diff options
Diffstat (limited to 'js/lib/rdge/materials')
-rw-r--r-- | js/lib/rdge/materials/fly-material.js | 2 | ||||
-rw-r--r-- | js/lib/rdge/materials/mandel-material.js | 48 | ||||
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 109 | ||||
-rw-r--r-- | js/lib/rdge/materials/pulse-material.js | 2 | ||||
-rw-r--r-- | js/lib/rdge/materials/radial-blur-material.js | 119 | ||||
-rwxr-xr-x | js/lib/rdge/materials/radial-gradient-material.js | 274 | ||||
-rw-r--r-- | js/lib/rdge/materials/relief-tunnel-material.js | 44 | ||||
-rw-r--r-- | js/lib/rdge/materials/square-tunnel-material.js | 44 | ||||
-rw-r--r-- | js/lib/rdge/materials/star-material.js | 44 | ||||
-rw-r--r-- | js/lib/rdge/materials/taper-material.js | 74 | ||||
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 44 | ||||
-rw-r--r-- | js/lib/rdge/materials/twist-material.js | 57 | ||||
-rw-r--r-- | js/lib/rdge/materials/twist-vert-material.js | 197 | ||||
-rw-r--r-- | js/lib/rdge/materials/z-invert-material.js | 49 |
14 files changed, 211 insertions, 896 deletions
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js index 12e18f7f..7b880a2e 100644 --- a/js/lib/rdge/materials/fly-material.js +++ b/js/lib/rdge/materials/fly-material.js | |||
@@ -36,7 +36,7 @@ var FlyMaterial = function FlyMaterial() { | |||
36 | // Material Property Accessors | 36 | // Material Property Accessors |
37 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
38 | this.isAnimated = function() { return true; }; | 38 | this.isAnimated = function() { return true; }; |
39 | this.getShaderDef = function() { return flyMaterialDef; } | 39 | this.getShaderDef = function() { return flyMaterialDef; }; |
40 | 40 | ||
41 | /////////////////////////////////////////////////////////////////////// | 41 | /////////////////////////////////////////////////////////////////////// |
42 | // Methods | 42 | // Methods |
diff --git a/js/lib/rdge/materials/mandel-material.js b/js/lib/rdge/materials/mandel-material.js index e75d74ba..e1c19145 100644 --- a/js/lib/rdge/materials/mandel-material.js +++ b/js/lib/rdge/materials/mandel-material.js | |||
@@ -14,7 +14,7 @@ var MandelMaterial = function MandelMaterial() { | |||
14 | this._name = "MandelMaterial"; | 14 | this._name = "MandelMaterial"; |
15 | this._shaderName = "mandel"; | 15 | this._shaderName = "mandel"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
@@ -27,32 +27,23 @@ var MandelMaterial = function MandelMaterial() { | |||
27 | /////////////////////////////////////////////////////////////////////// | 27 | /////////////////////////////////////////////////////////////////////// |
28 | // Material Property Accessors | 28 | // Material Property Accessors |
29 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
30 | var u_tex0_index = 0, u_speed_index = 1; | ||
31 | this._propNames = ["u_tex0", "u_speed" ]; | ||
32 | this._propLabels = ["Texture map", "Speed" ]; | ||
33 | this._propTypes = ["file", "float" ]; | ||
34 | this._propValues = []; | ||
35 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
36 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
30 | 37 | ||
31 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
32 | 39 | ||
33 | this.isAnimated = function() { | 40 | this.isAnimated = function() { return true; }; |
34 | return true; | 41 | this.getShaderDef = function() { return MandelMaterialDef; } |
35 | }; | ||
36 | 42 | ||
37 | /////////////////////////////////////////////////////////////////////// | 43 | /////////////////////////////////////////////////////////////////////// |
38 | // Methods | 44 | // Methods |
39 | /////////////////////////////////////////////////////////////////////// | 45 | /////////////////////////////////////////////////////////////////////// |
40 | // duplcate method requirde | 46 | // duplcate method requirde |
41 | this.dup = function( world ) { | ||
42 | // get the current values; | ||
43 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
44 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
45 | |||
46 | // allocate a new material | ||
47 | var newMat = new MandelMaterial(); | ||
48 | |||
49 | // copy over the current values; | ||
50 | var n = propNames.length; | ||
51 | for (var i = 0; i < n; i++) | ||
52 | newMat.setProperty(propNames[i], propValues[i]); | ||
53 | |||
54 | return newMat; | ||
55 | }; | ||
56 | 47 | ||
57 | this.init = function( world ) { | 48 | this.init = function( world ) { |
58 | // save the world | 49 | // save the world |
@@ -72,27 +63,11 @@ var MandelMaterial = function MandelMaterial() { | |||
72 | this._shader['default'].u_time.set( [this._time] ); | 63 | this._shader['default'].u_time.set( [this._time] ); |
73 | } | 64 | } |
74 | 65 | ||
75 | // set up the texture | ||
76 | var texMapName = this._propValues[this._propNames[0]]; | ||
77 | this._glTex = new Texture( world, texMapName ); | ||
78 | |||
79 | // set the shader values in the shader | 66 | // set the shader values in the shader |
67 | this.setShaderValues(); | ||
80 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 68 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); |
81 | this.update( 0 ); | 69 | this.update( 0 ); |
82 | }; | 70 | }; |
83 | |||
84 | this.update = function( time ) { | ||
85 | var material = this._materialNode; | ||
86 | if (material) { | ||
87 | var technique = material.shaderProgram['default']; | ||
88 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
89 | if (renderer && technique) { | ||
90 | if (this._shader && this._shader['default']) | ||
91 | this._shader['default'].u_time.set( [this._time] ); | ||
92 | this._time = time; | ||
93 | } | ||
94 | } | ||
95 | }; | ||
96 | }; | 71 | }; |
97 | 72 | ||
98 | /////////////////////////////////////////////////////////////////////////////////////// | 73 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -124,6 +99,7 @@ var MandelMaterialDef = | |||
124 | { | 99 | { |
125 | 'u_tex0': { 'type' : 'tex2d' }, | 100 | 'u_tex0': { 'type' : 'tex2d' }, |
126 | 'u_time' : { 'type' : 'float' }, | 101 | 'u_time' : { 'type' : 'float' }, |
102 | 'u_speed' : { 'type' : 'float' }, | ||
127 | 'u_resolution' : { 'type' : 'vec2' }, | 103 | 'u_resolution' : { 'type' : 'vec2' }, |
128 | }, | 104 | }, |
129 | 105 | ||
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js index 1db207d6..c1e5524c 100644 --- a/js/lib/rdge/materials/plasma-material.js +++ b/js/lib/rdge/materials/plasma-material.js | |||
@@ -24,7 +24,7 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // Properties | 25 | // Properties |
26 | /////////////////////////////////////////////////////////////////////// | 26 | /////////////////////////////////////////////////////////////////////// |
27 | this._propNames = ["wave", "wave1", "wave2", "speed"]; | 27 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; |
28 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; | 28 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; |
29 | this._propTypes = ["float", "float", "float", "float"]; | 29 | this._propTypes = ["float", "float", "float", "float"]; |
30 | 30 | ||
@@ -39,68 +39,17 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
39 | // Property Accessors | 39 | // Property Accessors |
40 | /////////////////////////////////////////////////////////////////////// | 40 | /////////////////////////////////////////////////////////////////////// |
41 | this.getShaderName = function() { return this._shaderName; }; | 41 | this.getShaderName = function() { return this._shaderName; }; |
42 | |||
43 | this.isAnimated = function() { return true; }; | 42 | this.isAnimated = function() { return true; }; |
43 | this.getShaderDef = function() { return plasmaShaderDef; }; | ||
44 | 44 | ||
45 | /////////////////////////////////////////////////////////////////////// | 45 | /////////////////////////////////////////////////////////////////////// |
46 | // Material Property Accessors | 46 | // Material Property Accessors |
47 | /////////////////////////////////////////////////////////////////////// | 47 | /////////////////////////////////////////////////////////////////////// |
48 | // duplcate method requirde | ||
49 | this.dup = function (world) { | ||
50 | // get the current values; | ||
51 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
52 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
53 | |||
54 | // allocate a new material | ||
55 | var newMat = new PlasmaMaterial(); | ||
56 | |||
57 | // copy over the current values; | ||
58 | var n = propNames.length; | ||
59 | for (var i = 0; i < n; i++) | ||
60 | newMat.setProperty(propNames[i], propValues[i]); | ||
61 | |||
62 | return newMat; | ||
63 | }; | ||
64 | |||
65 | this.setProperty = function( prop, value ) | ||
66 | { | ||
67 | // make sure we have legitimate imput | ||
68 | var ok = this.validateProperty( prop, value ); | ||
69 | if (!ok) { | ||
70 | console.log( "invalid property in Water Material:" + prop + " : " + value ); | ||
71 | } | ||
72 | |||
73 | switch (prop) | ||
74 | { | ||
75 | case "wave": | ||
76 | this._wave = value; | ||
77 | break; | ||
78 | |||
79 | case "wave1": | ||
80 | this._wave1 = value; | ||
81 | break; | ||
82 | |||
83 | case "wave2": | ||
84 | this._wave2 = value; | ||
85 | break; | ||
86 | |||
87 | case "speed": | ||
88 | this._speed = value; | ||
89 | break; | ||
90 | } | ||
91 | |||
92 | this.updateParameters(); | ||
93 | }; | ||
94 | |||
95 |