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-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js2
-rw-r--r--js/lib/rdge/materials/cloud-material.js17
-rw-r--r--js/lib/rdge/materials/deform-material.js16
-rw-r--r--js/lib/rdge/materials/flag-material.js16
-rwxr-xr-xjs/lib/rdge/materials/flat-material.js18
-rw-r--r--js/lib/rdge/materials/fly-material.js1
-rwxr-xr-xjs/lib/rdge/materials/material.js219
-rw-r--r--js/lib/rdge/materials/pulse-material.js189
-rw-r--r--js/lib/rdge/materials/taper-material.js102
-rw-r--r--js/lib/rdge/materials/water-material.js45
10 files changed, 297 insertions, 328 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index 4d19c9c1..30624f7b 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -108,8 +108,6 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
108 /////////////////////////////////////////////////////////////////////// 108 ///////////////////////////////////////////////////////////////////////
109 // Methods 109 // Methods
110 /////////////////////////////////////////////////////////////////////// 110 ///////////////////////////////////////////////////////////////////////
111 // duplcate method requirde
112 this.dup = function() { return new BumpMetalMaterial(); };
113 111
114 this.init = function( world ) 112 this.init = function( world )
115 { 113 {
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 2c7fced2..2153b857 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -106,23 +106,6 @@ var CloudMaterial = function CloudMaterial()
106 /////////////////////////////////////////////////////////////////////// 106 ///////////////////////////////////////////////////////////////////////
107 // duplicate method required 107 // duplicate method required
108 /**************************************************************/ 108 /**************************************************************/
109 this.dup = function (world) {
110 // save the world
111 if (world) this.setWorld(world);
112
113 // allocate a new uber material
114 var newMat = new CloudMaterial();
115
116 // copy over the current values;
117 var propNames = [], propValues = [], propTypes = [], propLabels = [];
118 this.getAllProperties(propNames, propValues, propTypes, propLabels);
119 var n = propNames.length;
120 for (var i = 0; i < n; i++) {
121 newMat.setProperty(propNames[i], propValues[i]);
122 }
123
124 return newMat;
125 };
126 109
127 this.init = function (world) { 110 this.init = function (world) {
128 var GLWorld = require("js/lib/drawing/world").World, 111 var GLWorld = require("js/lib/drawing/world").World,
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index c7f9cadc..70742c77 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -37,22 +37,6 @@ var DeformMaterial = function DeformMaterial() {
37 // Methods 37 // Methods
38 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
39 // duplcate method requirde 39 // duplcate method requirde
40 this.dup = function (world)
41 {
42 // get the current values;
43 var propNames = [], propValues = [], propTypes = [], propLabels = [];
44 this.getAllProperties(propNames, propValues, propTypes, propLabels);
45
46 // allocate a new material
47 var newMat = new DeformMaterial();
48
49 // copy over the current values;
50 var n = propNames.length;
51 for (var i = 0; i < n; i++)
52 newMat.setProperty(propNames[i], propValues[i]);
53
54 return newMat;
55 };
56 40
57 this.init = function (world) { 41 this.init = function (world) {
58 // save the world 42 // save the world
diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js
index d1788fb8..aaf36ebf 100644
--- a/js/lib/rdge/materials/flag-material.js
+++ b/js/lib/rdge/materials/flag-material.js
@@ -51,22 +51,6 @@ var FlagMaterial = function FlagMaterial() {
51 // Methods 51 // Methods
52 /////////////////////////////////////////////////////////////////////// 52 ///////////////////////////////////////////////////////////////////////
53 // duplcate method requirde 53 // duplcate method requirde
54 this.dup = function( world )
55 {
56 // get the current values;
57 var propNames = [], propValues = [], propTypes = [], propLabels = [];
58 this.getAllProperties(propNames, propValues, propTypes, propLabels);
59
60 // allocate a new uber material
61 var newMat = new FlagMaterial();
62
63 // copy over the current values;
64 var n = propNames.length;
65 for (var i = 0; i < n; i++)
66 newMat.setProperty(propNames[i], propValues[i]);
67
68 return newMat;
69 };
70 54
71 this.setProperty = function( prop, value ) 55 this.setProperty = function( prop, value )
72 { 56 {
diff --git a/js/lib/rdge/materials/flat-material.js b/js/lib/rdge/materials/flat-material.js
index 40da9305..e5498b65 100755
--- a/js/lib/rdge/materials/flat-material.js
+++ b/js/lib/rdge/materials/flat-material.js
@@ -34,7 +34,22 @@ var FlatMaterial = function FlatMaterial() {
34 // Methods 34 // Methods
35 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
36 // duplcate method requirde 36 // duplcate method requirde
37 this.dup = function () { return new FlatMaterial(); }; 37 this.dup = function( world )
38 {
39 // get the current values;
40 var propNames = [], propValues = [], propTypes = [], propLabels = [];
41 this.getAllProperties(propNames, propValues, propTypes, propLabels);
42
43 // allocate a new material
44 var newMat = new FlatMaterial();
45
46 // copy over the current values;
47 var n = propNames.length;
48 for (var i = 0; i < n; i++)
49 newMat.setProperty(propNames[i], propValues[i]);
50
51 return newMat;
52 };
38 53
39 this.init = function (world) { 54 this.init = function (world) {
40 // save the world 55 // save the world
@@ -72,6 +87,7 @@ var FlatMaterial = function FlatMaterial() {
72 // make sure we have legitimate input 87 // make sure we have legitimate input
73 if (this.validateProperty(prop, value)) { 88 if (this.validateProperty(prop, value)) {
74 this._propValues[prop] = value; 89 this._propValues[prop] = value;
90 if (prop === 'color') this._color = value.slice();
75 if (this._shader && this._shader.colorMe) { 91 if (this._shader && this._shader.colorMe) {
76 this._shader.colorMe[prop].set(value); 92 this._shader.colorMe[prop].set(value);
77 } 93 }
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js
index ca38cc83..5e14f3af 100644
--- a/js/lib/rdge/materials/fly-material.js
+++ b/js/lib/rdge/materials/fly-material.js
@@ -106,6 +106,7 @@ var flyMaterialDef =
106 { 106 {
107 'u_tex0': { 'type' : 'tex2d' }, 107 'u_tex0': { 'type' : 'tex2d' },
108 'u_time' : { 'type' : 'float' }, 108 'u_time' : { 'type' : 'float' },
109 'u_speed' : { 'type' : 'float' },
109 'u_resolution' : { 'type' : 'vec2' }, 110 'u_resolution' : { 'type' : 'vec2' },
110 }, 111 },
111 112
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 856513e2..d2586b58 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -4,6 +4,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7var Texture = require("js/lib/rdge/texture").Texture;
8
9
7/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
8// Class GLMaterial 11// Class GLMaterial
9// GL representation of a material. 12// GL representation of a material.
@@ -15,19 +18,16 @@ var Material = function GLMaterial( world ) {
15 this._name = "GLMaterial"; 18 this._name = "GLMaterial";
16 this._shaderName = "undefined"; 19 this._shaderName = "undefined";
17 20
21 this._time = 0.0;
22 this._dTime = 0.01;
23
18 // keep a reference to the owning GLWorld 24 // keep a reference to the owning GLWorld
19 this._world = null; 25 this._world = null;
20 if(world) { 26 if(world) {
21 this._world = world; 27 this._world = world;
22 } 28 }
23 29
24 this._shininess = 60; 30 this._glTextures = []; // indexed by uniform name
25
26 this._ambient = [0.0, 0.0, 0.0, 1.0];
27 this._diffuse = [0.0, 0.0, 0.0, 1.0];
28 this._specular = [0.0, 0.0, 0.0, 1.0];
29
30 this._texture = null;
31 31
32 // vertex deformation variables 32 // vertex deformation variables
33 this._hasVertexDeformation = false; 33 this._hasVertexDeformation = false;
@@ -46,13 +46,6 @@ var Material = function GLMaterial( world ) {
46 /////////////////////////////////////////////////////////////////////// 46 ///////////////////////////////////////////////////////////////////////
47 // Property Accessors 47 // Property Accessors
48 /////////////////////////////////////////////////////////////////////// 48 ///////////////////////////////////////////////////////////////////////
49 this.getShininess = function() {
50 return this._shininess;
51 };
52
53 this.setShininess = function(s) {
54 this._shininess = s;
55 };
56 49
57 this.setName = function(n) { 50 this.setName = function(n) {
58 this._name = n; 51 this._name = n;
@@ -78,30 +71,6 @@ var Material = function GLMaterial( world ) {
78 return this._world; 71 return this._world;
79 }; 72 };
80 73