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-rw-r--r--js/lib/rdge/materials/star-material.js48
1 files changed, 25 insertions, 23 deletions
diff --git a/js/lib/rdge/materials/star-material.js b/js/lib/rdge/materials/star-material.js
index f3f4474d..9f94b8c3 100644
--- a/js/lib/rdge/materials/star-material.js
+++ b/js/lib/rdge/materials/star-material.js
@@ -5,6 +5,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
5</copyright> */ 5</copyright> */
6 6
7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
8var Texture = require("js/lib/rdge/texture").Texture;
8 9
9var StarMaterial = function StarMaterial() { 10var StarMaterial = function StarMaterial() {
10 /////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////
@@ -13,36 +14,32 @@ var StarMaterial = function StarMaterial() {
13 this._name = "StarMaterial"; 14 this._name = "StarMaterial";
14 this._shaderName = "star"; 15 this._shaderName = "star";
15 16
16 this._texMap = 'assets/images/rocky-normal.jpg'; 17 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
17 18
18 this._time = 0.0; 19 this._time = 0.0;
19 this._dTime = 0.01; 20 this._dTime = 0.01;
20 21
21 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
22 // Properties 23 // Property Accessors
23 /////////////////////////////////////////////////////////////////////// 24 ///////////////////////////////////////////////////////////////////////
24 // all defined in parent PulseMaterial.js 25 this.isAnimated = function() { return true; };
25 // load the local default value 26 this.getShaderDef = function() { return starMaterialDef; }
26 this._propValues[this._propNames[0]] = this._texMap.slice(0); 27
28 ///////////////////////////////////////////////////////////////////////
29 // Material Property Accessors
30 ///////////////////////////////////////////////////////////////////////
31 var u_tex0_index = 0, u_speed_index = 1;
32 this._propNames = ["u_tex0", "u_speed" ];
33 this._propLabels = ["Texture map", "Speed" ];
34 this._propTypes = ["file", "float" ];
35 this._propValues = [];
36 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
37 this._propValues[this._propNames[u_speed_index]] = 1.0;
38 ///////////////////////////////////////////////////////////////////////
27 39
28 /////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////
29 // Methods 41 // Methods
30 /////////////////////////////////////////////////////////////////////// 42 ///////////////////////////////////////////////////////////////////////
31 // duplcate method requirde
32 this.dup = function () {
33 // allocate a new uber material
34 var newMat = new StarMaterial();
35
36 // copy over the current values;
37 var propNames = [], propValues = [], propTypes = [], propLabels = [];
38 this.getAllProperties(propNames, propValues, propTypes, propLabels);
39 var n = propNames.length;
40 for (var i = 0; i < n; i++) {
41 newMat.setProperty(propNames[i], propValues[i]);
42 }
43
44 return newMat;
45 };
46 43
47 this.init = function (world) { 44 this.init = function (world) {
48 // save the world 45 // save the world
@@ -62,8 +59,12 @@ var StarMaterial = function StarMaterial() {
62 this._shader['default'].u_time.set([this._time]); 59 this._shader['default'].u_time.set([this._time]);
63 } 60 }
64 61
62 // set up the texture
63 var texMapName = this._propValues[this._propNames[0]];
64 this._glTex = new Texture( world, texMapName );
65
65 // set the shader values in the shader 66 // set the shader values in the shader
66 this.updateTexture(); 67 this.setShaderValues();
67 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 68 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
68 this.update(0); 69 this.update(0);
69 }; 70 };
@@ -98,6 +99,7 @@ var starMaterialDef =
98 { 99 {
99 'u_tex0': { 'type': 'tex2d' }, 100 'u_tex0': { 'type': 'tex2d' },
100 'u_time': { 'type': 'float' }, 101 'u_time': { 'type': 'float' },
102 'u_speed': { 'type': 'float' },
101 'u_resolution': { 'type': 'vec2' } 103 'u_resolution': { 'type': 'vec2' }
102 }, 104 },
103 105