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-rwxr-xr-xjs/lib/NJUtils.js5
-rwxr-xr-xjs/lib/drawing/world.js9
2 files changed, 10 insertions, 4 deletions
diff --git a/js/lib/NJUtils.js b/js/lib/NJUtils.js
index 4f1082f9..cb877591 100755
--- a/js/lib/NJUtils.js
+++ b/js/lib/NJUtils.js
@@ -94,7 +94,10 @@ exports.NJUtils = Object.create(Object.prototype, {
94 ///// TODO: find a different place for this function 94 ///// TODO: find a different place for this function
95 makeElementModel: { 95 makeElementModel: {
96 value: function(el, selection, controller, isShape) { 96 value: function(el, selection, controller, isShape) {
97 var p3d = Montage.create(Properties3D).init(el); 97 var p3d = Montage.create(Properties3D);
98 if(selection === "Stage") {
99 p3d.init(el, true);
100 }
98 var shapeProps = null; 101 var shapeProps = null;
99 if(isShape) { 102 if(isShape) {
100 shapeProps = Montage.create(ShapeModel); 103 shapeProps = Montage.create(ShapeModel);
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 049145ce..c1ee0cd0 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -810,14 +810,17 @@ World.prototype.findTransformNodeByMaterial = function( materialNode, trNode )
810 return rtnNode; 810 return rtnNode;
811}; 811};
812 812
813World.prototype.import = function( importStr ) { 813World.prototype.import = function( importStr, fromToggle ) {
814 // import the worldattributes - not currently used 814 // import the worldattributes - not currently used
815 815
816 // determine if the data was written for export (no Ninja objects) 816 // determine if the data was written for export (no Ninja objects)
817 // or for save/restore 817 // or for save/restore
818 //var index = importStr.indexOf( "scenedata: " ); 818 //var index = importStr.indexOf( "scenedata: " );
819 var index = importStr.indexOf( "webGL: " ); 819 // Skip if we are toggling between canvas2d and WebGL since importStr doesn't have the correct webGL value yet
820 this._useWebGL = (index >= 0) 820 if(!fromToggle) {
821 var index = importStr.indexOf( "webGL: " );
822 this._useWebGL = (index >= 0)
823 }
821 if (this._useWebGL) 824 if (this._useWebGL)
822 { 825 {
823 // start RDGE 826 // start RDGE