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-rw-r--r--js/lib/rdge/materials/flag-material.js6
-rwxr-xr-xjs/lib/rdge/materials/material.js5
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js1
-rw-r--r--js/lib/rdge/texture.js527
4 files changed, 273 insertions, 266 deletions
diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js
index 77991a8c..8d4d1ee3 100644
--- a/js/lib/rdge/materials/flag-material.js
+++ b/js/lib/rdge/materials/flag-material.js
@@ -23,6 +23,8 @@ var FlagMaterial = function FlagMaterial() {
23 this._defaultWaveWidth = 1.0; 23 this._defaultWaveWidth = 1.0;
24 this._defaultWaveHeight = 1.0; 24 this._defaultWaveHeight = 1.0;
25 25
26 this._hasVertexDeformation = true;
27
26 /////////////////////////////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////
27 // Properties 29 // Properties
28 /////////////////////////////////////////////////////////////////////// 30 ///////////////////////////////////////////////////////////////////////
@@ -37,6 +39,10 @@ var FlagMaterial = function FlagMaterial() {
37 this._propValues[ this._propNames[1] ] = this._defaultWaveWidth; 39 this._propValues[ this._propNames[1] ] = this._defaultWaveWidth;
38 this._propValues[ this._propNames[2] ] = this._defaultWaveHeight; 40 this._propValues[ this._propNames[2] ] = this._defaultWaveHeight;
39 41
42 // a material can be animated or not. default is not.
43 // Any material needing continuous rendering should override this method
44 this.isAnimated = function() { return true; };
45
40 /////////////////////////////////////////////////////////////////////// 46 ///////////////////////////////////////////////////////////////////////
41 // Methods 47 // Methods
42 /////////////////////////////////////////////////////////////////////// 48 ///////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 13251ce8..a81ca18f 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -38,6 +38,11 @@ var Material = function GLMaterial( world ) {
38 this._shader = null; 38 this._shader = null;
39 this._materialNode = null; 39 this._materialNode = null;
40 40
41 // vertex deformation variables
42 this._hasVertexDeformation = false;
43 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
44 this._vertexDeformationTolerance = 0.02;
45
41 /////////////////////////////////////////////////////////////////////// 46 ///////////////////////////////////////////////////////////////////////
42 // Property Accessors 47 // Property Accessors
43 /////////////////////////////////////////////////////////////////////// 48 ///////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js
index 2d2cdcc5..802690a2 100644
--- a/js/lib/rdge/materials/twist-vert-material.js
+++ b/js/lib/rdge/materials/twist-vert-material.js
@@ -36,6 +36,7 @@ function TwistVertMaterial()
36 this.getShaderName = function() { return this._shaderName; } 36 this.getShaderName = function() { return this._shaderName; }
37 37
38 this.isAnimated = function() { return true; } 38 this.isAnimated = function() { return true; }
39
39 this.hasVertexDeformation = function() { return this._hasVertexDeformation; } 40 this.hasVertexDeformation = function() { return this._hasVertexDeformation; }
40 this._hasVertexDeformation = true; 41 this._hasVertexDeformation = true;
41 this._vertexDeformationTolerance = 0.02; // should be a property 42 this._vertexDeformationTolerance = 0.02; // should be a property
diff --git a/js/lib/rdge/texture.js b/js/lib/rdge/texture.js
index 83509f80..2e76f2c0 100644
--- a/js/lib/rdge/texture.js
+++ b/js/lib/rdge/texture.js
@@ -12,264 +12,259 @@ var Material = require("js/lib/rdge/materials/material").Material;
12/////////////////////////////////////////////////////////////////////// 12///////////////////////////////////////////////////////////////////////
13function Texture( dstWorld, texMapName, wrap, mips ) 13function Texture( dstWorld, texMapName, wrap, mips )
14{ 14{
15 /////////////////////////////////////////////////////////////////////// 15 ///////////////////////////////////////////////////////////////////////
16 // Instance variables 16 // Instance variables
17 /////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////
18 this._texture; 18 this._texture;
19 19
20 // texture attributes 20 // texture attributes
21 this._texMapName = texMapName.slice(); 21 this._texMapName = texMapName.slice();
22 22
23 // set default values for wrap and mips 23 // set default values for wrap and mips
24 if (wrap === undefined) 24 if (wrap === undefined)
25 wrap = "REPEAT"; 25 wrap = "REPEAT";
26 if (mips === undefined) 26 if (mips === undefined)
27 mips = true; 27 mips = true;
28 this._wrap = wrap; 28 this._wrap = wrap;
29 this._mips = mips; 29 this._mips = mips;
30 30
31 // the canvas generating the texture map (if there is one) 31 // the canvas generating the texture map (if there is one)
32 this._srcCanvas; 32 this._srcCanvas;
33 this._srcWorld; 33 this._srcWorld;
34 34
35 // cache whether or not the source is animated 35 // cache whether or not the source is animated
36 this._isAnimated = false; 36 this._isAnimated = false;
37 37
38 // the destination world that will use the texture map 38 // the destination world that will use the texture map
39 this._dstWorld = dstWorld; 39 this._dstWorld = dstWorld;
40 40
41 /////////////////////////////////////////////////////////////////////// 41 ///////////////////////////////////////////////////////////////////////
42 // Property Accessors 42 // Property Accessors
43 /////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////
44 this.getTexture = function() { return this._texture; } 44 this.getTexture = function() { return this._texture; }
45 45
46 this.setSrcWorld = function(w) { this._srcWorld = w; } 46 this.setSrcWorld = function(w) { this._srcWorld = w; }
47 this.getSrcWorld = function() { return this._srcWorld; } 47 this.getSrcWorld = function() { return this._srcWorld; }
48 48
49 this.setDstWorld = function(w) { this._dstWorld = w; } 49 this.setDstWorld = function(w) { this._dstWorld = w; }
50 this.getDstWorld = function() { return this._dstWorld; } 50 this.getDstWorld = function() { return this._dstWorld; }
51 51
52 this.isAnimated = function() { return this._isAnimated; } 52 this.isAnimated = function() { return this._isAnimated; }
53 53
54 /////////////////////////////////////////////////////////////////////// 54 ///////////////////////////////////////////////////////////////////////
55 // Methods 55 // Methods
56 /////////////////////////////////////////////////////////////////////// 56 ///////////////////////////////////////////////////////////////////////
57 57
58 this.init = function() 58 this.init = function()
59 { 59 {
60 // determine if the source is a canvas or an image file 60 // determine if the source is a canvas or an image file
61 var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; 61 var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils;
62 var root = viewUtils.application.ninja.currentDocument.documentRoot; 62 var root = viewUtils.application.ninja.currentDocument.documentRoot;
63 var srcCanvas = this.findCanvas( this._texMapName, root ); 63 var srcCanvas = this.findCanvas( this._texMapName, root );
64 if (srcCanvas) 64 if (srcCanvas)
65 { 65 {
66 this._srcCanvas = srcCanvas; 66 this._srcCanvas = srcCanvas;
67 if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld) 67 if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld)
68 { 68 {
69 this._srcWorld = srcCanvas.elementModel.shapeModel.GLWorld; 69 this._srcWorld = srcCanvas.elementModel.shapeModel.GLWorld;
70 70
71 // add a notifier to the world 71 // add a notifier to the world
72 this._srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } ); 72 this._srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } );
73 73
74 // check if the source is animated 74 // check if the source is animated
75 if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld) 75 if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld)
76 this._isAnimated = this._srcWorld._hasAnimatedMaterials; 76 this._isAnimated = this._srcWorld._hasAnimatedMaterials;
77 } 77 }
78 78
79 this.loadFromCanvas(); 79 this.loadFromCanvas();
80 } 80 }
81 else 81 else
82 { 82 {
83 this.loadFromFile(); 83 this.loadFromFile();
84 } 84 }
85 } 85 }
86 86
87 this.worldCallback = function( type, callbackObj, calleeData, callerData ) 87 this.worldCallback = function( type, callbackObj, calleeData, callerData )
88 { 88 {
89 console.log( "texture callback, type: " + type ); 89 console.log( "texture callback, type: " + type );
90 if (calleeData.srcWorld) 90 if (calleeData.srcWorld)
91 { 91 {
92 var srcWorld = calleeData.srcWorld; 92 var srcWorld = calleeData.srcWorld;
93 var notifier = srcWorld._notifier; 93 var notifier = srcWorld._notifier;
94 var texture = this.callbackObj; 94 var texture = this.callbackObj;
95 if (texture) 95 if (texture)
96 { 96 {
97 switch (type) 97 switch (type)
98 { 98 {
99 case notifier.OBJECT_DELETE: 99 case notifier.OBJECT_DELETE:
100 break; 100 break;
101 101
102 case notifier.OBJECT_REINSTANTIATE: 102 case notifier.OBJECT_REINSTANTIATE:
103 break; 103 break;
104 104
105 case notifier.OBJECT_CHANGE: 105 case notifier.OBJECT_CHANGE:
106 if (!texture.isAnimated()) 106 if (!texture.isAnimated())
107 texture.rerender(); 107 texture.rerender();
108 texture.getDstWorld().restartRenderLoop(); 108 texture.getDstWorld().restartRenderLoop();
109 break; 109 break;
110 110
111 default: 111 default:
112 throw new Exception( "unrecognized texture callback type: " + type ); 112 throw new Exception( "unrecognized texture callback type: " + type );
113 break; 113 break;
114 } 114 }
115 } 115 }
116 } 116 }
117 } 117 }
118 118
119 this.loadFromFile = function() 119 this.loadFromFile = function()
120 { 120 {
121 var tex = this._texture;