diff options
Diffstat (limited to 'js/lib/rdge/materials/z-invert-material.js')
-rw-r--r-- | js/lib/rdge/materials/z-invert-material.js | 135 |
1 files changed, 73 insertions, 62 deletions
diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js index ef93584d..b881826c 100644 --- a/js/lib/rdge/materials/z-invert-material.js +++ b/js/lib/rdge/materials/z-invert-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -47,24 +48,24 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
47 | // array textures indexed by shader uniform name | 48 | // array textures indexed by shader uniform name |
48 | this._glTextures = []; | 49 | this._glTextures = []; |
49 | 50 | ||
50 | this.isAnimated = function() { return true; }; | 51 | this.isAnimated = function() { return true; }; |
51 | this.getShaderDef = function() { return zInvertMaterialDef; }; | 52 | this.getShaderDef = function() { return zInvertMaterialDef; }; |
52 | 53 | ||
53 | /////////////////////////////////////////////////////////////////////// | 54 | /////////////////////////////////////////////////////////////////////// |
54 | // Properties | 55 | // Properties |
55 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
56 | // all defined in parent PulseMaterial.js | 57 | // all defined in parent PulseMaterial.js |
57 | // load the local default value | 58 | // load the local default value |
58 | this._propNames = ["u_tex0", "u_speed"]; | 59 | this._propNames = ["u_tex0", "u_speed"]; |
59 | this._propLabels = ["Texture map", "Speed"]; | 60 | this._propLabels = ["Texture map", "Speed"]; |
60 | this._propTypes = ["file", "float"]; | 61 | this._propTypes = ["file", "float"]; |
61 | 62 | ||
62 | var u_tex_index = 0, | 63 | var u_tex_index = 0, |
63 | u_speed_index = 1; | 64 | u_speed_index = 1; |
64 | 65 | ||
65 | this._propValues = []; | 66 | this._propValues = []; |
66 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); | 67 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); |
67 | this._propValues[ this._propNames[u_speed_index ] ] = 1.0; | 68 | this._propValues[ this._propNames[u_speed_index ] ] = 1.0; |
68 | 69 | ||
69 | /////////////////////////////////////////////////////////////////////// | 70 | /////////////////////////////////////////////////////////////////////// |
70 | // Methods | 71 | // Methods |
@@ -89,10 +90,20 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
89 | } | 90 | } |
90 | 91 | ||
91 | // set the shader values in the shader | 92 | // set the shader values in the shader |
92 | this.setShaderValues(); | 93 | this.setShaderValues(); |
93 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 94 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
94 | this.update(0); | 95 | this.update(0); |
95 | }; | 96 | }; |
97 | |||
98 | this.resetToDefault = function() | ||
99 | { | ||
100 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); | ||
101 | this._propValues[ this._propNames[u_speed_index ] ] = 1.0; | ||
102 | |||
103 | var nProps = this._propNames.length; | ||
104 | for (var i=0; i<nProps; i++) | ||
105 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
106 | }; | ||
96 | }; | 107 | }; |
97 | 108 | ||
98 | /////////////////////////////////////////////////////////////////////////////////////// | 109 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -101,42 +112,42 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
101 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 112 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
102 | var zInvertMaterialDef = | 113 | var zInvertMaterialDef = |
103 | { 'shaders': | 114 | { 'shaders': |
104 | { | 115 | { |
105 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", | 116 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
106 | 'defaultFShader': "assets/shaders/ZInvert.frag.glsl" | 117 | 'defaultFShader': "assets/shaders/ZInvert.frag.glsl" |
107 | }, | 118 | }, |
108 | 'techniques': | 119 | 'techniques': |
109 | { | 120 | { |
110 | 'default': | 121 | 'default': |
111 | [ | 122 | [ |
112 | { | 123 | { |
113 | 'vshader': 'defaultVShader', | 124 | 'vshader': 'defaultVShader', |
114 | 'fshader': 'defaultFShader', | 125 | 'fshader': 'defaultFShader', |
115 | // attributes | 126 | // attributes |
116 | 'attributes': | 127 | 'attributes': |
117 | { | 128 | { |
118 | 'vert': { 'type': 'vec3' }, | 129 | 'vert': { 'type': 'vec3' }, |
119 | 'normal': { 'type': 'vec3' }, | 130 | 'normal': { 'type': 'vec3' }, |
120 | 'texcoord': { 'type': 'vec2' } | 131 | 'texcoord': { 'type': 'vec2' } |
121 | }, | 132 | }, |
122 | // parameters | 133 | // parameters |
123 | 'params': | 134 | 'params': |
124 | { | 135 | { |
125 | 'u_tex0': { 'type': 'tex2d' }, | 136 | 'u_tex0': { 'type': 'tex2d' }, |
126 | 'u_time': { 'type': 'float' }, | 137 | 'u_time': { 'type': 'float' }, |
127 | 'u_speed': { 'type': 'float' }, | 138 | 'u_speed': { 'type': 'float' }, |
128 | 'u_resolution': { 'type': 'vec2' } | 139 | 'u_resolution': { 'type': 'vec2' } |
129 | }, | 140 | }, |
130 | 141 | ||
131 | // render states | 142 | // render states |
132 | 'states': | 143 | 'states': |
133 | { | 144 | { |
134 | 'depthEnable': true, | 145 | 'depthEnable': true, |
135 | 'offset': [1.0, 0.1] | 146 | 'offset': [1.0, 0.1] |
136 | } | 147 | } |
137 | } | 148 | } |
138 | ] | 149 | ] |
139 | } | 150 | } |
140 | }; | 151 | }; |
141 | 152 | ||
142 | ZInvertMaterial.prototype = new PulseMaterial(); | 153 | ZInvertMaterial.prototype = new PulseMaterial(); |