diff options
Diffstat (limited to 'js/lib/rdge/runtime')
-rw-r--r-- | js/lib/rdge/runtime/CanvasDataManager.js | 83 | ||||
-rw-r--r-- | js/lib/rdge/runtime/GLRuntime.js | 357 | ||||
-rw-r--r-- | js/lib/rdge/runtime/RuntimeGeomObj.js | 633 | ||||
-rw-r--r-- | js/lib/rdge/runtime/RuntimeMaterial.js | 351 |
4 files changed, 1424 insertions, 0 deletions
diff --git a/js/lib/rdge/runtime/CanvasDataManager.js b/js/lib/rdge/runtime/CanvasDataManager.js new file mode 100644 index 00000000..8afc9de0 --- /dev/null +++ b/js/lib/rdge/runtime/CanvasDataManager.js | |||
@@ -0,0 +1,83 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | ||
9 | var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; | ||
10 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | ||
11 | var GLRuntime = require("js/lib/rdge/runtime/GLRuntime").GLRuntime; | ||
12 | |||
13 | /////////////////////////////////////////////////////////////////////// | ||
14 | // Class ShapeRuntime | ||
15 | // Manages runtime shape display | ||
16 | /////////////////////////////////////////////////////////////////////// | ||
17 | var CanvasDataManager = function CanvasDataManager() | ||
18 | { | ||
19 | this.loadGLData = function(root, valueArray ) | ||
20 | { | ||
21 | var value = valueArray; | ||
22 | var nWorlds = value.length; | ||
23 | for (var i=0; i<nWorlds; i++) | ||
24 | { | ||
25 | var importStr = value[i]; | ||
26 | var startIndex = importStr.indexOf( "id: " ); | ||
27 | if (startIndex >= 0) | ||
28 | { | ||
29 | var endIndex = importStr.indexOf( "\n", startIndex ); | ||
30 | if (endIndex > 0) | ||
31 | { | ||
32 | var id = importStr.substring( startIndex+4, endIndex ); | ||
33 | var canvas = this.findCanvasWithID( id, root ); | ||
34 | if (canvas) | ||
35 | { | ||
36 | var rt = new GLRuntime( canvas, importStr ); | ||
37 | } | ||
38 | } | ||
39 | } | ||
40 | } | ||
41 | } | ||
42 | |||
43 | this.collectGLData = function( elt, dataArray ) | ||
44 | { | ||
45 | if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld) | ||
46 | { | ||
47 | var data = elt.elementModel.shapeModel.GLWorld.export( true ); | ||
48 | dataArray.push( data ); | ||
49 | } | ||
50 | |||
51 | if (elt.children) | ||
52 | { | ||
53 | var nKids = elt.children.length; | ||
54 | for (var i=0; i<nKids; i++) | ||
55 | { | ||
56 | var child = elt.children[i]; | ||
57 | this.collectGLData( child, dataArray ); | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | |||
62 | this.findCanvasWithID = function( id, elt ) | ||
63 | { | ||
64 | var cid = elt.getAttribute( "data-RDGE-id" ); | ||
65 | if (cid == id) return elt; | ||
66 | |||
67 | if (elt.children) | ||
68 | { | ||
69 | var nKids = elt.children.length; | ||
70 | for (var i=0; i<nKids; i++) | ||
71 | { | ||
72 | var child = elt.children[i]; | ||
73 | var foundElt = this.findCanvasWithID( id, child ); | ||
74 | if (foundElt) return foundElt; | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | |||
80 | |||
81 | if (typeof exports === "object") { | ||
82 | exports.CanvasDataManager = CanvasDataManager; | ||
83 | } | ||
diff --git a/js/lib/rdge/runtime/GLRuntime.js b/js/lib/rdge/runtime/GLRuntime.js new file mode 100644 index 00000000..a4da8549 --- /dev/null +++ b/js/lib/rdge/runtime/GLRuntime.js | |||
@@ -0,0 +1,357 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj, | ||
9 | RuntimeGeomObj = require("js/lib/rdge/runtime/RuntimeGeomObj"), | ||
10 | RuntimeRectangle = RuntimeGeomObj.RuntimeRectangle, | ||
11 | RuntimeOval = RuntimeGeomObj.RuntimeOval, | ||
12 | getPropertyFromString = require("js/lib/rdge/runtime/RuntimeGeomObj").getPropertyFromString; | ||
13 | |||
14 | /////////////////////////////////////////////////////////////////////// | ||
15 | // Class GLRuntime | ||
16 | // Manages runtime fora WebGL canvas | ||
17 | /////////////////////////////////////////////////////////////////////// | ||
18 | var GLRuntime = function GLRuntime( canvas, importStr ) | ||
19 | { | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | // Instance variables | ||
22 | /////////////////////////////////////////////////////////////////////// | ||
23 | this._canvas = canvas; | ||
24 | this._context = null; | ||
25 | this._importStr = importStr; | ||
26 | |||
27 | this.renderer = null; | ||
28 | this.myScene = null; | ||
29 | this.light = null; | ||
30 | this.light2 = null; | ||
31 | this._rootNode = null; | ||
32 | |||
33 | this._firstRender = true; | ||
34 | this._initialized = false; | ||
35 | |||
36 | this._useWebGL = false; | ||
37 | |||
38 | // view parameters | ||
39 | this._fov = 45.0; | ||
40 | this._zNear = 0.1; | ||
41 | this._zFar = 100.0; | ||
42 | this._viewDist = 5.0; | ||
43 | |||
44 | this._aspect = canvas.width/canvas.height; | ||
45 | |||
46 | this._geomRoot; | ||
47 | |||
48 | // all "live" materials | ||
49 | this._materials = []; | ||
50 | |||
51 | /////////////////////////////////////////////////////////////////////// | ||
52 | // accessors | ||
53 | /////////////////////////////////////////////////////////////////////// | ||
54 | this.getZNear = function() { return this._zNear; } | ||
55 | this.getZFar = function() { return this._zFar; } | ||
56 | this.getFOV = function() { return this._fov; } | ||
57 | this.getAspect = function() { return this._aspect; } | ||
58 | this.getViewDistance = function() { return this._viewDist; } | ||
59 | |||
60 | this.get2DContext = function() { return this._context; } | ||
61 | |||
62 | this.getViewportWidth = function() { return this._canvas.width; } | ||
63 | this.getViewportHeight = function() { return this._canvas.height; } | ||
64 | |||
65 | /////////////////////////////////////////////////////////////////////// | ||
66 | // accessors | ||
67 | /////////////////////////////////////////////////////////////////////// | ||
68 | this.loadScene = function() | ||
69 | { | ||
70 | // parse the data | ||
71 | // the GL runtime must start with a "sceneData: " | ||
72 | var index = importStr.indexOf( "scenedata: " ); | ||
73 | if (index >= 0) | ||
74 | { | ||
75 | this._useWebGL = true; | ||
76 | |||
77 | var rdgeStr = importStr.substr( index+11 ); | ||
78 | var endIndex = rdgeStr.indexOf( "endscene\n" ); | ||
79 | if (endIndex < 0) throw new Error( "ill-formed WebGL data" ); | ||
80 | var len = endIndex - index + 11; | ||
81 | rdgeStr = rdgeStr.substr( 0, endIndex ); | ||
82 | |||
83 | this.myScene.importJSON( rdgeStr ); | ||
84 | this.importObjects( importStr ); | ||
85 | this.linkMaterials( this._geomRoot ); | ||
86 | this.initMaterials(); | ||
87 | } | ||
88 | else | ||
89 | { | ||
90 | this._context = this._canvas.getContext( "2d" ); | ||
91 | this.importObjects( importStr ); | ||
92 | this.render(); | ||
93 | } | ||
94 | } | ||
95 | |||
96 | this.init = function() | ||
97 | { | ||
98 | var ctx1 = g_Engine.ctxMan.handleToObject(this._canvas.rdgeCtxHandle), | ||
99 | ctx2 = g_Engine.getContext(); | ||
100 | if (ctx1 != ctx2) console.log( "***** different contexts *****" ); | ||
101 | this.renderer = ctx1.renderer; | ||
102 | |||
103 | // create a camera, set its perspective, and then point it at the origin | ||
104 | var cam = new camera(); | ||
105 | this._camera = cam; | ||
106 | cam.setPerspective(this.getFOV(), this.getAspect(), this.getZNear(), this.getZFar()); | ||
107 | cam.setLookAt([0, 0, this.getViewDistance()], [0, 0, 0], vec3.up()); | ||
108 | |||
109 | // make this camera the active camera | ||
110 | this.renderer.cameraManager().setActiveCamera(cam); | ||
111 | |||
112 | // change clear color | ||
113 | this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); | ||
114 | |||
115 | // create an empty scene graph | ||
116 | this.myScene = new SceneGraph(); | ||
117 | |||
118 | // load the scene graph data | ||
119 | this.loadScene(); | ||
120 | |||
121 | // Add the scene to the engine - necessary if you want the engine to draw for you | ||
122 | var name = "myScene" + this._canvas.getAttribute( "data-RDGE-id" ); | ||
123 | g_Engine.AddScene(name, this.myScene); | ||
124 | |||
125 | this._initialized = true; | ||
126 | } | ||
127 | |||
128 | // main code for handling user interaction and updating the scene | ||
129 | this.update = function(dt) | ||
130 | { | ||
131 | if (this._initialized) | ||
132 | { | ||
133 | if (!dt) dt = 0.2; | ||
134 | |||
135 | dt = 0.01; // use our own internal throttle | ||
136 | this.elapsed += dt; | ||