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path: root/js/lib/rdge/materials/radial-blur-material.js
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Diffstat (limited to 'js/lib/rdge/materials/radial-blur-material.js')
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index 41e68182..3adb6bb5 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -89,12 +89,12 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
89 if (world) this.setWorld( world ); 89 if (world) this.setWorld( world );
90 90
91 // set up the shader 91 // set up the shader
92 this._shader = new jshader(); 92 this._shader = new RDGE.jshader();
93 this._shader.def = radialBlurMaterialDef; 93 this._shader.def = radialBlurMaterialDef;
94 this._shader.init(); 94 this._shader.init();
95 95
96 // set up the material node 96 // set up the material node
97 this._materialNode = createMaterialNode("radialBlurMaterial"); 97 this._materialNode = RDGE.createMaterialNode("radialBlurMaterial");
98 this._materialNode.setShader(this._shader); 98 this._materialNode.setShader(this._shader);
99 99
100 this._time = 0; 100 this._time = 0;
@@ -112,7 +112,7 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
112 var material = this._materialNode; 112 var material = this._materialNode;
113 if (material) { 113 if (material) {
114 var technique = material.shaderProgram['default']; 114 var technique = material.shaderProgram['default'];
115 var renderer = g_Engine.getContext().renderer; 115 var renderer = RDGE.globals.engine.getContext().renderer;
116 if (renderer && technique) { 116 if (renderer && technique) {
117 var texMapName = this._propValues[this._propNames[0]]; 117 var texMapName = this._propValues[this._propNames[0]];
118 var tex = renderer.getTextureByName(texMapName, 'REPEAT'); 118 var tex = renderer.getTextureByName(texMapName, 'REPEAT');
@@ -130,7 +130,7 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
130 var material = this._materialNode; 130 var material = this._materialNode;
131 if (material) { 131 if (material) {
132 var technique = material.shaderProgram['default']; 132 var technique = material.shaderProgram['default'];
133 var renderer = g_Engine.getContext().renderer; 133 var renderer = RDGE.globals.engine.getContext().renderer;
134 if (renderer && technique) { 134 if (renderer && technique) {
135 if (this._shader && this._shader['default']) { 135 if (this._shader && this._shader['default']) {
136 this._shader['default'].u_time.set( [this._time] ); 136 this._shader['default'].u_time.set( [this._time] );
@@ -150,7 +150,7 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
150 if (material) 150 if (material)
151 { 151 {
152 var technique = material.shaderProgram['default']; 152 var technique = material.shaderProgram['default'];
153 var renderer = g_Engine.getContext().renderer; 153 var renderer = RDGE.globals.engine.getContext().renderer;
154 if (renderer && technique) { 154 if (renderer && technique) {
155 technique.u_resolution.set( res ); 155 technique.u_resolution.set( res );
156 } 156 }