diff options
Diffstat (limited to 'js/lib/rdge/materials/z-invert-material.js')
-rw-r--r-- | js/lib/rdge/materials/z-invert-material.js | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js index fc7632eb..f1526b39 100644 --- a/js/lib/rdge/materials/z-invert-material.js +++ b/js/lib/rdge/materials/z-invert-material.js | |||
@@ -6,6 +6,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
6 | 6 | ||
7 | 7 | ||
8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
9 | var Texture = require("js/lib/rdge/texture").Texture; | ||
9 | 10 | ||
10 | var ZInvertMaterial = function ZInvertMaterial() { | 11 | var ZInvertMaterial = function ZInvertMaterial() { |
11 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
@@ -14,36 +15,36 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
14 | this._name = "ZInvertMaterial"; | 15 | this._name = "ZInvertMaterial"; |
15 | this._shaderName = "zinvert"; | 16 | this._shaderName = "zinvert"; |
16 | 17 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 18 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
18 | 19 | ||
19 | this._time = 0.0; | 20 | this._time = 0.0; |
20 | this._dTime = 0.01; | 21 | this._dTime = 0.01; |
21 | 22 | ||
22 | /////////////////////////////////////////////////////////////////////// | 23 | // array textures indexed by shader uniform name |
23 | // Properties | 24 | this._glTextures = []; |
24 | /////////////////////////////////////////////////////////////////////// | 25 | |
25 | // all defined in parent PulseMaterial.js | 26 | this.isAnimated = function() { return true; }; |
26 | // load the local default value | 27 | this.getShaderDef = function() { return zInvertMaterialDef; }; |
27 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 28 | |
29 | /////////////////////////////////////////////////////////////////////// | ||
30 | // Properties | ||
31 | /////////////////////////////////////////////////////////////////////// | ||
32 | // all defined in parent PulseMaterial.js | ||
33 | // load the local default value | ||
34 | this._propNames = ["u_tex0", "u_speed"]; | ||
35 | this._propLabels = ["Texture map", "Speed"]; | ||
36 | this._propTypes = ["file", "float"]; | ||
37 | |||
38 | var u_tex_index = 0, | ||
39 | u_speed_index = 1; | ||
40 | |||
41 | this._propValues = []; | ||
42 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); | ||
43 | this._propValues[ this._propNames[u_speed_index ] ] = 1.0; | ||
28 | 44 | ||
29 | /////////////////////////////////////////////////////////////////////// | 45 | /////////////////////////////////////////////////////////////////////// |
30 | // Methods | 46 | // Methods |
31 | /////////////////////////////////////////////////////////////////////// | 47 | /////////////////////////////////////////////////////////////////////// |
32 | // duplicate method required | ||
33 | this.dup = function (world) { | ||
34 | // allocate a new uber material | ||
35 | var newMat = new ZInvertMaterial(); | ||
36 | |||
37 | // copy over the current values; | ||
38 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
39 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
40 | var n = propNames.length; | ||
41 | for (var i = 0; i < n; i++) { | ||
42 | newMat.setProperty(propNames[i], propValues[i]); | ||
43 | } | ||
44 | |||
45 | return newMat; | ||
46 | }; | ||
47 | 48 | ||
48 | this.init = function (world) { | 49 | this.init = function (world) { |
49 | // save the world | 50 | // save the world |
@@ -64,7 +65,7 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
64 | } | 65 | } |
65 | 66 | ||
66 | // set the shader values in the shader | 67 | // set the shader values in the shader |
67 | this.updateTexture(); | 68 | this.setShaderValues(); |
68 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 69 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
69 | this.update(0); | 70 | this.update(0); |
70 | }; | 71 | }; |
@@ -99,6 +100,7 @@ var zInvertMaterialDef = | |||
99 | { | 100 | { |
100 | 'u_tex0': { 'type': 'tex2d' }, | 101 | 'u_tex0': { 'type': 'tex2d' }, |
101 | 'u_time': { 'type': 'float' }, | 102 | 'u_time': { 'type': 'float' }, |
103 | 'u_speed': { 'type': 'float' }, | ||
102 | 'u_resolution': { 'type': 'vec2' } | 104 | 'u_resolution': { 'type': 'vec2' } |
103 | }, | 105 | }, |
104 | 106 | ||