////////////////////////////////////////////////////////// | ||
48 | |||
49 | /////////////////////////////////////////////////////////////////////// | ||
50 | // Methods | ||
51 | /////////////////////////////////////////////////////////////////////// | ||
52 | // duplcate method requirde | ||
53 | this.dup = function() { | ||
54 | return new PlasmaMaterial(); | ||
55 | }; | ||
56 | |||
57 | this.init = function() { | ||
58 | // set up the shader | ||
59 | this._shader = new jshader(); | ||
60 | this._shader.def = plasmaShaderDef; | ||
61 | this._shader.init(); | ||
62 | |||
63 | // set the default value | ||
64 | this._time = 0; | ||
65 | this._shader['default'].u_time = this._time; | ||
66 | this.setProperty( "color", [this._time, 0, 0, 1] ); | ||
67 | |||
68 | // set up the material node | ||
69 | this._materialNode = createMaterialNode("plasmaMaterial"); | ||
70 | this._materialNode.setShader(this._shader); | ||
71 | }; | ||
72 | |||
73 | this.update = function( time ) { | ||
74 | this._shader['default'].u_time = this._time; | ||
75 | var color = this.getProperty( "color" ); | ||
76 | color[0] = this._time; | ||
77 | this.setProperty( "color", color ); | ||
78 | //console.log( "update color to: " + color ); | ||
79 | this._time += this._dTime; | ||
80 | } | ||
81 | |||
82 | }; | ||
83 | |||
84 | /////////////////////////////////////////////////////////////////////////////////////// | ||
85 | // RDGE shader | ||
86 | |||
87 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
88 | var plasmaShaderDef = | ||
89 | {'shaders': | ||
90 | { | ||
91 | 'defaultVShader':"assets/shaders/plasma.vert.glsl", | ||
92 | 'defaultFShader':"assets/shaders/plasma.frag.glsl" | ||
93 | }, | ||
94 | 'techniques': | ||
95 | { | ||
96 | 'default': | ||
97 | [ | ||
98 | { | ||
99 | 'vshader' : 'defaultVShader', | ||
100 | 'fshader' : 'defaultFShader', | ||
101 | // attributes | ||
102 | 'attributes' : | ||
103 | { | ||
104 | 'vert' : { 'type' : 'vec3' }, | ||
105 | 'normal' : { 'type' : 'vec3' }, | ||
106 | 'texcoord' : { 'type' : 'vec2' } | ||
107 | }, | ||
108 | // parameters | ||
109 | 'params' : | ||
110 | { | ||
111 | 'u_time' : { 'type' : 'float' }, | ||
112 | 'color' : { 'type' : 'vec4' } | ||
113 | }, | ||
114 | |||
115 | // render states | ||
116 | 'states' : | ||
117 | { | ||
118 | 'depthEnable' : true, | ||
119 | 'offset':[1.0, 0.1] | ||
120 | } | ||
121 | } | ||
122 | ] | ||
123 | } | ||
124 | }; | ||
125 | |||
126 | PlasmaMaterial.prototype = new Material(); | ||
127 | |||
128 | if (typeof exports === "object") { | ||
129 | exports.PlasmaMaterial = PlasmaMaterial; | ||
130 | } | ||
131 | |||
132 | |||