diff options
Diffstat (limited to 'js/lib/rdge/materials/star-material.js')
-rw-r--r-- | js/lib/rdge/materials/star-material.js | 133 |
1 files changed, 66 insertions, 67 deletions
diff --git a/js/lib/rdge/materials/star-material.js b/js/lib/rdge/materials/star-material.js index 1506927b..c4ff08c8 100644 --- a/js/lib/rdge/materials/star-material.js +++ b/js/lib/rdge/materials/star-material.js | |||
@@ -1,8 +1,8 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | 2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> |
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | 3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> |
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | 8 | var Texture = require("js/lib/rdge/texture").Texture; |
@@ -11,107 +11,106 @@ var StarMaterial = function StarMaterial() { | |||
11 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
12 | // Instance variables | 12 | // Instance variables |
13 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
14 | this._name = "StarMaterial"; | 14 | this._name = "StarMaterial"; |
15 | this._shaderName = "star"; | 15 | this._shaderName = "star"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._texMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
21 | 21 | ||
22 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
23 | // Properties | 23 | // Properties |
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // all defined in parent PulseMaterial.js | 25 | // all defined in parent PulseMaterial.js |
26 | // load the local default value | 26 | // load the local default value |
27 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 27 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
28 | 28 | ||
29 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
30 | // Methods | 30 | // Methods |
31 | /////////////////////////////////////////////////////////////////////// | 31 | /////////////////////////////////////////////////////////////////////// |
32 | // duplcate method requirde | 32 | // duplcate method requirde |
33 | this.dup = function( ) { | 33 | this.dup = function () { |
34 | // allocate a new uber material | 34 | // allocate a new uber material |
35 | var newMat = new StarMaterial(); | 35 | var newMat = new StarMaterial(); |
36 | 36 | ||
37 | // copy over the current values; | 37 | // copy over the current values; |
38 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 38 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
39 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | 39 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
40 | var n = propNames.length; | 40 | var n = propNames.length; |
41 | for (var i=0; i<n; i++) { | 41 | for (var i = 0; i < n; i++) { |
42 | newMat.setProperty( propNames[i], propValues[i] ); | 42 | newMat.setProperty(propNames[i], propValues[i]); |
43 | } | 43 | } |
44 | 44 | ||
45 | return newMat; | 45 | return newMat; |
46 | } ; | 46 | }; |
47 | 47 | ||
48 | this.init = function( world ) | 48 | this.init = function (world) { |
49 | { | 49 | // save the world |
50 | // save the world | 50 | if (world) this.setWorld(world); |
51 | if (world) this.setWorld( world ); | ||
52 | 51 | ||
53 | // set up the shader | 52 | // set up the shader |
54 | this._shader = new jshader(); | 53 | this._shader = new RDGE.jshader(); |
55 | this._shader.def = starMaterialDef; | 54 | this._shader.def = starMaterialDef; |
56 | this._shader.init(); | 55 | this._shader.init(); |
57 | 56 | ||
58 | // set up the material node | 57 | // set up the material node |
59 | this._materialNode = createMaterialNode("starMaterial" + "_" + world.generateUniqueNodeID()); | 58 | this._materialNode = RDGE.createMaterialNode("starMaterial" + "_" + world.generateUniqueNodeID()); |
60 | this._materialNode.setShader(this._shader); | 59 | this._materialNode.setShader(this._shader); |
61 | 60 | ||
62 | this._time = 0; | 61 | this._time = 0; |
63 | if (this._shader && this._shader['default']) { | 62 | if (this._shader && this._shader['default']) { |
64 | this._shader['default'].u_time.set( [this._time] ); | 63 | this._shader['default'].u_time.set([this._time]); |
65 | } | 64 | } |
66 | 65 | ||
67 | // set up the texture | 66 | // set up the texture |
68 | var texMapName = this._propValues[this._propNames[0]]; | 67 | var texMapName = this._propValues[this._propNames[0]]; |
69 | this._glTex = new Texture( world, texMapName ); | 68 | this._glTex = new Texture( world, texMapName ); |
70 | 69 | ||
71 | // set the shader values in the shader | 70 | // set the shader values in the shader |
72 | this.updateTexture(); | 71 | this.updateTexture(); |
73 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 72 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
74 | this.update( 0 ); | 73 | this.update(0); |
75 | } | 74 | }; |
76 | }; | 75 | }; |
77 | 76 | ||
78 | /////////////////////////////////////////////////////////////////////////////////////// | 77 | /////////////////////////////////////////////////////////////////////////////////////// |
79 | // RDGE shader | 78 | // RDGE shader |
80 | 79 | ||
81 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 80 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
82 | var starMaterialDef = | 81 | var starMaterialDef = |
83 | {'shaders': | 82 | { 'shaders': |
84 | { | 83 | { |
85 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 84 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
86 | 'defaultFShader':"assets/shaders/Star.frag.glsl" | 85 | 'defaultFShader': "assets/shaders/Star.frag.glsl" |
87 | }, | 86 | }, |
88 | 'techniques': | 87 | 'techniques': |
89 | { | 88 | { |
90 | 'default': | 89 | 'default': |
91 | [ | 90 | [ |
92 | { | 91 | { |
93 | 'vshader' : 'defaultVShader', | 92 | 'vshader': 'defaultVShader', |
94 | 'fshader' : 'defaultFShader', | 93 | 'fshader': 'defaultFShader', |
95 | // attributes | 94 | // attributes |
96 | 'attributes' : | 95 | 'attributes': |
97 | { | 96 | { |
98 | 'vert' : { 'type' : 'vec3' }, | 97 | 'vert': { 'type': 'vec3' }, |
99 | 'normal' : { 'type' : 'vec3' }, | 98 | 'normal': { 'type': 'vec3' }, |
100 | 'texcoord' : { 'type' : 'vec2' } | 99 | 'texcoord': { 'type': 'vec2' } |
101 | }, | 100 | }, |
102 | // parameters | 101 | // parameters |
103 | 'params' : | 102 | 'params': |
104 | { | 103 | { |
105 | 'u_tex0': { 'type' : 'tex2d' }, | 104 | 'u_tex0': { 'type': 'tex2d' }, |
106 | 'u_time' : { 'type' : 'float' }, | 105 | 'u_time': { 'type': 'float' }, |
107 | 'u_resolution' : { 'type' : 'vec2' } | 106 | 'u_resolution': { 'type': 'vec2' } |
108 | }, | 107 | }, |
109 | 108 | ||
110 | // render states | 109 | // render states |
111 | 'states' : | 110 | 'states': |
112 | { | 111 | { |
113 | 'depthEnable' : true, | 112 | 'depthEnable': true, |
114 | 'offset':[1.0, 0.1] | 113 | 'offset': [1.0, 0.1] |
115 | } | 114 | } |
116 | } | 115 | } |
117 | ] | 116 | ] |