diff options
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 0a96e23e..61cdf390 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -94,16 +95,16 @@ var TunnelMaterial = function TunnelMaterial() { | |||
94 | 95 | ||
95 | /////////////////////////////////////////////////////////////////////////////////////// | 96 | /////////////////////////////////////////////////////////////////////////////////////// |
96 | // RDGE shader | 97 | // RDGE shader |
97 | 98 | ||
98 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 99 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
99 | var tunnelMaterialDef = | 100 | var tunnelMaterialDef = |
100 | {'shaders': | 101 | {'shaders': |
101 | { | 102 | { |
102 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 103 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
103 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" | 104 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" |
104 | }, | 105 | }, |
105 | 'techniques': | 106 | 'techniques': |
106 | { | 107 | { |
107 | 'default': | 108 | 'default': |
108 | [ | 109 | [ |
109 | { | 110 | { |
@@ -117,7 +118,7 @@ var tunnelMaterialDef = | |||
117 | 'texcoord' : { 'type' : 'vec2' } | 118 | 'texcoord' : { 'type' : 'vec2' } |
118 | }, | 119 | }, |
119 | // parameters | 120 | // parameters |
120 | 'params' : | 121 | 'params' : |
121 | { | 122 | { |
122 | 'u_tex0': { 'type' : 'tex2d' }, | 123 | 'u_tex0': { 'type' : 'tex2d' }, |
123 | 'u_time' : { 'type' : 'float' }, | 124 | 'u_time' : { 'type' : 'float' }, |
@@ -126,7 +127,7 @@ var tunnelMaterialDef = | |||
126 | }, | 127 | }, |
127 | 128 | ||
128 | // render states | 129 | // render states |
129 | 'states' : | 130 | 'states' : |
130 | { | 131 | { |
131 | 'depthEnable' : true, | 132 | 'depthEnable' : true, |
132 | 'offset':[1.0, 0.1] | 133 | 'offset':[1.0, 0.1] |