diff options
Diffstat (limited to 'js/lib/rdge/materials/plasma-material.js')
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js index 02af8ec0..14b6137a 100644 --- a/js/lib/rdge/materials/plasma-material.js +++ b/js/lib/rdge/materials/plasma-material.js | |||
@@ -34,37 +34,37 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
34 | /////////////////////////////////////////////////////////////////////// | 34 | /////////////////////////////////////////////////////////////////////// |
35 | // Instance variables | 35 | // Instance variables |
36 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
37 | this._name = "Plasma"; | 37 | this._name = "Plasma"; |
38 | this._shaderName = "plasma"; | 38 | this._shaderName = "plasma"; |
39 | 39 | ||
40 | this._time = 0.0; | 40 | this._time = 0.0; |
41 | this._dTime = 0.01; | 41 | this._dTime = 0.01; |
42 | this._speed = 1.0; | 42 | this._speed = 1.0; |
43 | 43 | ||
44 | this._wave = 0.0; | 44 | this._wave = 0.0; |
45 | this._wave1 = 0.6; | 45 | this._wave1 = 0.6; |
46 | this._wave2 = 0.8; | 46 | this._wave2 = 0.8; |
47 | 47 | ||
48 | /////////////////////////////////////////////////////////////////////// | 48 | /////////////////////////////////////////////////////////////////////// |
49 | // Properties | 49 | // Properties |
50 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
51 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; | 51 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; |
52 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; | 52 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; |
53 | this._propTypes = ["float", "float", "float", "float"]; | 53 | this._propTypes = ["float", "float", "float", "float"]; |
54 | 54 | ||
55 | this._propValues = []; | 55 | this._propValues = []; |
56 | this._propValues[ this._propNames[0] ] = this._wave; | 56 | this._propValues[ this._propNames[0] ] = this._wave; |
57 | this._propValues[ this._propNames[1] ] = this._wave1; | 57 | this._propValues[ this._propNames[1] ] = this._wave1; |
58 | this._propValues[ this._propNames[2] ] = this._wave2; | 58 | this._propValues[ this._propNames[2] ] = this._wave2; |
59 | this._propValues[ this._propNames[3] ] = this._speed; | 59 | this._propValues[ this._propNames[3] ] = this._speed; |
60 | 60 | ||
61 | 61 | ||
62 | /////////////////////////////////////////////////////////////////////// | 62 | /////////////////////////////////////////////////////////////////////// |
63 | // Property Accessors | 63 | // Property Accessors |
64 | /////////////////////////////////////////////////////////////////////// | 64 | /////////////////////////////////////////////////////////////////////// |
65 | this.getShaderName = function() { return this._shaderName; }; | 65 | this.getShaderName = function() { return this._shaderName; }; |
66 | this.isAnimated = function() { return true; }; | 66 | this.isAnimated = function() { return true; }; |
67 | this.getShaderDef = function() { return plasmaShaderDef; }; | 67 | this.getShaderDef = function() { return plasmaShaderDef; }; |
68 | 68 | ||
69 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
70 | // Material Property Accessors | 70 | // Material Property Accessors |
@@ -73,37 +73,37 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
73 | /////////////////////////////////////////////////////////////////////// | 73 | /////////////////////////////////////////////////////////////////////// |
74 | // Methods | 74 | // Methods |
75 | /////////////////////////////////////////////////////////////////////// | 75 | /////////////////////////////////////////////////////////////////////// |
76 | // duplcate method requirde | 76 | // duplcate method requirde |
77 | 77 | ||
78 | this.init = function( world) | 78 | this.init = function( world) |
79 | { | 79 | { |
80 | this.setWorld( world ); | 80 | this.setWorld( world ); |
81 | 81 | ||
82 | // set up the shader | 82 | // set up the shader |
83 | this._shader = new RDGE.jshader(); | 83 | this._shader = new RDGE.jshader(); |
84 | this._shader.def = plasmaShaderDef; | 84 | this._shader.def = plasmaShaderDef; |
85 | this._shader.init(); | 85 | this._shader.init(); |
86 | 86 | ||
87 | // set the default value | 87 | // set the default value |
88 | this._time = 0; | 88 | this._time = 0; |
89 | this._shader['default'].u_time.set( [this._time] ); | 89 | this._shader['default'].u_time.set( [this._time] ); |
90 | 90 | ||
91 | // set up the material node | 91 | // set up the material node |
92 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); | 92 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); |
93 | this._materialNode.setShader(this._shader); | 93 | this._materialNode.setShader(this._shader); |
94 | 94 | ||
95 | this._time = 0; | 95 | this._time = 0; |
96 | if (this._shader && this._shader['default']) { | 96 | if (this._shader && this._shader['default']) { |
97 | this._shader['default'].u_time.set( [this._time] ); | 97 | this._shader['default'].u_time.set( [this._time] ); |
98 | } | 98 | } |
99 | 99 | ||
100 | this.setShaderValues(); | 100 | this.setShaderValues(); |
101 | }; | 101 | }; |
102 | 102 | ||
103 | this.update = function( time ) { | 103 | this.update = function( time ) { |
104 | this._shader['default'].u_time.set( [this._time] ); | 104 | this._shader['default'].u_time.set( [this._time] ); |
105 | this._time += this._dTime; | 105 | this._time += this._dTime; |
106 | }; | 106 | }; |
107 | 107 | ||
108 | this.resetToDefault = function() | 108 | this.resetToDefault = function() |
109 | { | 109 | { |
@@ -115,52 +115,52 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
115 | var nProps = this._propNames.length; | 115 | var nProps = this._propNames.length; |
116 | for (var i=0; i<nProps; i++) | 116 | for (var i=0; i<nProps; i++) |
117 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | 117 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); |
118 | }; | 118 | }; |
119 | }; | 119 | }; |
120 | 120 | ||
121 | /////////////////////////////////////////////////////////////////////////////////////// | 121 | /////////////////////////////////////////////////////////////////////////////////////// |
122 | // RDGE shader | 122 | // RDGE shader |
123 | 123 | ||
124 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 124 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
125 | var plasmaShaderDef = | 125 | var plasmaShaderDef = |
126 | {'shaders': | 126 | {'shaders': |
127 | { | 127 | { |
128 | 'defaultVShader':"assets/shaders/plasma.vert.glsl", | 128 | 'defaultVShader':"assets/shaders/plasma.vert.glsl", |
129 | 'defaultFShader':"assets/shaders/plasma.frag.glsl" | 129 | 'defaultFShader':"assets/shaders/plasma.frag.glsl" |
130 | }, | 130 | }, |
131 | 'techniques': | 131 | 'techniques': |
132 | { | 132 | { |
133 | 'default': | 133 | 'default': |
134 | [ | 134 | [ |
135 | { | 135 | { |
136 | 'vshader' : 'defaultVShader', | 136 | 'vshader' : 'defaultVShader', |
137 | 'fshader' : 'defaultFShader', | 137 | 'fshader' : 'defaultFShader', |
138 | // attributes | 138 | // attributes |
139 | 'attributes' : | 139 | 'attributes' : |
140 | { | 140 | { |
141 | 'vert' : { 'type' : 'vec3' }, | 141 | 'vert' : { 'type' : 'vec3' }, |
142 | 'normal' : { 'type' : 'vec3' }, | 142 | 'normal' : { 'type' : 'vec3' }, |
143 | 'texcoord' : { 'type' : 'vec2' } | 143 | 'texcoord' : { 'type' : 'vec2' } |
144 | }, | 144 | }, |
145 | // parameters | 145 | // parameters |
146 | 'params' : | 146 | 'params' : |
147 | { | 147 | { |
148 | 'u_time' : { 'type' : 'float' }, | 148 | 'u_time' : { 'type' : 'float' }, |
149 | 'u_speed': { 'type' : 'float' }, | 149 | 'u_speed': { 'type' : 'float' }, |
150 | 'u_wave' : { 'type' : 'float' }, | 150 | 'u_wave' : { 'type' : 'float' }, |
151 | 'u_wave1': { 'type' : 'float' }, | 151 | 'u_wave1': { 'type' : 'float' }, |
152 | 'u_wave2': { 'type' : 'float' } | 152 | 'u_wave2': { 'type' : 'float' } |
153 | }, | 153 | }, |
154 | 154 | ||
155 | // render states | 155 | // render states |
156 | 'states' : | 156 | 'states' : |
157 | { | 157 | { |
158 | 'depthEnable' : true, | 158 | 'depthEnable' : true, |
159 | 'offset':[1.0, 0.1] | 159 | 'offset':[1.0, 0.1] |
160 | } | 160 | } |
161 | } | 161 | } |
162 | ] | 162 | ] |
163 | } | 163 | } |
164 | }; | 164 | }; |
165 | 165 | ||
166 | PlasmaMaterial.prototype = new Material(); | 166 | PlasmaMaterial.prototype = new Material(); |