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-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js14
-rw-r--r--js/lib/rdge/materials/deform-material.js10
-rw-r--r--js/lib/rdge/materials/flag-material.js12
-rw-r--r--js/lib/rdge/materials/fly-material.js10
-rw-r--r--js/lib/rdge/materials/julia-material.js9
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js10
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js72
-rw-r--r--js/lib/rdge/materials/mandel-material.js9
-rwxr-xr-xjs/lib/rdge/materials/material.js29
-rw-r--r--js/lib/rdge/materials/plasma-material.js12
-rw-r--r--js/lib/rdge/materials/pulse-material.js12
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js10
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js92
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/star-material.js10
-rw-r--r--js/lib/rdge/materials/taper-material.js29
-rw-r--r--js/lib/rdge/materials/tunnel-material.js10
-rw-r--r--js/lib/rdge/materials/twist-material.js10
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js14
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js17
-rw-r--r--js/lib/rdge/materials/water-material.js13
-rw-r--r--js/lib/rdge/materials/z-invert-material.js10
23 files changed, 421 insertions, 13 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index fa830d3d..044dc59b 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -44,6 +44,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
44 this._shaderName = "bumpMetal"; 44 this._shaderName = "bumpMetal";
45 45
46 46
47 this._defaultLightDiff = [0.3, 0.3, 0.3, 1.0];
47 this._defaultDiffuseTexture = "assets/images/metal.png"; 48 this._defaultDiffuseTexture = "assets/images/metal.png";
48 this._defaultSpecularTexture = "assets/images/silver.png"; 49 this._defaultSpecularTexture = "assets/images/silver.png";
49 this._defaultNormalTexture = "assets/images/normalMap.png"; 50 this._defaultNormalTexture = "assets/images/normalMap.png";
@@ -67,7 +68,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
67 this._propTypes = ["color", "file", "file", "file" ]; 68 this._propTypes = ["color", "file", "file", "file" ];
68 this._propValues = []; 69 this._propValues = [];
69 70
70 this._propValues[ this._propNames[0] ] = [0.3, 0.3, 0.3, 1.0]; 71 this._propValues[ this._propNames[0] ] = this._defaultLightDiff;
71 this._propValues[ this._propNames[1] ] = this._defaultDiffuseTexture.slice(0); 72 this._propValues[ this._propNames[1] ] = this._defaultDiffuseTexture.slice(0);
72 this._propValues[ this._propNames[2] ] = this._defaultNormalTexture.slice(0); 73 this._propValues[ this._propNames[2] ] = this._defaultNormalTexture.slice(0);
73 this._propValues[ this._propNames[3] ] = this._defaultSpecularTexture.slice(0); 74 this._propValues[ this._propNames[3] ] = this._defaultSpecularTexture.slice(0);
@@ -96,8 +97,19 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
96 this.setShaderValues(); 97 this.setShaderValues();
97 this.update(0); 98 this.update(0);
98 }; 99 };
100
101 this.resetToDefault = function()
102 {
103 this._propValues[ this._propNames[0] ] = this._defaultLightDiff;
104 this._propValues[ this._propNames[1] ] = this._defaultDiffuseTexture.slice(0);
105 this._propValues[ this._propNames[2] ] = this._defaultNormalTexture.slice(0);
106 this._propValues[ this._propNames[3] ] = this._defaultSpecularTexture.slice(0);
107 for (var i=0; i<4; i++)
108 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
109};
99}; 110};
100 111
112
101/////////////////////////////////////////////////////////////////////////////////////// 113///////////////////////////////////////////////////////////////////////////////////////
102// RDGE shader 114// RDGE shader
103 115
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index 8f88b22e..274369d6 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -98,6 +98,16 @@ var DeformMaterial = function DeformMaterial() {
98 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 98 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
99 this.update(0); 99 this.update(0);
100 }; 100 };
101
102 this.resetToDefault = function()
103 {
104 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0);
105 this._propValues[this._propNames[1]] = 1.0;
106
107 var nProps = this._propNames.length;
108 for (var i=0; i<nProps; i++)
109 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
110 };
101}; 111};
102 112
103/////////////////////////////////////////////////////////////////////////////////////// 113///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js
index f0d9b84c..7ad8b6e9 100644
--- a/js/lib/rdge/materials/flag-material.js
+++ b/js/lib/rdge/materials/flag-material.js
@@ -102,6 +102,18 @@ var FlagMaterial = function FlagMaterial() {
102 this.setShaderValues(); 102 this.setShaderValues();
103 this.update( 0 ); 103 this.update( 0 );
104 } 104 }
105
106 this.resetToDefault = function()
107 {
108 this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
109 this._propValues[ this._propNames[1] ] = this._waveWidth;
110 this._propValues[ this._propNames[2] ] = this._waveHeight;
111 this._propValues[ this._propNames[3] ] = this._speed;
112
113 var nProps = this._propNames.length;
114 for (var i=0; i<nProps; i++)
115 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
116};
105}; 117};
106 118
107/////////////////////////////////////////////////////////////////////////////////////// 119///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js
index 13291e25..873f82ce 100644
--- a/js/lib/rdge/materials/fly-material.js
+++ b/js/lib/rdge/materials/fly-material.js
@@ -93,6 +93,16 @@ var FlyMaterial = function FlyMaterial() {
93 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 93 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
94 this.update( 0 ); 94 this.update( 0 );
95 }; 95 };
96
97 this.resetToDefault = function()
98 {
99 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
100 this._propValues[this._propNames[u_speed_index]] = 1.0;
101
102 var nProps = this._propNames.length;
103 for (var i=0; i<nProps; i++)
104 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
105};
96}; 106};
97 107
98/////////////////////////////////////////////////////////////////////////////////////// 108///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/julia-material.js b/js/lib/rdge/materials/julia-material.js
index cf9176df..ccd2628d 100644
--- a/js/lib/rdge/materials/julia-material.js
+++ b/js/lib/rdge/materials/julia-material.js
@@ -86,6 +86,15 @@ var JuliaMaterial = function JuliaMaterial() {
86 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 86 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
87 this.update( 0 ); 87 this.update( 0 );
88 }; 88 };
89
90 this.resetToDefault = function()
91 {
92 this._propValues[this._propNames[u_speed_index]] = 1.0;
93
94 var nProps = this._propNames.length;
95 for (var i=0; i<nProps; i++)
96 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
97 };
89} 98}
90 99
91/////////////////////////////////////////////////////////////////////////////////////// 100///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/keleidoscope-material.js b/js/lib/rdge/materials/keleidoscope-material.js
index 8f235948..9d395370 100644
--- a/js/lib/rdge/materials/keleidoscope-material.js
+++ b/js/lib/rdge/materials/keleidoscope-material.js
@@ -96,6 +96,16 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
96 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 96 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
97 this.update( 0 ); 97 this.update( 0 );
98 }; 98 };
99
100 this.resetToDefault = function()
101 {
102 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
103 this._propValues[this._propNames[u_speed_index]] = 1.0;
104
105 var nProps = this._propNames.length;
106 for (var i=0; i<nProps; i++)
107 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
108};
99}; 109};
100 110
101/////////////////////////////////////////////////////////////////////////////////////// 111///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js
index da6d205c..e1d31a42 100755
--- a/js/lib/rdge/materials/linear-gradient-material.js
+++ b/js/lib/rdge/materials/linear-gradient-material.js
@@ -26,7 +26,7 @@ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28POSSIBILITY OF SUCH DAMAGE. 28POSSIBILITY OF SUCH DAMAGE.
29</copyright> */ 29 </copyright> */
30 30
31var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; 31var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
32var Material = require("js/lib/rdge/materials/material").Material; 32var Material = require("js/lib/rdge/materials/material").Material;
@@ -103,6 +103,76 @@ var LinearGradientMaterial = function LinearGradientMaterial() {
103 this.setShaderValues(); 103 this.setShaderValues();
104 this.update( 0 ); 104 this.update( 0 );
105 }; 105 };
106
107 this.resetToDefault = function()