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-rw-r--r--js/lib/rdge/materials/pulse-material.js55
1 files changed, 42 insertions, 13 deletions
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 89cbaea4..47059533 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -101,7 +101,7 @@ var PulseMaterial = function PulseMaterial() {
101 this._shader.init(); 101 this._shader.init();
102 102
103 // set up the material node 103 // set up the material node
104 this._materialNode = RDGE.createMaterialNode("pulseMaterial"); 104 this._materialNode = RDGE.createMaterialNode("pulseMaterial" + "_" + world.generateUniqueNodeID());
105 this._materialNode.setShader(this._shader); 105 this._materialNode.setShader(this._shader);
106 106
107 this._time = 0; 107 this._time = 0;
@@ -126,18 +126,6 @@ var PulseMaterial = function PulseMaterial() {
126 var wrap = 'REPEAT', mips = true; 126 var wrap = 'REPEAT', mips = true;
127 var tex = this.loadTexture( texMapName, wrap, mips ); 127 var tex = this.loadTexture( texMapName, wrap, mips );
128 128
129 /*
130 var glTex = new GLTexture( this.getWorld() );
131 var prevWorld = this.findPreviousWorld();
132 if (prevWorld)
133 {
134 var srcCanvas = prevWorld.getCanvas();
135 tex = glTex.loadFromCanvas( srcCanvas );
136 }
137 else
138 tex = glTex.loadFromFile( texMapName, wrap, mips );
139 */
140
141 if (tex) { 129 if (tex) {
142 technique.u_tex0.set( tex ); 130 technique.u_tex0.set( tex );
143 } 131 }
@@ -174,11 +162,50 @@ var PulseMaterial = function PulseMaterial() {
174 } 162 }
175 }; 163 };
176 164
165 // JSON export
166 this.exportJSON = function()
167 {
168 var jObj =
169 {
170 'material' : this.getShaderName(),
171 'name' : this.getName(),
172 'texture' : this._propValues[this._propNames[0]],
173 'dTime' : this._dTime
174 };
175
176 return jObj;
177 };
178
179 this.importJSON = function( jObj ) {
180 if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" );
181 this.setName( jObj.name );
182
183 try {
184 this._propValues[this._propNames[0]] = jObj.texture;
185 this._texMap = jObj.texture;
186 if (jObj.dTime) {
187 this._dTime = jObj.dTime;
188 }
189 }
190 catch (e)
191 {
192 throw new Error( "could not import material: " + jObj );
193 }
194 };
195
196
177 this.export = function() { 197 this.export = function() {
178 // every material needs the base type and instance name 198 // every material needs the base type and instance name
179 var exportStr = "material: " + this.getShaderName() + "\n"; 199 var exportStr = "material: " + this.getShaderName() + "\n";
180 exportStr += "name: " + this.getName() + "\n"; 200 exportStr += "name: " + this.getName() + "\n";
181 201
202 var world = this.getWorld();
203 if (!world)
204 throw new Error( "no world in material.export, " + this.getName() );
205
206 var texMapName = this._propValues[this._propNames[0]];
207 exportStr += "texture: " +texMapName + "\n";
208
182 // every material needs to terminate like this 209 // every material needs to terminate like this
183 exportStr += "endMaterial\n"; 210 exportStr += "endMaterial\n";
184 211
@@ -193,6 +220,8 @@ var PulseMaterial = function PulseMaterial() {
193 220
194 var rtnStr; 221 var rtnStr;
195 try { 222 try {
223 this._propValues[this._propNames[0]] = pu.nextValue( "texture: " );
224
196 var endKey = "endMaterial\n"; 225 var endKey = "endMaterial\n";
197 var index = importStr.indexOf( endKey ); 226 var index = importStr.indexOf( endKey );
198 index += endKey.length; 227 index += endKey.length;