diff options
Diffstat (limited to 'js/lib/rdge/materials/z-invert-material.js')
-rw-r--r-- | js/lib/rdge/materials/z-invert-material.js | 49 |
1 files changed, 21 insertions, 28 deletions
diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js index e1149f8b..99b835b3 100644 --- a/js/lib/rdge/materials/z-invert-material.js +++ b/js/lib/rdge/materials/z-invert-material.js | |||
@@ -15,37 +15,33 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
15 | this._name = "ZInvertMaterial"; | 15 | this._name = "ZInvertMaterial"; |
16 | this._shaderName = "zinvert"; | 16 | this._shaderName = "zinvert"; |
17 | 17 | ||
18 | this._texMap = 'assets/images/rocky-normal.jpg'; | 18 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
19 | 19 | ||
20 | this._time = 0.0; | 20 | this._time = 0.0; |
21 | this._dTime = 0.01; | 21 | this._dTime = 0.01; |
22 | 22 | ||
23 | /////////////////////////////////////////////////////////////////////// | 23 | this.isAnimated = function() { return true; }; |
24 | // Properties | 24 | this.getShaderDef = function() { return zInvertMaterialDef; }; |
25 | /////////////////////////////////////////////////////////////////////// | 25 | |
26 | // all defined in parent PulseMaterial.js | 26 | /////////////////////////////////////////////////////////////////////// |
27 | // load the local default value | 27 | // Properties |
28 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 28 | /////////////////////////////////////////////////////////////////////// |
29 | // all defined in parent PulseMaterial.js | ||
30 | // load the local default value | ||
31 | this._propNames = ["u_tex0", "u_speed"]; | ||
32 | this._propLabels = ["Texture map", "Speed"]; | ||
33 | this._propTypes = ["file", "float"]; | ||
34 | |||
35 | var u_tex_index = 0, | ||
36 | u_speed_index = 1; | ||
37 | |||
38 | this._propValues = []; | ||
39 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); | ||
40 | this._propValues[ this._propNames[u_speed_index ] ] = 1.0; | ||
29 | 41 | ||
30 | /////////////////////////////////////////////////////////////////////// | 42 | /////////////////////////////////////////////////////////////////////// |
31 | // Methods | 43 | // Methods |
32 | /////////////////////////////////////////////////////////////////////// | 44 | /////////////////////////////////////////////////////////////////////// |
33 | // duplicate method required | ||
34 | this.dup = function (world) { | ||
35 | // get the current values; | ||
36 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
37 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
38 | |||
39 | // allocate a new material | ||
40 | var newMat = new ZInvertMaterial(); | ||
41 | |||
42 | // copy over the current values; | ||
43 | var n = propNames.length; | ||
44 | for (var i = 0; i < n; i++) | ||
45 | newMat.setProperty(propNames[i], propValues[i]); | ||
46 | |||
47 | return newMat; | ||
48 | }; | ||
49 | 45 | ||
50 | this.init = function (world) { | 46 | this.init = function (world) { |
51 | // save the world | 47 | // save the world |
@@ -65,12 +61,8 @@ var ZInvertMaterial = function ZInvertMaterial() { | |||
65 | this._shader['default'].u_time.set([this._time]); | 61 | this._shader['default'].u_time.set([this._time]); |
66 | } | 62 | } |
67 | 63 | ||
68 | // set up the texture | ||
69 | var texMapName = this._propValues[this._propNames[0]]; | ||
70 | this._glTex = new Texture( world, texMapName ); | ||
71 | |||
72 | // set the shader values in the shader | 64 | // set the shader values in the shader |
73 | this.updateTexture(); | 65 | this.setShaderValues(); |
74 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 66 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
75 | this.update(0); | 67 | this.update(0); |
76 | }; | 68 | }; |
@@ -105,6 +97,7 @@ var zInvertMaterialDef = | |||
105 | { | 97 | { |
106 | 'u_tex0': { 'type': 'tex2d' }, | 98 | 'u_tex0': { 'type': 'tex2d' }, |
107 | 'u_time': { 'type': 'float' }, | 99 | 'u_time': { 'type': 'float' }, |
100 | 'u_speed': { 'type': 'float' }, | ||
108 | 'u_resolution': { 'type': 'vec2' } | 101 | 'u_resolution': { 'type': 'vec2' } |
109 | }, | 102 | }, |
110 | 103 | ||