diff options
Diffstat (limited to 'js/lib')
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 52 |
1 files changed, 34 insertions, 18 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 68b9110f..afeaf6e6 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -24,6 +24,7 @@ var BrushStroke = function GLBrushStroke() { | |||
24 | this._BBoxMin = [0, 0, 0]; | 24 | this._BBoxMin = [0, 0, 0]; |
25 | this._BBoxMax = [0, 0, 0]; | 25 | this._BBoxMax = [0, 0, 0]; |
26 | this._dirty = true; | 26 | this._dirty = true; |
27 | this._isInit = false; | ||
27 | this._addedSamples = false; | 28 | this._addedSamples = false; |
28 | this._storedOrigPoints = false; | 29 | this._storedOrigPoints = false; |
29 | 30 | ||
@@ -286,7 +287,7 @@ var BrushStroke = function GLBrushStroke() { | |||
286 | 287 | ||
287 | this.computeMetaGeometry = function() { | 288 | this.computeMetaGeometry = function() { |
288 | var numPoints = this._Points.length; | 289 | var numPoints = this._Points.length; |
289 | if (this._addedSamples === false){ | 290 | if (this._isInit === false){ |
290 | //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation ***** | 291 | //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation ***** |
291 | // instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments | 292 | // instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments |
292 | // look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula | 293 | // look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula |
@@ -325,16 +326,12 @@ var BrushStroke = function GLBrushStroke() { | |||
325 | } | 326 | } |
326 | this._Points = newSampledPoints.slice(0); | 327 | this._Points = newSampledPoints.slice(0); |
327 | newSampledPoints = []; | 328 | newSampledPoints = []; |
328 | console.log("Inserted "+numInsertedPoints+" additional CatmullRom points"); | ||
329 | this._addedSamples = true; | ||
330 | this._dirty=true; | 329 | this._dirty=true; |
331 | } //if we need to add samples to this curve (done only once) | ||
332 | 330 | ||
333 | //build a copy of the original points...this should be done only once | 331 | //store the original points |
334 | if (this._storedOrigPoints === false) { | ||
335 | this._OrigPoints = this._Points.slice(0); | 332 | this._OrigPoints = this._Points.slice(0); |
336 | this._storedOrigPoints = true; | 333 | this._isInit = true; |
337 | } //if we need to store a copy of the original points (done only once) | 334 | } //if have not initialized this brush stroke yet |
338 | 335 | ||
339 | if (this._dirty) { | 336 | if (this._dirty) { |
340 | this._Points = this._OrigPoints.slice(0); | 337 | this._Points = this._OrigPoints.slice(0); |
@@ -377,7 +374,9 @@ var BrushStroke = function GLBrushStroke() { | |||
377 | 374 | ||
378 | //increase the bbox given the stroke width and the angle (in case of calligraphic brush) | 375 | //increase the bbox given the stroke width and the angle (in case of calligraphic brush) |
379 | var bboxPadding = this._strokeWidth/2; | 376 | var bboxPadding = this._strokeWidth/2; |
380 | if (this.__strokeUseCalligraphic) { | 377 | //if (this._strokeUseCalligraphic) { |
378 | //todo re-enable this if check once we are able to change the left and top of the brush canvas | ||
379 | if (false){ | ||
381 | this._BBoxMin[0]-= bboxPadding*Math.cos(this._strokeAngle); | 380 | this._BBoxMin[0]-= bboxPadding*Math.cos(this._strokeAngle); |
382 | this._BBoxMin[1]-= bboxPadding*Math.sin(this._strokeAngle); | 381 | this._BBoxMin[1]-= bboxPadding*Math.sin(this._strokeAngle); |
383 | this._BBoxMax[0]+= bboxPadding*Math.cos(this._strokeAngle); | 382 | this._BBoxMax[0]+= bboxPadding*Math.cos(this._strokeAngle); |
@@ -388,9 +387,9 @@ var BrushStroke = function GLBrushStroke() { | |||
388 | this._BBoxMax[d]+= bboxPadding; | 387 | this._BBoxMax[d]+= bboxPadding; |
389 | }//for every dimension d from 0 to 2 | 388 | }//for every dimension d from 0 to 2 |
390 | } | 389 | } |
391 | |||
392 | } //if this was dirty | 390 | } //if this was dirty |
393 | this._dirty = false; | 391 | this._dirty = false; |
392 | |||
394 | }; | 393 | }; |
395 | 394 | ||
396 | this.buildBuffers = function () { | 395 | this.buildBuffers = function () { |
@@ -402,32 +401,47 @@ var BrushStroke = function GLBrushStroke() { | |||
402 | this.render = function () { | 401 | this.render = function () { |
403 | // get the world | 402 | // get the world |
404 | var world = this.getWorld(); | 403 | var world = this.getWorld(); |
405 | if (!world) throw( "null world in brushstroke render" ); | 404 | if (!world){ |
406 | 405 | throw( "null world in brushstroke render" ); | |
407 | // get the context | 406 | } |
408 | var ctx = world.get2DContext(); | ||
409 | if (!ctx) throw ("null context in brushstroke render"); | ||
410 | 407 | ||
411 | var numPoints = this.getNumPoints(); | 408 | var numPoints = this.getNumPoints(); |
412 | if (numPoints === 0) { | 409 | if (numPoints === 0) { |
413 | return; //nothing to do for empty paths | 410 | return; //nothing to do for empty paths |
414 | } | 411 | } |
415 | 412 | ||
416 | ctx.save(); | ||
417 | |||
418 | this.computeMetaGeometry(); | 413 | this.computeMetaGeometry(); |
419 | var bboxMin = this.getBBoxMin(); | 414 | var bboxMin = this.getBBoxMin(); |
420 | var bboxMax = this.getBBoxMax(); | 415 | var bboxMax = this.getBBoxMax(); |
421 | var bboxWidth = bboxMax[0] - bboxMin[0]; | 416 | var bboxWidth = bboxMax[0] - bboxMin[0]; |
422 | var bboxHeight = bboxMax[1] - bboxMin[1]; | 417 | var bboxHeight = bboxMax[1] - bboxMin[1]; |
423 | 418 | ||
424 | //assign the new width and height as the canvas dimensions through the canvas controller | 419 | |
425 | if (this._canvas) { | 420 | if (this._canvas) { |
421 | // this seems to produce drift as the stroke size is changed smoothly...bug due to floating point round off | ||
422 | //get the old left, top, width, and height | ||
423 | // var oldLeft = parseInt(CanvasController.getProperty(this._canvas, "left")); | ||
424 | // var oldTop = parseInt(CanvasController.getProperty(this._canvas, "top")); | ||
425 | // var oldWidth = parseInt(CanvasController.getProperty(this._canvas, "width")); | ||
426 | // var oldHeight = parseInt(CanvasController.getProperty(this._canvas, "height")); | ||
427 | // var newLeft = oldLeft - parseInt((bboxWidth-oldWidth)*0.5); | ||
428 | // var newTop = oldTop - parseInt((bboxHeight-oldHeight)*0.5); | ||
429 | // | ||
430 | // //assign the new width and height as the canvas dimensions through the canvas controller | ||
431 | // CanvasController.setProperty(this._canvas, "left", newLeft+"px"); | ||
432 | // CanvasController.setProperty(this._canvas, "top", newTop+"px");*/ | ||
426 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); | 433 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); |
427 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); | 434 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); |
428 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); | 435 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); |
436 | |||
429 | } | 437 | } |
430 | 438 | ||
439 | //get the context | ||
440 | var ctx = world.get2DContext(); | ||
441 | if (!ctx) { | ||
442 | throw ("null context in brushstroke render"); | ||
443 | } | ||
444 | ctx.save(); | ||
431 | ctx.clearRect(0, 0, bboxWidth, bboxHeight); | 445 | ctx.clearRect(0, 0, bboxWidth, bboxHeight); |
432 | this.drawToContext(ctx, bboxMin[0], bboxMin[1]); | 446 | this.drawToContext(ctx, bboxMin[0], bboxMin[1]); |
433 | ctx.restore(); | 447 | ctx.restore(); |
@@ -529,6 +543,7 @@ var BrushStroke = function GLBrushStroke() { | |||
529 | retObject.strokeUseCalligraphic = this._strokeUseCalligraphic; | 543 | retObject.strokeUseCalligraphic = this._strokeUseCalligraphic; |
530 | retObject.strokeAngle = this._strokeAngle; | 544 | retObject.strokeAngle = this._strokeAngle; |
531 | retObject.strokeAmountSmoothing = this._strokeAmountSmoothing; | 545 | retObject.strokeAmountSmoothing = this._strokeAmountSmoothing; |
546 | retObject.addedSamples = this._addedSamples; | ||
532 | return retObject; | 547 | return retObject; |
533 | }; | 548 | }; |
534 | 549 | ||
@@ -548,6 +563,7 @@ var BrushStroke = function GLBrushStroke() { | |||
548 | this._strokeUseCalligraphic = jo.strokeUseCalligraphic; | 563 | this._strokeUseCalligraphic = jo.strokeUseCalligraphic; |
549 | this._strokeAngle = jo.strokeAngle; | 564 | this._strokeAngle = jo.strokeAngle; |
550 | this._strokeAmountSmoothing = jo.strokeAmountSmoothing; | 565 | this._strokeAmountSmoothing = jo.strokeAmountSmoothing; |
566 | this._addedSamples = jo.addedSamples; | ||
551 | 567 | ||
552 | //force a re-computation of meta-geometry before rendering | 568 | //force a re-computation of meta-geometry before rendering |
553 | this._isDirty = true; | 569 | this._isDirty = true; |