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-rw-r--r--js/lib/rdge/materials/taper-material.js131
1 files changed, 43 insertions, 88 deletions
diff --git a/js/lib/rdge/materials/taper-material.js b/js/lib/rdge/materials/taper-material.js
index 356087d6..f6aa782c 100644
--- a/js/lib/rdge/materials/taper-material.js
+++ b/js/lib/rdge/materials/taper-material.js
@@ -4,33 +4,36 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; 7var Material = require("js/lib/rdge/materials/material").Material;
8var Texture = require("js/lib/rdge/texture").Texture;
9
8/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
9// Class GLMaterial 11// Class GLMaterial
10// RDGE representation of a material. 12// RDGE representation of a material.
11/////////////////////////////////////////////////////////////////////// 13///////////////////////////////////////////////////////////////////////
12function TaperMaterial() { 14var TaperMaterial = function TaperMaterial()
15{
13 // initialize the inherited members 16 // initialize the inherited members
14 this.inheritedFrom = GLMaterial; 17 this.inheritedFrom = Material;
15 this.inheritedFrom(); 18 this.inheritedFrom();
16 19
17 /////////////////////////////////////////////////////////////////////// 20 ///////////////////////////////////////////////////////////////////////
18 // Instance variables 21 // Instance variables
19 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
20 this._name = "TaperMaterial"; 23 this._name = "Taper";
21 this._shaderName = "taper"; 24 this._shaderName = "taper";
22 25
23 this._color = [1, 0, 0, 1];
24
25 this._deltaTime = 0.0; 26 this._deltaTime = 0.0;
26 27
27 /////////////////////////////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////
28 // Property Accessors 29 // Property Accessors
29 /////////////////////////////////////////////////////////////////////// 30 ///////////////////////////////////////////////////////////////////////
30 this.getColor = function () { return this._color; };
31 this.getShaderName = function () { return this._shaderName; }; 31 this.getShaderName = function () { return this._shaderName; };
32 32
33 this.isAnimated = function () { return true; }; 33 this.isAnimated = function () { return true; };
34 this.getShaderDef = function() { return taperShaderDef; };
35 this.getTechniqueName = function() { return 'colorMe' };
36
34 this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; 37 this.hasVertexDeformation = function () { return this._hasVertexDeformation; };
35 this._hasVertexDeformation = true; 38 this._hasVertexDeformation = true;
36 this._vertexDeformationTolerance = 0.02; // should be a property 39 this._vertexDeformationTolerance = 0.02; // should be a property
@@ -38,9 +41,6 @@ function TaperMaterial() {
38 /////////////////////////////////////////////////////////////////////// 41 ///////////////////////////////////////////////////////////////////////
39 // Methods 42 // Methods
40 /////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////
41 // duplcate method requirde
42 this.dup = function () { return new TaperMaterial(); };
43
44 this.init = function (world) { 44 this.init = function (world) {
45 this.setWorld(world); 45 this.setWorld(world);
46 46
@@ -49,104 +49,56 @@ function TaperMaterial() {
49 this._shader.def = taperShaderDef; 49 this._shader.def = taperShaderDef;
50 this._shader.init(); 50 this._shader.init();
51 51
52 // set the defaults
53 this._shader.colorMe.color.set(this.getColor());
54
55 // set up the material node 52 // set up the material node
56 this._materialNode = RDGE.createMaterialNode("taperMaterial" + "_" + world.generateUniqueNodeID()); 53 this._materialNode = RDGE.createMaterialNode("taperMaterial" + "_" + world.generateUniqueNodeID());
57 this._materialNode.setShader(this._shader); 54 this._materialNode.setShader(this._shader);
55
56 this._time = 0;
57 if (this._shader && this._shader['default']) {
58 this._shader['default'].u_time.set([this._time]);
59 }
58 60
59 // initialize the taper properties 61 // initialize the taper properties
60 this.updateShaderValues(); 62 this.setShaderValues();
61 }; 63 };
62 64
63 65
64 /////////////////////////////////////////////////////////////////////// 66 ///////////////////////////////////////////////////////////////////////
65 // Material Property Accessors 67 // Material Property Accessors
66 /////////////////////////////////////////////////////////////////////// 68 ///////////////////////////////////////////////////////////////////////
67 this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount"]; 69 this._propNames = [ "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount", "u_speed" ];
68 this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"]; 70 this._propLabels = [ "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount", "Speed" ];
69 this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"]; 71 this._propTypes = [ "float", "float", "float", "float", "float", "float", "float", "float" ];
70 this._propValues = []; 72 this._propValues = [];
71 73
72 // initialize the property values 74 // initialize the property values
73 this._propValues[this._propNames[0]] = this._color.slice(); 75 this._propValues[this._propNames[0]] = 0.25;
74 this._propValues[this._propNames[1]] = 0.25; 76 this._propValues[this._propNames[1]] = 0.50;
75 this._propValues[this._propNames[2]] = 0.50; 77 this._propValues[this._propNames[2]] = 0.75;
76 this._propValues[this._propNames[3]] = 0.75; 78 this._propValues[this._propNames[3]] = -1;
77 this._propValues[this._propNames[4]] = -1; 79 this._propValues[this._propNames[4]] = 1;
78 this._propValues[this._propNames[5]] = 1; 80 this._propValues[this._propNames[5]] = 0.0;
79 this._propValues[this._propNames[6]] = 0.0; 81 this._propValues[this._propNames[6]] = 0.9;
80 this._propValues[this._propNames[7]] = 0.9; 82 this._propValues[this._propNames[7]] = 1.0;
81
82 this.setProperty = function (prop, value) {
83 // make sure we have legitimate input
84 if (this.validateProperty(prop, value)) {
85 switch (prop) {
86 case "color": this._propValues[prop] = value.slice(); break;
87 default: this._propValues[prop] = value; break;
88 }
89
90 this.updateShaderValues();
91 }
92 };
93 ///////////////////////////////////////////////////////////////////////
94 this.exportJSON = function () {
95 var jObj =
96 {
97 'material': this.getShaderName(),
98 'name': this.getName(),
99 'color': this._propValues["color"]
100 };
101
102 return jObj;
103 };
104
105 this.importJSON = function (jObj) {
106 if (this.getShaderName() != jObj.material) throw new Error("ill-formed material");
107 this.setName(jObj.name);
108
109 try {
110 var color = jObj.color;
111 this.setProperty("color", color);
112 }
113 catch (e) {
114 throw new Error("could not import material: " + jObj);
115 }
116 };
117 83
118 this.update = function (time) { 84 this.update = function (time) {
119 //var speed = 0.01; 85 var speed = this._propValues["u_speed"];
120 //time *= speed; 86 this._deltaTime += 0.01 * speed;
121 this._deltaTime += 0.01;
122 87
123 if (this._shader && this._shader.colorMe) { 88 if (this._shader && this._shader.colorMe) {
124 var t3 = this._propValues[this._propNames[3]] - this._deltaTime; 89 var t3 = this._propValues["u_limit3"] - this._deltaTime;
125 if (t3 < 0) { 90 if (t3 < 0) {
126 this._deltaTime = this._propValues[this._propNames[1]] - 1.0; 91 this._deltaTime = this._propValues["u_limit1"] - 1.0;
127 t3 = this._propValues[this._propNames[3]] - this._deltaTime; 92 t3 = this._propValues["u_limit3"] - this._deltaTime;
128 } 93 }
129 var t1 = this._propValues[this._propNames[1]] - this._deltaTime,
130 t2 = this._propValues[this._propNames[2]] - this._deltaTime;
131 94
95 var t1 = this._propValues["u_limit1"] - this._deltaTime,
96 t2 = this._propValues["u_limit2"] - this._deltaTime;
132 97
133 this._shader.colorMe[this._propNames[1]].set([t1]);
134 this._shader.colorMe[this._propNames[2]].set([t2]);
135 this._shader.colorMe[this._propNames[3]].set([t3]);
136 }
137 };
138 98
139 this.updateShaderValues = function () { 99 this._shader.colorMe["u_limit1"].set([t1]);
140 if (this._shader && this._shader.colorMe) { 100 this._shader.colorMe["u_limit2"].set([t2]);
141 var nProps = this._propNames.length; 101 this._shader.colorMe["u_limit3"].set([t3]);
142 for (var i = 0; i < nProps; i++) {
143 var propName = this._propNames[i];
144 var propValue = this._propValues[propName];
145 switch (propName) {
146 case "color": this._shader.colorMe[propName].set(propValue); break;
147 default: this._shader.colorMe[propName].set([propValue]); break;
148 }
149 }
150 } 102 }
151 }; 103 };
152}; 104};
@@ -176,18 +128,21 @@ taperShaderDef = {
176 // attributes 128 // attributes
177 'params': 129 'params':
178 { 130 {
179 'color': { 'type': 'vec4' },
180
181 'u_limit1': { 'type': 'float' }, 131 'u_limit1': { 'type': 'float' },
182</