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-rw-r--r--js/lib/rdge/materials/tunnel-material.js5
1 files changed, 5 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js
index fe0fbd51..aa93d5ba 100644
--- a/js/lib/rdge/materials/tunnel-material.js
+++ b/js/lib/rdge/materials/tunnel-material.js
@@ -6,6 +6,7 @@
6 6
7 7
8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
9var Texture = require("js/lib/rdge/texture").Texture;
9 10
10var TunnelMaterial = function TunnelMaterial() { 11var TunnelMaterial = function TunnelMaterial() {
11 /////////////////////////////////////////////////////////////////////// 12 ///////////////////////////////////////////////////////////////////////
@@ -64,6 +65,10 @@ var TunnelMaterial = function TunnelMaterial() {
64 this._shader['default'].u_time.set( [this._time] ); 65 this._shader['default'].u_time.set( [this._time] );
65 } 66 }
66 67
68 // set up the texture
69 var texMapName = this._propValues[this._propNames[0]];
70 this._glTex = new Texture( world, texMapName );
71
67 // set the shader values in the shader 72 // set the shader values in the shader
68 this.updateTexture(); 73 this.updateTexture();
69 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 74 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );