diff options
Diffstat (limited to 'js/lib/rdge')
-rwxr-xr-x | js/lib/rdge/materials/linear-gradient-material.js | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index 0df9511e..79f323db 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js | |||
@@ -133,12 +133,6 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
133 | } | 133 | } |
134 | }; | 134 | }; |
135 | 135 | ||
136 | // this.getColorCount = function() { return this._colorCount; }; | ||
137 | // this.setColorCount = function(c) { this._colorCount = c; | ||
138 | // if (this._shader && this._shader['default']) | ||
139 | // this._shader['default'].u_colorCount.set([c]); | ||
140 | // }; | ||
141 | |||
142 | this.getAngle = function () { | 136 | this.getAngle = function () { |
143 | return this._angle; | 137 | return this._angle; |
144 | }; | 138 | }; |
@@ -251,41 +245,6 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
251 | } | 245 | } |
252 | }; | 246 | }; |
253 | 247 | ||
254 | this.fitToPrimitive = function( prim ) | ||
255 | { | ||
256 | /* | ||
257 | var bounds = ShapePrimitive.getBounds( prim ); | ||
258 | if (bounds) | ||
259 | { | ||
260 | var dx = Math.abs( bounds[3] - bounds[0] ), | ||
261 | dy = Math.abs( bounds[4] - bounds[1] ); | ||
262 | if (dy == 0) dy = 1.0; | ||
263 | if (dx == 0) dx = 1.0; | ||
264 | var xScale = 2.0, yScale = 2.0; | ||
265 | if (dx > dy) | ||
266 | yScale *= dy/dx; | ||
267 | else | ||
268 | xScale *= dx/dy; | ||
269 | |||
270 | // build the matrix - the translation to the origin, the scale, | ||
271 | // and the translation back to the center (hard coded at (0.5, 0.5) for now). | ||
272 | // the matrix is build directly instead of with matrix multiplications | ||
273 | // for efficiency, not to mention that the multiplication function does | ||
274 | // not exist for mat3's. | ||
275 | // the matrix as laid out below looks transposed - order is columnwise. | ||
276 | var xCtr = 0.5, yCtr = 0.5; | ||
277 | this._textureTransform = [ | ||
278 | xScale, 0.0, 0.0, | ||
279 | 0.0, yScale, 0.0, | ||
280 | 0.0, 0.0, 1.0 | ||
281 | ]; | ||
282 | |||
283 | if (this._shader && this._shader['default']) | ||
284 | this._shader['default'].u_texTransform.set( this._textureTransform ); | ||
285 | } | ||
286 | */ | ||
287 | }; | ||
288 | |||
289 | this.exportJSON = function () { | 248 | this.exportJSON = function () { |
290 | var jObj = | 249 | var jObj = |
291 | { | 250 | { |