diff options
Diffstat (limited to 'js/lib/rdge/materials')
-rwxr-xr-x | js/lib/rdge/materials/material.js | 1 | ||||
-rw-r--r-- | js/lib/rdge/materials/twist-vert-material.js | 362 |
2 files changed, 177 insertions, 186 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 9f0ae6f1..b9de9988 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -192,6 +192,7 @@ var Material = function GLMaterial( world ) { | |||
192 | rtnVal = ((valType == "object") && (value.length >= 3)); | 192 | rtnVal = ((valType == "object") && (value.length >= 3)); |
193 | break; | 193 | break; |
194 | 194 | ||
195 | case "angle": | ||
195 | case "float": | 196 | case "float": |
196 | rtnVal = (valType == "number"); | 197 | rtnVal = (valType == "number"); |
197 | break; | 198 | break; |
diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js index 7d9dd6d6..4d5ab88d 100644 --- a/js/lib/rdge/materials/twist-vert-material.js +++ b/js/lib/rdge/materials/twist-vert-material.js | |||
@@ -13,235 +13,227 @@ var Texture = require("js/lib/rdge/texture").Texture; | |||
13 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
14 | var TwistVertMaterial = function TwistVertMaterial() | 14 | var TwistVertMaterial = function TwistVertMaterial() |
15 | { | 15 | { |
16 | // initialize the inherited members | 16 | // initialize the inherited members |
17 | this.inheritedFrom = Material; | 17 | this.inheritedFrom = Material; |
18 | this.inheritedFrom(); | 18 | this.inheritedFrom(); |
19 | 19 | ||
20 | /////////////////////////////////////////////////////////////////////// | 20 | /////////////////////////////////////////////////////////////////////// |
21 | // Instance variables | 21 | // Instance variables |
22 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
23 | this._name = "TwistVertMaterial"; | 23 | this._name = "TwistVertMaterial"; |
24 | this._shaderName = "twistVert"; | 24 | this._shaderName = "twistVert"; |
25 | 25 | ||
26 | this._color = [1, 0, 0, 1]; | 26 | this._tex0 = 'assets/images/rocky-normal.jpg'; |
27 | 27 | this._tex1 = 'assets/images/metal.png'; | |
28 | this._tex0 = 'assets/images/rocky-normal.jpg'; | ||
29 | this._tex1 = 'assets/images/metal.png'; | ||
30 | 28 | ||
31 | this._glTex0; | 29 | this._glTex0; |
32 | this._glTex1; | 30 | this._glTex1; |
33 | 31 | ||
34 | this._angle = 0.0; | 32 | this._angle = 0.0; |
35 | this._deltaTime = 0.01; | 33 | this._deltaTime = 0.01; |
34 | this._speed = 1.0; | ||
36 | 35 | ||
37 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
38 | // Property Accessors | 37 | // Property Accessors |
39 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
40 | this.getColor = function () { return this._color; }; | 39 | this.getShaderName = function () { return this._shaderName; }; |
41 | this.getShaderName = function () { return this._shaderName; }; | ||
42 | 40 | ||
43 | this.isAnimated = function () { return true; }; | 41 | this.isAnimated = function () { return true; }; |
44 | 42 | ||
45 | this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; | 43 | this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; |
46 | this._hasVertexDeformation = true; | 44 | this._hasVertexDeformation = true; |
47 | this._vertexDeformationTolerance = 0.02; // should be a property | 45 | this._vertexDeformationTolerance = 0.02; // should be a property |
48 | 46 | ||
49 | /////////////////////////////////////////////////////////////////////// | 47 | /////////////////////////////////////////////////////////////////////// |
50 | // Methods | 48 | // Methods |
51 | /////////////////////////////////////////////////////////////////////// | 49 | /////////////////////////////////////////////////////////////////////// |
52 | // duplcate method requirde | 50 | // duplcate method requirde |
53 | this.dup = function() { | 51 | this.dup = function() { |
54 | // get the current values; | 52 | // get the current values; |
55 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 53 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
56 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | 54 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
57 | 55 | ||
58 | // allocate a new material | 56 | // allocate a new material |
59 | var newMat = new TwistVertMaterial(); | 57 | var newMat = new TwistVertMaterial(); |
60 | 58 | ||
61 | // copy over the current values; | 59 | // copy over the current values; |
62 | var n = propNames.length; | 60 | var n = propNames.length; |
63 | for (var i = 0; i < n; i++) | 61 | for (var i = 0; i < n; i++) |
64 | newMat.setProperty(propNames[i], propValues[i]); | 62 | newMat.setProperty(propNames[i], propValues[i]); |
65 | 63 | ||
66 | return newMat; | 64 | return newMat; |
67 | }; | 65 | }; |
68 | 66 | ||
69 | this.init = function (world) | 67 | this.init = function (world) |
70 | { | 68 | { |
71 | this.setWorld(world); | 69 | this.setWorld(world); |
72 | |||
73 | // set up the shader | ||
74 | this._shader = new RDGE.jshader(); | ||
75 | this._shader.def = twistVertShaderDef; | ||
76 | this._shader.init(); | ||
77 | 70 | ||
78 | // set the defaults | 71 | // set up the shader |
79 | this._shader.twistMe.color.set(this.getColor()); | 72 | this._shader = new RDGE.jshader(); |
73 | this._shader.def = twistVertShaderDef; | ||
74 | this._shader.init(); | ||
80 | 75 | ||
81 | // set up the material node | 76 | // set up the material node |
82 | this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); | 77 | this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); |
83 | this._materialNode.setShader(this._shader); | 78 | this._materialNode.setShader(this._shader); |
84 | 79 | ||
85 | // set up the texture maps | 80 | // set up the texture maps |
86 | this.updateTextures(); | 81 | this.updateTextures(); |
87 | 82 | ||
88 | // initialize the twist vert properties | 83 | // initialize the twist vert properties |
89 | this.updateShaderValues(); | 84 | this.updateShaderValues(); |
90 | }; | 85 | }; |
91 | 86 | ||
92 | 87 | ||
93 | /////////////////////////////////////////////////////////////////////// | 88 | /////////////////////////////////////////////////////////////////////// |
94 | // Material Property Accessors | 89 | // Material Property Accessors |
95 | /////////////////////////////////////////////////////////////////////// | 90 | /////////////////////////////////////////////////////////////////////// |
96 | this._propNames = ["color", "u_limit1", "u_limit2", "u_center", "u_twistAmount", "u_tex0", "u_tex1"]; | 91 | this._propNames = [ "u_limit1", "u_limit2", "u_twistAmount", "speed", "u_tex0", "u_tex1"]; |
97 | this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Center", "Twist Amount", "Front facing texture map", "Back facing texture map"]; | 92 | this._propLabels = [ "Start Parameter", "End Paramater", "Twist Amount", "Speed", "Front facing texture map", "Back facing texture map"]; |
98 | this._propTypes = ["color", "float", "float", "float", "float", "file", "file"]; | 93 | this._propTypes = [ "float", "float", "angle", "float", "file", "file"]; |
99 | this._propValues = []; | 94 | this._propValues = []; |
100 | 95 | ||
101 | // initialize the property values | 96 | // initialize the property values |
102 | this._propValues[this._propNames[0]] = this._color.slice(); | 97 | this._propValues[this._propNames[0]] = 0.0; |
103 | this._propValues[this._propNames[1]] = 0.25; | 98 | this._propValues[this._propNames[1]] = 1.0; |
104 | this._propValues[this._propNames[2]] = 0.75; | 99 | this._propValues[this._propNames[2]] = 2.0 * Math.PI; |
105 | this._propValues[this._propNames[3]] = 0.0; | 100 | this._propValues[this._propNames[3]] = this._speed; |
106 | this._propValues[this._propNames[4]] = 2.0 * Math.PI; | 101 | this._propValues[this._propNames[4]] = this._tex0.slice(); |
107 | this._propValues[this._propNames[5]] = this._tex0.slice(); | 102 | this._propValues[this._propNames[5]] = this._tex1.slice(); |
108 | this._propValues[this._propNames[6]] = this._tex1.slice(); | 103 | |
109 | 104 | this.setProperty = function (prop, value) | |
110 | this.setProperty = function (prop, value) | ||
111 | { | 105 | { |
112 | // make sure we have legitimate input | 106 | // make sure we have legitimate input |
113 | if (this.validateProperty(prop, value)) | 107 | if (this.validateProperty(prop, value)) |
114 | { | 108 | { |
115 | switch (prop) { | 109 | switch (prop) { |
116 | case "color": | 110 | case "u_tex1": |
117 | case "u_tex1": | 111 | case "u_tex0": this._propValues[prop] = value ? value.slice() : null; |
118 | case "u_tex0": this._propValues[prop] = value.slice(); break; | 112 | this.updateTextures(); |
119 | default: this._propValues[prop] = value; break; | 113 | break; |
120 | } | 114 | |
121 | 115 | default: | |
122 | this.updateShaderValues(); | 116 | this._propValues[prop] = value; |
123 | } | 117 | break; |
124 | }; | 118 | } |
125 | /////////////////////////////////////////////////////////////////////// | 119 | |
126 | 120 | this.updateShaderValues(); | |
127 | this.exportJSON = function () { | 121 | } |
128 | var jObj = | 122 | }; |
123 | /////////////////////////////////////////////////////////////////////// | ||
124 | |||
125 | this.exportJSON = function () { | ||
126 | var jObj = | ||
129 | { | 127 | { |
130 | 'material': this.getShaderName(), | 128 | 'material': this.getShaderName(), |
131 | 'name': this.getName(), | 129 | 'name': this.getName(), |
132 | 'color': this._propValues["color"] | ||
133 | } | 130 | } |
134 | 131 | ||
135 | return jObj; | 132 | return jObj; |
136 | }; | 133 | }; |
137 | 134 | ||
138 | this.importJSON = function (jObj) { | 135 | this.importJSON = function (jObj) { |
139 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); | 136 |