diff options
Diffstat (limited to 'js/lib/rdge/materials/relief-tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/relief-tunnel-material.js | 117 |
1 files changed, 64 insertions, 53 deletions
diff --git a/js/lib/rdge/materials/relief-tunnel-material.js b/js/lib/rdge/materials/relief-tunnel-material.js index 202d7693..bc4e20ed 100644 --- a/js/lib/rdge/materials/relief-tunnel-material.js +++ b/js/lib/rdge/materials/relief-tunnel-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -51,19 +52,19 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() | |||
51 | /////////////////////////////////////////////////////////////////////// | 52 | /////////////////////////////////////////////////////////////////////// |
52 | // Material Property Accessors | 53 | // Material Property Accessors |
53 | /////////////////////////////////////////////////////////////////////// | 54 | /////////////////////////////////////////////////////////////////////// |
54 | var u_tex0_index = 0, u_speed_index = 1; | 55 | var u_tex0_index = 0, u_speed_index = 1; |
55 | this._propNames = ["u_tex0", "u_speed" ]; | 56 | this._propNames = ["u_tex0", "u_speed" ]; |
56 | this._propLabels = ["Texture map", "Speed" ]; | 57 | this._propLabels = ["Texture map", "Speed" ]; |
57 | this._propTypes = ["file", "float" ]; | 58 | this._propTypes = ["file", "float" ]; |
58 | this._propValues = []; | 59 | this._propValues = []; |
59 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | 60 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); |
60 | this._propValues[this._propNames[u_speed_index]] = 1.0; | 61 | this._propValues[this._propNames[u_speed_index]] = 1.0; |
61 | 62 | ||
62 | /////////////////////////////////////////////////////////////////////// | 63 | /////////////////////////////////////////////////////////////////////// |
63 | // Material Property Accessors | 64 | // Material Property Accessors |
64 | /////////////////////////////////////////////////////////////////////// | 65 | /////////////////////////////////////////////////////////////////////// |
65 | this.isAnimated = function() { return true; }; | 66 | this.isAnimated = function() { return true; }; |
66 | this.getShaderDef = function() { return reliefTunnelMaterialDef; }; | 67 | this.getShaderDef = function() { return reliefTunnelMaterialDef; }; |
67 | 68 | ||
68 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
69 | // Methods | 70 | // Methods |
@@ -91,6 +92,16 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() | |||
91 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 92 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
92 | this.update(0); | 93 | this.update(0); |
93 | }; | 94 | }; |
95 | |||
96 | this.resetToDefault = function() | ||
97 | { | ||
98 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
99 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
100 | |||
101 | var nProps = this._propNames.length; | ||
102 | for (var i=0; i<nProps; i++) | ||
103 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
104 | }; | ||
94 | }; | 105 | }; |
95 | 106 | ||
96 | /////////////////////////////////////////////////////////////////////////////////////// | 107 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -99,42 +110,42 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() | |||
99 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 110 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
100 | var reliefTunnelMaterialDef = | 111 | var reliefTunnelMaterialDef = |
101 | { 'shaders': | 112 | { 'shaders': |
102 | { | 113 | { |
103 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", | 114 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
104 | 'defaultFShader': "assets/shaders/ReliefTunnel.frag.glsl" | 115 | 'defaultFShader': "assets/shaders/ReliefTunnel.frag.glsl" |
105 | }, | 116 | }, |
106 | 'techniques': | 117 | 'techniques': |
107 | { | 118 | { |
108 | 'default': | 119 | 'default': |
109 | [ | 120 | [ |
110 | { | 121 | { |
111 | 'vshader': 'defaultVShader', | 122 | 'vshader': 'defaultVShader', |
112 | 'fshader': 'defaultFShader', | 123 | 'fshader': 'defaultFShader', |
113 | // attributes | 124 | // attributes |
114 | 'attributes': | 125 | 'attributes': |
115 | { | 126 | { |
116 | 'vert': { 'type': 'vec3' }, | 127 | 'vert': { 'type': 'vec3' }, |
117 | 'normal': { 'type': 'vec3' }, | 128 | 'normal': { 'type': 'vec3' }, |
118 | 'texcoord': { 'type': 'vec2' } | 129 | 'texcoord': { 'type': 'vec2' } |
119 | }, | 130 | }, |
120 | // parameters | 131 | // parameters |
121 | 'params': | 132 | 'params': |
122 | { | 133 | { |
123 | 'u_tex0': { 'type': 'tex2d' }, | 134 | 'u_tex0': { 'type': 'tex2d' }, |
124 | 'u_time': { 'type': 'float' }, | 135 | 'u_time': { 'type': 'float' }, |
125 | 'u_speed': { 'type': 'float' }, | 136 | 'u_speed': { 'type': 'float' }, |
126 | 'u_resolution': { 'type': 'vec2' } | 137 | 'u_resolution': { 'type': 'vec2' } |
127 | }, | 138 | }, |
128 | 139 | ||
129 | // render states | 140 | // render states |
130 | 'states': | 141 | 'states': |
131 | { | 142 | { |
132 | 'depthEnable': true, | 143 | 'depthEnable': true, |
133 | 'offset': [1.0, 0.1] | 144 | 'offset': [1.0, 0.1] |
134 | } | 145 | } |
135 | } | 146 | } |
136 | ] | 147 | ] |
137 | } | 148 | } |
138 | }; | 149 | }; |
139 | 150 | ||
140 | ReliefTunnelMaterial.prototype = new PulseMaterial(); | 151 | ReliefTunnelMaterial.prototype = new PulseMaterial(); |