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path: root/js/lib/rdge/materials/pulse-material.js
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Diffstat (limited to 'js/lib/rdge/materials/pulse-material.js')
-rw-r--r--js/lib/rdge/materials/pulse-material.js8
1 files changed, 6 insertions, 2 deletions
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 1e3137eb..8ad78bd4 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -179,8 +179,12 @@ var PulseMaterial = function PulseMaterial() {
179 var exportStr = "material: " + this.getShaderName() + "\n"; 179 var exportStr = "material: " + this.getShaderName() + "\n";
180 exportStr += "name: " + this.getName() + "\n"; 180 exportStr += "name: " + this.getName() + "\n";
181 181
182 var texMapName = this._propValues[this._propNames[0]]; 182 var world = this.getWorld();
183 exportStr += "texture: " + texMapName + "\n"; 183 if (!world)
184 throw new Error( "no world in material.export, " + this.getName() );
185
186 var texMapName = world.cleansePath( this._propValues[this._propNames[0]] );
187 exportStr += "texture: " +texMapName + "\n";
184 188
185 // every material needs to terminate like this 189 // every material needs to terminate like this
186 exportStr += "endMaterial\n"; 190 exportStr += "endMaterial\n";