diff options
Diffstat (limited to 'js/lib/rdge')
23 files changed, 1216 insertions, 91 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index e0ca8d4a..d764de66 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js | |||
@@ -75,7 +75,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
75 | this.setProperty = function( prop, value ) | 75 | this.setProperty = function( prop, value ) |
76 | { | 76 | { |
77 | // every material should do something with the "color" property | 77 | // every material should do something with the "color" property |
78 | if (prop === "color") prop = "lightDiff"; | 78 | if (prop === "color") return; |
79 | 79 | ||
80 | // make sure we have legitimate imput | 80 | // make sure we have legitimate imput |
81 | var ok = this.validateProperty( prop, value ); | 81 | var ok = this.validateProperty( prop, value ); |
@@ -107,7 +107,9 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
107 | this.init = function( world ) | 107 | this.init = function( world ) |
108 | { | 108 | { |
109 | // save the world | 109 | // save the world |
110 | if (world) this.setWorld( world ); | 110 | if (world) { |
111 | this.setWorld( world ); | ||
112 | } | ||
111 | 113 | ||
112 | // set up the shader | 114 | // set up the shader |
113 | this._shader = new RDGE.jshader(); | 115 | this._shader = new RDGE.jshader(); |
@@ -116,7 +118,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
116 | this._shader['default'].u_light0Diff.set( this.getLightDiff() ); | 118 | this._shader['default'].u_light0Diff.set( this.getLightDiff() ); |
117 | 119 | ||
118 | // set up the material node | 120 | // set up the material node |
119 | this._materialNode = RDGE.createMaterialNode(this.getShaderName()); | 121 | this._materialNode = RDGE.createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() ); |
120 | this._materialNode.setShader(this._shader); | 122 | this._materialNode.setShader(this._shader); |
121 | 123 | ||
122 | // set some image maps | 124 | // set some image maps |
@@ -152,12 +154,56 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
152 | } | 154 | } |
153 | }; | 155 | }; |
154 | 156 | ||
157 | this.exportJSON = function() | ||
158 | { | ||
159 | var jObj = | ||
160 | { | ||
161 | 'material' : this.getShaderName(), | ||
162 | 'name' : this.getName(), | ||
163 | 'lightDiff' : this.getLightDiff(), | ||
164 | 'diffuseTexture' : this.getDiffuseTexture(), | ||
165 | 'specularTexture' : this.getSpecularTexture(), | ||
166 | 'normalMap' : this.getNormalTexture() | ||
167 | }; | ||
168 | |||
169 | return jObj; | ||
170 | }; | ||
171 | |||
172 | this.importJSON = function( jObj ) | ||
173 | { | ||
174 | if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" ); | ||
175 | this.setName( jObj.name ); | ||
176 | |||
177 | try | ||
178 | { | ||
179 | var lightDiff = jObj.lightDiff, | ||
180 | dt = jObj.diffuseTexture, | ||
181 | st = jObj.specularTexture, | ||
182 | nt = jObj.normalMap; | ||
183 | |||
184 | this.setProperty( "lightDiff", lightDiff); | ||
185 | this.setProperty( "diffuseTexture", dt ); | ||
186 | this.setProperty( "specularTexture", st ); | ||
187 | this.setProperty( "normalMap", nt ); | ||
188 | } | ||
189 | catch (e) | ||
190 | { | ||
191 | throw new Error( "could not import BumpMetal material: " + jObj ); | ||
192 | } | ||
193 | |||
194 | return; | ||
195 | }; | ||
196 | |||
155 | this.export = function() | 197 | this.export = function() |
156 | { | 198 | { |
157 | // every material needs the base type and instance name | 199 | // every material needs the base type and instance name |
158 | var exportStr = "material: " + this.getShaderName() + "\n"; | 200 | var exportStr = "material: " + this.getShaderName() + "\n"; |
159 | exportStr += "name: " + this.getName() + "\n"; | 201 | exportStr += "name: " + this.getName() + "\n"; |
160 | 202 | ||
203 | var world = this.getWorld(); | ||
204 | if (!world) | ||
205 | throw new Error( "no world in material.export, " + this.getName() ); | ||
206 | |||
161 | exportStr += "lightDiff: " + this.getLightDiff() + "\n"; | 207 | exportStr += "lightDiff: " + this.getLightDiff() + "\n"; |
162 | exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; | 208 | exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; |
163 | exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; | 209 | exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; |
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js new file mode 100644 index 00000000..85088f91 --- /dev/null +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -0,0 +1,300 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | ||
9 | /////////////////////////////////////////////////////////////////////// | ||
10 | // Class GLMaterial | ||
11 | // RDGE representation of a material. | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | var CloudMaterial = function CloudMaterial() { | ||
14 | /////////////////////////////////////////////////////////////////////// | ||
15 | // Instance variables | ||
16 | /////////////////////////////////////////////////////////////////////// | ||
17 | this._name = "CloudMaterial"; | ||
18 | this._shaderName = "cloud"; | ||
19 | |||
20 | this._texMap = 'assets/images/cloud2.jpg'; | ||
21 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | ||
22 | |||
23 | this._time = 0.0; | ||
24 | this._dTime = 0.01; | ||
25 | |||
26 | /////////////////////////////////////////////////////////////////////// | ||
27 | // Property Accessors | ||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | this.getName = function() { return this._name; }; | ||
30 | this.getShaderName = function() { return this._shaderName; }; | ||
31 | |||
32 | this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; | ||
33 | this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; | ||
34 | |||
35 | this.setDiffuseColor = function(c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; | ||
36 | this.getDiffuseColor = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; | ||
37 | |||
38 | this.isAnimated = function() { return true; }; | ||
39 | |||
40 | /////////////////////////////////////////////////////////////////////// | ||
41 | // Material Property Accessors | ||
42 | /////////////////////////////////////////////////////////////////////// | ||
43 | this._propNames = ["texmap", "diffusecolor"]; | ||
44 | this._propLabels = ["Texture map", "Diffuse Color"]; | ||
45 | this._propTypes = ["file", "color"]; | ||
46 | this._propValues = []; | ||
47 | |||
48 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | ||
49 | this._propValues[ this._propNames[1] ] = this._diffuseColor.slice(); | ||
50 | |||
51 | this.setProperty = function( prop, value ) | ||
52 | { | ||
53 | if (prop === 'color') prop = 'diffusecolor'; | ||
54 | |||
55 | // make sure we have legitimate imput | ||
56 | var ok = this.validateProperty( prop, value ); | ||
57 | if (!ok) { | ||
58 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | ||
59 | } | ||
60 | |||
61 | switch (prop) | ||
62 | { | ||
63 | case "texmap": | ||
64 | this.setTextureMap(value); | ||
65 | break; | ||
66 | |||
67 | case "diffusecolor": | ||
68 | this.setDiffuseColor( value ); | ||
69 | break; | ||
70 | |||
71 | case "color": | ||
72 | break; | ||
73 | } | ||
74 | }; | ||
75 | // |